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Full Custom Companions (Hirelings)
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Version2.2.0.10
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adriant1978Uploaded by
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About this mod
Create fully customized companions or duplicate NPCs to add to your party.
- Requirements
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Off-site requirements
Mod name Notes Norbyte's Baldur's Gate 3 Script Extender REQUIRED Mods requiring this file
Mod name Notes Full Custom Companions (Hirelings) ITA Full Custom Companions (Hirelings) Japanese Full Custom Companions - Korean Translated Full Custom Companions - Russian Translation Оригинальный мод. Обязателен. Full Custom Companions - Ukrainian Translation Основний мод (а також всі його залежності) Full Custom Companions CHS 必要的前置 Full Custom Companions JP Required for functionality Full Custom Companions Spanish Obligatorio - Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
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Translations
- Ukrainian
- Spanish
- Russian
- Mandarin
- Korean
- Japanese
- Italian
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Translations available on the Nexus
Language Name Japanese Author:Tsutumi Full Custom Companions JP Mandarin Author:EtaMyosotis Full Custom Companions CHS Japanese Author:Odashikonbu Full Custom Companions (Hirelings) Japanese Spanish Author:Sora GodFallen Full Custom Companions Spanish Russian Author:Hecctus Full Custom Companions - Russian Translation Ukrainian Author:Ne Dragon Full Custom Companions - Ukrainian Translation Italian Author:Kilay Full Custom Companions (Hirelings) ITA Korean Author:yoonmoonsick Full Custom Companions - Korean Translated - Changelogs
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Version 2.2.0.10
- Withers will now properly remove dead Companions from the party if the "watch over" dialogue option is chosen.
- NOTE: Withers cannot resurrect Companions who are not in the party due to hardcoded dialogue.
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Version 2.2.0.9
- Fixed a typo in a check which could cause some old saves to not load correctly.
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Version 2.2.0.8
- Fix a possible error case introduced by the previous version when loading a very old save.
- Fixed a typo in a check which could cause some old saves to not load properly.
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Version 2.2.0.7
- Companions dismissed to camp will no longer accumulate an additional copy of the "In Camp" status each time the party long rests.
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Version 2.2.0.6
- Suppressed a (probably) spurious error message which might be seen when entering the epilogue camp.
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Version 2.2.0.5
- Removed some unnecessary character visuals which were causing problems with Unique Tav
- Custom Companions can no longer be recruited or dismissed after passing the point-of-no-return (Morphic Pool)
- Previous behavior for the above can be restored with new configuration file option (see 2nd sticky post)
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Version 2.2.0.4
- Fixed an issue with some duplicated NPCs not being eligible for resurrection. Known to affect Halsin.
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Version 2.2.0.3
- The following characters are now properly eligible to show equipped gear when duplicated: Rolan, Nettie, Gortash.
- The following characters are now properly ineligible to show equipped gear when duplicated: Orin, Nightsong.
- Fixed some corner case issues with the duplication code.
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Version 2.2.0.2
- Minor bug fix: Companions will now stay still during the night if attending a Camp Caster from my other mod (although who camp casts at night?)
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Version 2.2.0.1
- Fixed a bug causing Companions with no camp position set to all cluster together in one spot while playing animations.
- Companions with no camp position set will now stay close to Withers and play no animations as in previous versions.
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Version 2.2.0.0
- Added the ability to set a position in camp to which a Custom Companion will return when idle.
- Custom Companions idling in camp will now play a selection of animations instead of just standing and staring. (humanoids only)
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Version 2.1.2.1
- Fixed a bug which could prevent Companions from consuming tadpoles if the player character had not yet consumed any.
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Version 2.1.2.0
- Internal changes to interface with Camp Caster Helper.
- Various tidying and removal of old, redundant code.
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Version 2.1.1.2
- Fixed a typo preventing duplicated Drow NPCs from being eligible for the show gear visuals spell. Araj Oblodra and Nere can now play dress-up. :)
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Version 2.1.1.1
- Fixed a bug causing Companions to lose their hit point buffs when playing on Explorer difficulty.
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Version 2.1.1.0
- Duplicated NPC Companions now show their own visuals, not the placeholder character, on the level-up and respec screens.
- Fixed a bug which caused duplicated NPC Companions to not play voice barks. Their boots have now seen everything. ;)
- Added a new spell which can restore the previous silent behavior if desired, e.g. for duplicated animals which should not speak.
- Fixed a bug where duplicating summons (Shovel, etc) could break a save. Duplicating summons may still be unwise however. Do so with caution.
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Version 2.1.0.1
- Fixed a bug which caused duplicated NPC Companions to receive too many or too few hit points when playing on difficulties other than Balanced.
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Version 2.1.0.0
- Added the ability to show equipped gear on a limited number of duplicated NPCs. See the new spell in your Companion Commands.
- Custom Companions now default to Sorcerer instead of Barbarian, to help differentiate them from Tav on the character creation screen.
- Placeholders for duplicated NPCs on the character creation and level-up screens are now clothed magical projections, not weird naked grey mannequins.
- Disallowed the duplication of "crowd NPCs" in the city; it wasn't working and I doubt there is sufficient demand to justify trying to make it work.
- Internal: Merged many .lsx files for a cleaner structure.
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Version 2.0.4.0
- The camera will now work properly when creating a Custom Companion or modifying their appearance.
- The background of the level-up screen will now load correctly when levelling up a Custom Companion.
- Credit to kmcsjr for pointing me towards the fix for the above two issues.
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Version 2.0.3.0
- Changed the way the XP catch-up mechanism works to be more accurate and avoid Companions overshooting the player in level.
- Added an additional check to avoid a spurious but harmless error when loading into an area which has no associated camp.
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Version 2.0.2.4
- The "send to camp" option will now fail gracefully in areas where there is no camp, such as on the nautiloid.
- Removed the integrated mod fixer.
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Version 2.0.2.3
- Fixed a bug which could cause players starting a new game to not receive the wand and mirror
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Version 2.0.2.2
- Removed the uninstall option. I think it's been broken for a while now. This mod is not safe to uninstall mid-playthrough.
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Version 2.0.2.1
- Fixed a bug which could cause dismissed Companions to sometimes reappear at your camp.
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Version 2.0.2.0
- Fixed a bug which caused Companions who had been resurrected to lose the ability to engage in dialogue. Unfortunately the fix is NOT retrospective. Any Companions who have already become mute due to the bug will need to be recreated. :(
- Added a configuration file which can be used to tweak a few advanced options. See the sticky post for details.
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Version 2.0.1.0
- This is now the main version. No longer supporting 1.x version.
- Changed mod category from "Utility" to "Companions".
- Fixed a typo in companion dismiss prompt.
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Version 2.0.0.0
- THIS IS AN EXPERIMENTAL VERSION
- Switched from using hireling interface to character creation interface for making Companions.
- Removed lots of legacy code relating to Plus UI and the original separate racial spells.
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Version 1.3.6.0
- Your Companions can now mingle at the epilogue gathering! They will also be properly detached from your party.
- Fixed a bug where Companions who were waiting in camp could not be dismissed permanently.
- Try to improve visibility of the mod by editing the title to include the word "hirelings".
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Version 1.3.5.1
- Work around message box events no longer working after patch 6.
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Version 1.3.5.0
- The inventory of Custom Companions dismissed to camp is now available via the "Camp Companions" button.
- Fixed a bug which would prevent the duplication spell/item being used again if you had previously cancelled the hireling screen.
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Version 1.3.4.0
- Companions will now automatically level up when the player they are following levels up. This is not ideal and may occasionally mean they gain a little bit of XP which they are not strictly entitled to. It is though the only way I can find to work around a more serious issue where Companions were missing out on any non-combat XP awarded to the party.
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Version 1.3.3.1
- Fix a recently introduced bug which prevented dead NPCs from being duplicated.
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Version 1.3.3.0
- Ensure that Companions who have used the Astral-Touched Tadpole receive the full Half-Illithid benefits.
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Version 1.3.2.0
- Permanent status effects will now be copied from duplicated NPCs to the created Companion. Note that this change is not retrospective; you will need to re-copy the NPC if it's important to you. Also note that status effects granting invulnerability are deliberately excluded.
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Version 1.3.1.0
- Tadpoled Companions can now become Half-Illithid by using the Astral-Touched Tadpole from their inventory.
- More reliably keep the tadpole powers tree available for Companions who unlocked it early.
- The wand and mirror are now zero weight.
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Version 1.3.0.1
- Fixed a bug which could cause the mod to get into a broken state after dismissing a Companion.
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Version 1.3.0.0
- Your Companions can talk now ... sort of; added some minimal dialogue for sending to camp and dismissing. YMMV with duplicated non-humanoid NPCs.
- Added two new items which can be used to cast the Companion creation and duplication spells. These may help if said spells become non-responsive or if you just prefer to save hotbar space. This feature requires Plus UI.
- Companions in camp but not in the active party will now be refreshed when the party takes a full long rest.
- Dismissed Companions will now provide their inventory to you inside a backpack instead of dumping many loose items.
- Fixed an issue which could cause a fight to break out in your camp when dismissing Companions.
- Internal: Companions are now DB_PartOfTheTeam ;)
- Internal: Consolidated a lot of duplicated code.
- Internal: Updated compatibility to Script Extender v13
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Version 1.2.3.0
- Improved multiplayer support: non-hosts can now recruit Companions and invite dismissed-to-camp Companions to follow them
- Fixed an issue where Companions would get their tadpole status reset upon entering a new region
- Fixed a typo which may have impacted players without Plus UI doing a respec on Companions via Withers
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Version 1.2.2.0
- Companions will now stand near Withers if he is at camp, similar to vanilla hirelings, instead of cluttering the area close to the campfire.
- Adjusted the way the creation spell is set up, in an effort to ensure that it stays consistent at all times during a game session.
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Version 1.2.1.1
- Drow Companions will receive their correct racial underwear when created WITHOUT Plus UI
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Version 1.2.1.0
- Allow Companions to unlock Illithid Powers. Note that this can allow Companions to unlock them before the player does. It's up to you to roleplay responsibly around this if it's a problem for you. ;)
- Add optional plug-in which enables duplicating NPCs in combat
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Version 1.2.0.0
- When Plus UI is installed a single unified creation spell replaces the various separate racial ones, and no automatic respec is performed.
- Races added by other mods are now supported when Plus UI is used.
- Fix the "Companion" class crashing the game beyond level 5, although it is still not intended to be a playable class.
- Make sure companions receive their proper background passives.
- If an existing duplicate is targeted with the duplication spell, produce an identical duplicate instead of a mannequin.
- Internal: much code tidying
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Version 1.1.3.0
- Include support for Plus UI; this will help users with edited races which previously caused the hireling screen to lock up
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Version 1.1.2.0
- Fix some duplicated characters reverting to mannequins when leaving their original region
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Version 1.1.1.1
- Fixed a typo in the code which was leading to a crash during NPC duplication.
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Version 1.1.1.0
- Companions will no longer disappear when taking the Duergar boat in the Underdark
- Fixed a regression resulting in spells yet again not being added to brand new player characters
- Added an uninstall option
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Version 1.1.0.0
- Moving between regions will no longer cause your companions waiting at camp to get left behind
- Added a new spell to the companion commands list to move all companions to your camp; this can be used to find any who become lost.
- Companions can now be targeted with Scrolls of Revivify
- Internal: reorganised much of the code to hopefully add support for mod races in the future
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Version 1.0.4.0
- Dismissing a companion in a populated area should no longer get you reported for theft
- Companions created with classes from other mods should now receive their correct starting equipment
- Dismissing a custom companion or sending them to camp should not block you from adding base game companions to your party if you have space
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Version 1.0.3.0
- Companions are no longer Barbarians by default; this improves compatibility with other mods which edit the Barbarian class
- Fudged compatibility with Dragonborn Unleashed (Dragonborn companions will be stuck with Persuasion as their bonus proficiency)
- Female Dragonborn companions will no longer be topless on the hireling screen
- Internal: no longer use tags to identify custom companions at creation time (seems to be unreliable)
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Version 1.0.2.0
- Fix the mod leaving things in a bad state if the player backs out of the respec screen after creating a new companion
- Add the option to select cantrip for High Elves / High Half-Elves
- Fixed (although not in an ideal way) the movement speed of duplicated NPCs being zero after using Dash
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Version 1.0.1.0
- Fixed spells not being added to completely new player characters
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Version 1.0.0.0
- Initial release
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By popular demand there is now a slimmed down version of this mod available via the in-game mod manager.
This version does not require the Script Extender but its functionality is reduced as a result.
Please see the mod.io page for more details.
This version does not require the Script Extender but its functionality is reduced as a result.
Please see the mod.io page for more details.
Description
Bored of the same old hirelings offered by Withers? With this mod you can create fully customized companions or duplicate NPCs to add to your party.
Check the sticky post(s) in the comments thread for latest information.
This mod REQUIRES Norbyte's Baldur's Gate 3 Script Extender, which you must install first or else the mod will do nothing.
What It Can Do
- Create fully custom party members without the need to run multiple copies of the game.
- Companions can be of any race, including races added by mods.
- Duplicate NPCs and add them to your party as full members.
- You can order Companions to wait at camp, recruit them again, and dismiss them permanently.
- Companions will appear in party cutscenes and behave mostly like real party members. They work like hirelings, not multiplayer characters, and should not block camp events or prevent you from sleeping.
- You can pick a spot in camp to which they will return when idle.
- Companions can be infected with tadpoles to unlock Illithid Powers and can become Half-Illithid.
What It Doesn't Do
- NPCs duplicated with this mod are not removed or hidden. You will have to make your own arrangements to remove the original if necessary. ;)
- Duplicated NPCs can equip gear but their appearance may not change. A limited number can be made to show equipped gear by way of a command spell.
- Voices are not copied over to duplicated NPCs; you must instead select one of the regular Tav voices.
- No story participation, but that's no worse than Withers' hirelings.
Installation
LaughingLeader's BG3 Mod Manager is strongly recommended! Vortex might also work but is untested by me.
If you are determined to install manually, place the .pak file in "%LOCALAPPDATA%\Larian Studios\Baldur's Gate 3\Mods" and edit "%LOCALAPPDATA%\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public\modsettings.lsx accordingly. See here for more details, but I have never tested this and would urge you to use the mod manager instead.
<node id="ModOrder">
<children>
<node id="Module">
<attribute id="UUID" value="a6b6aaa8-88bd-11ee-908e-13034502ea2b" type="FixedString" />
</node>
</children>
</node>
<node id="Mods">
<children>
<node id="ModuleShortDesc">
<attribute id="Folder" value="CustomCompanions" type="LSString" />
<attribute id="MD5" value="" type="LSString" />
<attribute id="Name" value="CustomCompanions" type="LSString" />
<attribute id="UUID" value="a6b6aaa8-88bd-11ee-908e-13034502ea2b" type="FixedString" />
<attribute id="Version64" value="72198333673766914" type="int64" />
</node>
</children>
</node>
How To Use It
Create a new Companion:




Control your Companions:

Credits
- Norbyte for the Script Extender
- LaughingLeader for vital BG3 modding information
Disclaimer
Updates will be dictated by my free time and level of inspiration. Use at own risk. I am not responsible if this breaks your game. Save often.