About this mod
Heal Enhanced. The goal is to make healing spells better than healing potions, whereby a spell from a given level must be stronger than a lower level one, up cast to the same level. 9 Combinations.
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The goal is to make healing spells better than healing potions, whereby a spell from a given level must be stronger than a lower level one, up cast to the same level.
9 Combinations.
If you want more base heal, you can pick A or D variants.
A is stronger: Base heal changed to 140hp. 20 hp per spell level.
D is weaker: 90hp+6*spellcasting modifier. 15+spellcasting modifier hp per spell level.
But if you have high spellcasting modifier, B is a good idea.
Also, you can pick variant that cures poison and Astarion weak status and/or
will heal 20 (A2, C) or spellcasting modifier (D2) hp more for each status that does not need to be cured.
Heal is a Level 6 Evocation Spell. This spell allows spellcasters to substantially heal a target by recovering Hit Points and removing Diseases.



Damage: 70

Details:

At higher levels
Casting this spell at a higher level grants no additional benefit.
FAQ
Installation/Updating/Uninstallation?
Anytime. This mod leaves nothing in the save.