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Laruses

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Lynstence

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45 comments

  1. doutordedao
    doutordedao
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    Nice mod bro! What animations did you use in  "SpellAnimation"? Im trying to make an Class action for wizard that use the Power Word Ruin as a base spell for me to work. Can u help me?
  2. Kylegleitz
    Kylegleitz
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    anyway you can make a per turn option for Divine Revelry spell? i tried to do it myself, but its just so complicated and have no clue what im doing.

    nvm got it done myself!! didn't know i was this smart!
  3. JonathanVancura
    JonathanVancura
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    I tried to follow your path to make the word of power not limited to once per long rest, but I cannot figure it out. With respect, I do not see why someone would want this mod "balanced" at all. If you want to roleplay as Gale with godlike powers, why would you want them limited to once per long rest? I would really appreciate it if you released a separate version/ overwrite of the word of power that can be used as many times as you can use a primary action. Thank you. and I still appreciate you releasing the initial spells!
    1. Peter1wwza
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      You are right. A god should not be limited.
    2. tekassassin9677
      tekassassin9677
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      agreed. we blow s#*! up in this motherfucker. game balance enjoyers should take their sensitive asses back to linkdin. that includes no casting limits
  4. robigohan
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    The thing about the rebalancing , it's 3 rays of guarantee hits. If it was only 1 considering it doesn't miss it'd still be very strong but 3 is instant death to anything you target. 
    It's a shame because it looks so cool but I have no intent to skip the battles by use of this spell.
    Also can understand not balancing this further if it's supposed to be a God spell.
    Hope my criticism on the power of this spell doesn't come off as bad. I really appreciate your work !
    1. Lynstence
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      No no, you have a very fair point. I would've put it back had my game not been displaying them as having a save the whole time(albeit obviously wrong ones). So I didn't even realize until it was a bit too late.

      I'll update it.

      Edit: I have updated it.
    2. robigohan
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      So I tested the updated one and I have to say it does feel somewhat more balanced.
      A bit too strong in act 1  but around mid act 2 it starts to feel better mostly because it's a long rest spell as well so you only have access to it once. It's like an emergency in case you fuk up xD

      Edit : My Gale is now a happy boy with his Epilogue God Gale Spells for Everyone and Epilogue Camp Clothes (づ。◕‿‿◕。)づ
    3. tekassassin9677
      tekassassin9677
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      f*#@ balance. now I have no reason to download this mod. I'll just use easycheat or choseyourstats to give to myself. reading these comments informed me why I got no animations. this is literally the power of a god. why would I want it balanced. we blow s#*! up in this motherfucker. take that sensitive ass back to linkedin
  5. Eiyuuo
    Eiyuuo
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    How can I keep the original animation of  Power Word: Ruin? I want to do a Gale run using this mod and I think that animation adds to the immersion of roleplaying as God Gale.
  6. Candlelightvhs
    Candlelightvhs
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    I like this mod but how can I keep gale animation? what should I change in the mod file to keep it? I really like the gale animation since my tav is body 2
  7. VaguelyWeird
    VaguelyWeird
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    I've been working for hours to try and get this to work for patch 7, and I am finally breaking and asking you o' mod dev on high to help me fix it or update the mod.
  8. LeonidasTheDragonborn
    LeonidasTheDragonborn
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    Thank you a lot. I really wanted to use the Epilogue Gale Spells in the normal playthrough. Especially your description of changing the cooldown of "Word of Power: Ruin" was helpful
  9. BLACKSHEEP778
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    Anyway to get a version without the Ambition passive? +10 to everything makes a lot of the dice roll mechanic kind of pointless. And while I can RP Gale coming back from Mystra's realm and bringing some lvl 9 tricks, he isn't the God of Ambition yet so the buff sort of throws me off immersion wise. 
  10. GentIemen
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    why the animations are very different from the animations in the epilogue?
    1. Lynstence
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      Original animations are body type 2 only.
    2. GentIemen
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      well.. that explains it, also is it possible to remove the cooldowns and change the damage for power word ruin, if so, how can I do that?
    3. Lynstence
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      Someone else had a similar question about editing damage a bit below. Try searching "damage" among the comments here. The file in question is at GodGaleSpells\Public\GodGaleSpells\Levelmaps\LevelMapValues.lsx

      As for cool down, it's at GodGaleSpells\Public\GodGaleSpells\Stats\Generated\Dat\Spell_Projectile.txt 
      Change 
      data "Cooldown" "OncePerRest" to
      data "Cooldown" ""
    4. GentIemen
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      cool, thanks a lot!
    5. Krachwayne
      Krachwayne
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      Just want to add something to this conversation how exactly do you find these two specific files to edit these considering it comes in a json file and a pak file which to be fair is about 5 million different combinations for a pak file to use
    6. GentIemen
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      just need to use modders multitool or lslib converter tool