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Laruses

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Lynstence

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40 comments

  1. RomanXI2022
    RomanXI2022
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    I like this mod but how can I keep gale animation? what should I change in the mod file to keep it? I really like the gale animation since my tav is body 2
  2. VaguelyWeird
    VaguelyWeird
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    I've been working for hours to try and get this to work for patch 7, and I am finally breaking and asking you o' mod dev on high to help me fix it or update the mod.
  3. LeonidasTheDragonborn
    LeonidasTheDragonborn
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    Thank you a lot. I really wanted to use the Epilogue Gale Spells in the normal playthrough. Especially your description of changing the cooldown of "Word of Power: Ruin" was helpful
  4. BLACKSHEEP778
    BLACKSHEEP778
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    Anyway to get a version without the Ambition passive? +10 to everything makes a lot of the dice roll mechanic kind of pointless. And while I can RP Gale coming back from Mystra's realm and bringing some lvl 9 tricks, he isn't the God of Ambition yet so the buff sort of throws me off immersion wise. 
  5. GentIemen
    GentIemen
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    why the animations are very different from the animations in the epilogue?
    1. Lynstence
      Lynstence
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      Original animations are body type 2 only.
    2. GentIemen
      GentIemen
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      well.. that explains it, also is it possible to remove the cooldowns and change the damage for power word ruin, if so, how can I do that?
    3. Lynstence
      Lynstence
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      Someone else had a similar question about editing damage a bit below. Try searching "damage" among the comments here. The file in question is at GodGaleSpells\Public\GodGaleSpells\Levelmaps\LevelMapValues.lsx

      As for cool down, it's at GodGaleSpells\Public\GodGaleSpells\Stats\Generated\Dat\Spell_Projectile.txt 
      Change 
      data "Cooldown" "OncePerRest" to
      data "Cooldown" ""
    4. GentIemen
      GentIemen
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      cool, thanks a lot!
    5. Krachwayne
      Krachwayne
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      Just want to add something to this conversation how exactly do you find these two specific files to edit these considering it comes in a json file and a pak file which to be fair is about 5 million different combinations for a pak file to use
    6. GentIemen
      GentIemen
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      just need to use modders multitool or lslib converter tool
  6. Awonya
    Awonya
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    hey, so,  power words in 5e are designed to have instant effects with no save, typically using hp thresholds. so would it be possible to make a version where power word ruin does not have a save?
  7. Minatoet
    Minatoet
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    Please make one with the option to remove need for long rest. The spell animation looks so cool and it's a shame it can only be used so seldomly.
    1. vinc1989
      vinc1989
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      +1
  8. JonathanVancura
    JonathanVancura
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    I tried to follow your path to make the word of power not limited to once per long rest, but I cannot figure it out. With respect, I do not see why someone would want this mod "balanced" at all. If you want to roleplay as Gale with godlike powers, why would you want them limited to once per long rest? I would really appreciate it if you released a separate version/ overwrite of the word of power that can be used as many times as you can use a primary action. Thank you. and I still appreciate you releasing the initial spells!
    1. Peter1wwza
      Peter1wwza
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      You are right. A god should not be limited.
  9. aaazax03
    aaazax03
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    UUID PLS
    1. Lynstence
      Lynstence
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      It's in the description.
  10. ladynibenay
    ladynibenay
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    Hi again! Thanks so much for the God Gale mod, it's spectacular and I'm glad other people are loving it. One more request if it's not annoying...

    Could we get Milil's special version of Vicious Mockery as a standalone spell? It's "Target_EPI_DivineViciousMockery" in GustavDev. I have no idea how to do it myself (even looking at what you did here, and if I got your permission etc.) but it would be a fun stand-alone spell, especially if you rebalanced it like you rebalanced the God Gale spells.

    Hopefully keeping the cool animation and the combo of radiant and psychic damage, but in a fair balanced scaling cantrip. Is it doable?

    Thanks again, you're awesome! :)
    1. Lynstence
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      Oh wait, that's a thing? I had no idea. 

      I'll definitely look into it, sounds very interesting. Although normal vicious mockery is notoriously difficult(mocking lines don't inherit when you make other spells), so I've never messed with it much, but doens't hurt to try.

      Edit: Sadly, Larian's DivineViciousMockery has no voice either, which really takes the gilt off that gingerbread.
    2. ladynibenay
      ladynibenay
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      Yeah, it's well-hidden. You only see it if you attack the epilogue bard. 

      Dangit. And because it's a different spell, it can't use the mockery lines? Frustrating it's coded that way. Would it be possible to take the golden divine-looking animations from DivineViciousMockery and give it to regular Vicious Mockery? Sadly that would also give it to everyone I guess, but that's my only brute force other idea... unless the separate Divine Vicious Mockery just didn't have the voice lines, which is rather sad. ("gilt off that gingerbread" is a hilarious turn of phrase btw).