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new weaver passive coup de grace melee attacks inflict reverberation and give loss reminants
new weaver combo skill an AOE that reacts to enemies with reverberation dealing 1d4 thunderdamage and off balance
Version 3.0.7
Updated Enervate now deals more damage (remember its a max level spell should be strong) and added a madness effect to get the mob to get near other mobs.
fixed the Vfx for phantom darkness spells somehow i used the wrong ones????
Remade Jogo's demise now is a bow summon spell for one turn that can cast jogo's Demise(to solve the bow requirement issue and to solve some mix match animation's especially with unorthodox ranged weapons)
Version 3.0.6.1
updated gerbils they now have 10hp and can go invisible in the dark(along with unique resistances/weakness). Pumpkin can also go invis in the dark aswell
Version 3.0.6
updated hamster skills (gizmo should now be worth the cost)
updated pumpkin was way to tanky before, added a invisibility skill when killing
updated phantom darkness prepare effects
changed pumpkin to tiny she is small ham and should fit in tight places
Version 3.0.5
Fixed damage tooltip
Added new cantrip(free control water)
Made a new converting skill that lets you get back some emptiness plasma
Version 3.0.4
Balance changes (mostly in the weaver but some in the other two aswell)
Fixed the missing passive Whispering Nothingness
Version 3.0.3
Fixed flooded projectile now will no longer hit passive NPC crit to your hearts content
Fixed interrupt triggering on enemy attacks
Version 3.0.2
changed refractive sundering now should only affect an enemy once(for all the people disappointed by this on average it was adding ludicrous amounts of damage to skills that was genuinely ridiculous
changed MEWMEW's throw to a custom throw skill due to miss matched damage output, no longer triggers explosions on melee strikes
Version 3.0.1
Localization spelling error update, I'd like to apologize for my inability to spell. it was like listening to a high school students mid term, but every so often you'd hear nonsense words. listening to Cortana try to make sense of my bad spelling is hilarious.
Fixed restoration's VFX had the wrong ones
added some flavor test to a few skills, will continue to do this in the future.
Version 2.7.0.1
Fixed the non Unsummonable blades
Fixed unarmed sonido being a bonus action (shame on all those cheaty teles)
More localization corrections (sorry small update been distracted by warframe and DBD the unknown fascinates me dont worry i will get around to more spell crafting around early april)
Version 2.7.0.0
New Weaver level 10 spell Weave strum, grab hold of the very weave itself causing massive devistation(sounds subject to change)
Remake of Phantom skills now cleave,dismantle and Maim deal your melee damage allowing it to scale as you level (also so he can keep up with the Weaver who right now is dealing more damage)
Maim is now the remnant skill, where as Eclispe echo is a once per turn emptyness plasma skill
New spell Whispering Counsel it replaces Guidance and is really just a better Guidance
Version 2.6.4.0
New level 8 Requiem summon spell Scarlet a firey glaive for a firey personality.
Made Refeactive sundering only proc once per attack instead of once per damage.
Made MewMews explosion proc once per attack instead of once per damage(still may nerf).
Many of the Weaver's spells now do Reverberation do give that sense of making the environment unstable (also allows a Reverberation build).
Version 2.6.3.0
New level 10 Phantom spell Damning Darkness its like hunger of hadar only way stronger
New Requiem spell Rave Dance an level 11 wall spell that summons blades from the ground
New Requiem summon Fayette a dagger once weilded by a notorious succubus
Ragebound Assault is now moved to Fayette (still kinda buggy can be done once per turn)
Binding surges now come back each time you kill an enemy (one of my issues with the spell if felt like a one off trick at the start of each day)
Refractive Sundering damage decreased to your wisdom modifier(used to be the wisdom modifier+2 turns out the average 7 extra damage is alot)
Version 2.6.1.3
Created new Requiem summon at level 5, MewMew! a hammer i think we can all recognize.
Made hungering darkness deal 1d10 cold damage on apply was wildly underperforming.
Actually fixed Temporal Rift's animation for got to save before updating sorry.
Version 2.6.1.0
New summon spell Voidshard summons a ghostly purple blade to Aid you (replaces Spiritual weapon, and only works on honor mode as of this time)
Fixed cascading strike's pathing now moves like magic missle to hit behind those tough to see areas
Fixed tooltips to show proper warlock slot
Fixed Temporal Rift's animation
Version 2.6.0.3
Fixed refractive sundering
Changed limitless infinity VFX and fixed it targeting allies also made it last as long as you concentrate
Made Phantoms stealth last until the invis breaks or is one turn
Made binding surge resouce be added at level 6 (so people are not confused)
Version 2.6.0.2
Fixed third eye not giving a bonus to initiative
Version 2.6.0.1
Removed annoying audio on hungry darkness
Version 2.6.0.0
Finally fixed binding surge (rewrote it) it still procs on some enemy actions however it only wastes 1 surge charge when accepting it so its safe to leave on auto if annoying
Locaization clean ups (its a process don't judge)
New Phantom level 3 Aura spell Hungering Shadows, obscured enemies are damaged each turn.
Made Voidcharged once per rest caught GF with all three on one weapon
Made Requiem summons 10 turns (i want you to feel like its a buff during the fight almost as if you are summoning weapons during the fight to change how you are fighting)
Made new Phantom Passive when heavily obscured he will now be invisible(to really play into that whole vanishing after attacking power fantasy. Also gives agency to the darkness spell, a spell we all know no one uses)
Version 2.5.4.0
New level 10 Requiem skill Ragebound Assault a attack where you swing up to 4 times in a row. must have a offhand equipped i have tried multiple times to code it to only work this way but i can't seem to make that happen.
Binding surge should now properly activate
Made custom Scatter icon
Version 2.5.3.0
New Requiem summonable level 4 weapon Cobalt a katana that uses charisma to to enject kenetic energy in the target causing a delayed shock.
Changed Cursebreaker to use wisdom as its attack stat bumped it to enchantent 1 (though thematically strength seemed like a good idea in practice makes the sword unusable)
Changed butterflies to be Cobalt skill
Made new level 7 Requiem skill Scatter like butterflies but with blades
Version 2.5.2.0
New FateSpinner Level 9 spell Summon Gizmo the Destroyer a summon spell that summons a giant space hamster of doom. his attack animation is a little off but its beacue his model gets so big.(working on fixing it)
fixed a few descriptions that have been outdated.
Version 2.5.1.3
Voidcharge Shifting no longer transitions between targets that have Tainted Stat effect (this stops "ping ponging" however Requiem's phsycic damage still procs working on a fix)
Version 2.5.1.2
Last fix didn't work this one should
Version 2.5.1.1
Voidcharged projectile fix
Version 2.5.1.0
New sword Cursebreaker, its a summonable sword from Requiem at level 6 make user immune to many curses and causes silence on hit. (dont use Voidcharged on it, it breaks the tooltip)
Cursebreaker is a blunt strength based longsword that can be duel wielded provided you have the feat and lasts until a long rest. Will add more weapon summons if well recieved.
Version 2.5.0.1
Fixed Phantom spells to properly use charisma as intended was set to Dex idk how lol
Version 2.5.0.0
Remade Corroded now its a progressive debuff that adds penalties each turn they are "Tainted" until the 4rth turn in which case it is removed.
Corroded now changed to Tainted then Sculded then Corroded and finally Eroded.
Version 2.4.11.2
Updated Essence Rip have new VFX and new sounds with VFX to show your energy barrier
New level 6 Fate spell Tidal Surge you can convert and sacrifice the energy barrier from Essence Rip into a shield buff for your team
Version 2.4.11.1
Third Eye now grants immunity to blindness from darkness and darkvision up to 24 meters.
All three classes now gain Third Eye at level 3 in case only one Voidborne is in the party.
Switched Thundering Radiance and Wrathful Punsihment, who would have though lava at level 3 is broken (still generates more remnants but it wont affect intended function)
Version 2.4.11.0
Should now work with the latest UI assets mod
Version 2.4.10.6
Fixed cascading strike's trajectories(now looks like crystal blades floating at an opponent and not a stright cannon shot)
Created a new level 6 passive for Phantom Strider, makes you invisible for 2 turns when killing a target and gives advantages during the invisiblity
Version 2.4.10.5
Changed the Twilight robe to Duskbound Mantle see pinned comments for curent saves
Added Duskbound Mantle abd Requiem to tutorial chest (note you are only ment to have one Requiem per playthrough please equip responsibly)
Version 2.4.10.4
Fixed Requiem not gaining skills as you level up when it should
Version 2.4.10.3
Fixed Requiem's true master
Fixed Requiem's AOE saying acid damage (older idderation) it in fact does not do acid damage Corroded does all that noise
added a feat at 2, 4, 6, 8, 10, 12 levels
Version 2.4.10.2
Devouring darkness, shade flare, dismantle and cleave now scale with your Wisdom or Charisma stat, everyone keeps saying the damage is rediculous but i find it weaker then vanilla spells
Version 2.4.10.1
Significantly reduced damage accross the board
Version 2.4.10.0
Fixed sukuna's arrow not using plasma
Changed temporal fissure back to old animation for the prepare effect was confusing me while playing
Added new class weapon Requiem (did not and will not add to a merchant only can get it when starting game) it adds skills and levels with you(note it is legendary so it is much stronger then average weapons)
Im aware the class Icons are not working even when changing UI assets i have no idea why not.
Version 2.4.9.0
Added new level 9 spell for phantom Jogo's Demise(requires bow to be equipped for animation to work properly. will fork on level nine spell for Spinner)
Updated cleave, dismantle audio (let me know if you guys think i should change the effect)
Added effect on characters affected by limitless infinity
Version 2.4.8.0
new level 9 spell cascading strike for weaver class let me know if it should be tweeked(tomorrow i will make the fire arrow for phantom)
Fixed many locaization errors, and yes i fixed infinity gate
Fixed many stat effects not properly procing
Corroded now makes targets vunerable on top of acid damage
Version 2.4.7.2
small update fixed infinity gate localization
Version 2.4.7.1
Small update fixed manifestaion of void changed its load order to be seperated. no more free necrotic damage
Version 2.4.7.0
Fixed lava not despawning, shortened punishments radius
Added new spell to Phantom Sonído:Shrouding(my first actual dark spell that hides you)
Changed more locaizations errors (sorry for my trash english)
Version 2.4.6.1
Fixed chaos spells not doing chaos (literally spent alll night figuring out how this works)
Fixed minor localization error
Version 2.4.6.0
new spell for weaver Sonido:Slipstream, new spell for fate spinner Sonido:Hypersonic (will add Phantom's tomorrow, and update hypersonic's animation)
Dismantle is now a once perturn bonus action (phantom was dealing less damage early game and no longer generates remnants)
Sonido level 5 now is normal action no longer bonus no more tele bonking
Phantom has consuming darkness back
maddening excitement now adds temp action point(may remove advantages on throws based on feedback)
Version 2.4.5.7
New VFX for Void Fissure
New VFX for limitless infinity used the blur effect it just makes more sense
Corrected the Nirvana state text when giving you a Loss Remnant still appears in some areas during passives
Corroded now has a stat VFX effect
Awakend state has new VFX
Version 2.4.5.5
Fixed blink's costs
Version 2.4.5.4
Fixed spell list for weaver
Fixed buff spells for Phantom and Spinner
Fixed the randomness of Chaos vortex
Version 2.4.5.3
added two bonus actions one at level 4 and one at level 8
added two spell slots per level, i would appreciate feed back on if its too op or under powered.
changed the weight spells to be a bonus action so they get used more
Version 2.4.5.2
Fixed a rollback error that occured on the last upload????
Version 2.4.5.1
Removed UI files per request of Djmr, messaging him now to see if he will ad my class to his mod.
should no longer coun't as an overwrite mod.
Version 2.4.5.0
Fixed the 7+ passives that form from Manifestaion of Void
Fixed tiefling UUI error
Fixed the selfhitting of Manifestaion of Void looks nicer in UI aswell
Version 2.4.0.0
Fixed SO MANY UUIs that i missed, Diemnocturnum is now finally compatible. i know i said last time would be the last time but this time should be the last time
Version 2.3.1.1
After too way longer then i'd like to admit manifestation of Void is fixed, i also removed the toggle function due to how it was fixed
Version 2.3.1.0
Added base 2 damage to Manifestaion of Void in case people have terrible wisdom they can still use the skill
Changed Refracting Sundering from +10 to +2 i litterally saw my gf oneshot a boss with magic missile
Changed Voidcharged:Shifting to no longer deal damage on the trail, it made nutty responses with Refracting Sundering
Fixed a minor bug causing a crash when using some classes with passives
Version 2.3.0.5
fixed bonus force damage on consectutive attacks
fixed the weapon buffs no more oneshotting the screen
Version 2.3.0.4
Voidcharged now changed to Voidcharged:Shifting
Added new spell Voidedcharged:Fading for Phantom Strider replaces Voidcharged:Shifting
Added new spell Voidcharged:Flooding for Fate Spinner replaces Voidcharged:Shifting is slightly buggy let me know if you find any
Version 2.3.0.3
Fixed various spelling errors and added generates remnants to skills that generate them to end the confusion
Version 2.3.0.2
multiple skills can now target objects (as per request) please dont abuse this however because you can make reminants this way
Thundering Radiance now makes a lava surfce as intended
Version 2.3.0.0
Found another UUI confiction and fixed it -_- this means if you use any version below this one it will crash this is the last one i Promise
rewrote Limitless Infinity should work properly now added wind effect to show distance
Fixed recomended stats now it properly ups wisdom and charisma
Version 2.2.0.3.1
Fixed localisation
Version 2.2.0.3
Changed Supression through light to Thundering Radiance(a target blast that weakens enemies it is intentionally weaker where as suppression was overtuned)
Added new spell Limitless Infinity(Level 5, inspired by Gojo, still not perfect working on it) removed third eye(Level 3) from weaver class
removed the Lighting damage on fail from Temporal Rift due to confusion on spells function.
Version 2.2.0.2
Fixed voided weapon crit projectile. for those of you who know what im talking about for shame bosses lives matter to
changed consuming darkness to Devouring Darkness sounds better
made sonido once per turn
Version 2.2.0.0
Every name and description of every spell is completely changed from xonnel"s mod to remove similarities
Suppreession though light and twilight robe have not been changed i simply ran out of time will do tomorrow
Eclipse Echo formally soul reaper now has new VFX(and i changed how it works but you wont notice)
Mind Shatter has updated effects, so does Wrathful Punishment.
Version 2.1.0.0
Binding vortex has been replaced with Mind shatter (and upgraded version that fits the theme better)
Changed twilight orb to loss reminant to better fit the theme, we will all miss the twilight talk
Changed soul reaper to eclispe echo a updated version better for theme
I remade the Phantom Strider skills to have a little bit more synergy. still working on shrine and updated Phantom's description
Version 2.0.2.7
Fixed audio errors
added new VFX to Third Eye
Version 2.0.2.6
Fixed more grammar errors, im sure there are more don't be afraid to let me know if you find any.
Version 2.0.2.5
Added an unarmed version of Sonido, you can use it while wieldinga weapon for ease of access i may change this based on feed back, same with the VFX
Version 2.0.2.4
Forgot to add upcasts to flash of unlight
Version 2.0.2.3
Removed project presence from the fate spiner and added flash of unlight to replace it
updated infinity gate's VFX to be less obnoxious now makes an energy swirl around you when enemies walk near you they gain a swirly effect.
Version 2.0.2.1
Moved telekinesis to level 5 when you get level 5 slots, didn't think that through before.
Version 2.0.2.0
thanks to codexz slots now merge as they are suppossed to again i want to thank him for that
Version 2.0.1.0
Corrected all UUIs now should be completely seperate from graiturgy and Diemnocturnum classes ans should be able to be ran with this mod
added Abyssal spark spell to the weaver class
Version 2.0.0.1
just spent 2 hours trying to find a uui missmatch that i thought i fixed, its fixed now
Version 2.0.0.0
Now stand alone, still requires the VFX though it will always require them. finsih any saves with old updates they are not compadible with new one
the Icons are now buildt in the mod
Version 1.4.3.0
changed corroded damage to Acid i feel necrotic is too common and resisted to often
nerffed the bonus action to action in sonido, caught my gf tele to 4 different things one shotting them turns out tele striking is op
fixed multiple spelling errors, and fixed infinity gate now you cant just spam it no spell slot required
made new spell blink to offset nerffing sonido
Version 1.4.2.3
Updated maim effect sorry probaly should have check that before the other upload
Version 1.4.2.2
updated the spell effects of cleave and dismantle now they actuall look like his attacks
Version 1.4.2.1
changed shrines effect to be more sukunay wasn't red enough
Version 1.4.2.0
Bugfix with binding surge charges found a missmatched UUI i must have missed when making new resource. no sir your not meant to have 20
changed the starting sword to a long sword too feel more like you now are a master of weapons
updated the nebula effect to better fit the spacy theme
added a silence effect to sigularity because its suppossed to suck the weave out of the air, Gale would be proud
Version 1.4.1.4
Changed Transisting Empowerment to affect living enemies aswell to better fit its theme.this spell never sat right with me and was made in a hurry.
Transisting Empowerment now corrodes bad guys :3
Version 1.4.1.3
Fixed Corroded sat effect to now properly work
Fixed corroded stat effect to now have the proper icon and description
Version 1.4.1.0
changed maim to be more of the effect i meant it to be now dealing multiple stacks of slash on one target, also reduced its range
added corroded status effect to abyssal arc, and to the cirt hit of the void blade buff
Version 1.4.0.2
Fixed Cleave,Dismantle,Maim not doing damage as intended
Version 1.4.0.1
changed all of the gravity mods so no permission to use them is needed.
added simple weapons to class
Version 1.3.1
fixed the UI finally sorry about the massive updates im new to this system
Version 1.2
the files were messed up should work now
Version 1.1
removed dark blessing added fast hands to make the corrupted spell work properly. in process of nerffing spells.
Version 1.0
1.0
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You are a failure of all magical arts, you have done nothing to improve your skills with a sword. But you kept trying even when time and time again you failed you never gave up. then one day a group of neighboring bandits decided to pillage your village, you fell at the first sign of struggle barely putting up a fight. In your last breaths gasping for air you herd a whisper... a voice of darkness from a distant place far from your own "i CaN GIvE yOu wHAt YoU SeEk" and instantly you gave in giving more and more of your self to this.. presence until there was nothing left yet it kept taking and taking past the point of anything left to take, it reviled all to you and you wish you hadn't taken its offer and yet you seem far more powerful then the rest but at what cost. you stand back up an insatiable hunger in your mind and heart...
"There once was a princess that had no powers except one. The power to make one wish but the moment she would she would vanish."
Emptiness Plasma
this is a new resource meant to act as a gating feature similar to spell slots they recharge on a long rest
"In one reality she wished for all to die, but could not fathom how big the world was thus only a few died for nothing."
Imaginary Essence this too is a new resource meant to replace the bonus action mechanic i had prior it simply had to much power before now acts as separate actions for specific spells.
"In another reality she wished only for the people's happiness but could not fathom what made them happy until they only had what made her happy thus the world devolved into dissidence."
Void Weave they are basically warlock spell slots exclusively for my mod's skills i found many op combinations when using normal classes mixed with mine i have this spell slot mechanic to remedy that.
"but in her last reality she refused to make a wish by never speaking. As time went on the power within her became unstable and went from one wish, to anything she thought would come true. As this happened she lost control. Knowing that one day she would be the cause of all the chaos in the world, So she cried to her loving friend."
my class is split between 3 subclasses but before that you must select your starting spell
Pumpkin the Hamdini; a summon spell that summons a powerful space hamster to your aid.
Indifferent Guidance; a stronger form of guidance
Unnatural Darkness; the darkness spell with no concentration
Key words include
Corroded; a debuff that evolves over 4 turns getting progressively worse for the target.
Loss Remnant; you have a charge for a combo skill.
Charged mass; the target is more tanky but slow as hell.
Stolen Substance; the target is fast but weak as hell.
Binding Surge charge; can use a interrupt skill can be regained through kills.
The first subclass is Fate Spinner, a class meant to be an aggressive support class with many spells for healing, summoning, and debuffing targets.
key words include
Shredded; the target is being decimated by damage
Maddening Excitement; you gain resistance to physical damage along with gaining an action point.
At Level 2
Voided Weapon Flooding; an weapon enchantment that adds radiant damage and bludgeoning damage along with dazed, crippled and chest trauma on a crit.
Light Purge; a melee heal spell that heals living targets and damages undead.
At level 3
Shade Flare; a spell that uses the new resource Imaginary Essence allowing multiple casts and a chance to generate a resource for combo spells. the spell also deals radiant damage
Wrathful Punishment; a combo spell that is risky to use due to size and destructive force, acts like a large fireball
Gerbs!; a summon spell that summons three astral gerbils that deal 3 different debuffs with attacks(yes i know they use the rat model gerbils aren't exactly available)
Flash of Unlight; a cone attack that corrodes and stuns targets.
At level 4
Essence Rip; a spell that deals damage and gives temp hp
Burn Away Corruption; a spell that cures poison/disease/paralyzed/blinded/even astarian's starved state at the cost of dealing fire damage to the target.
At level 5
Thundering Radiance; another combo spell that makes a Aoe of fire damage and lava
Invade Memories; a large Aoe that causes madness for 3 turns.
Miracle Deluge; a Rain spell that heals and give advantage to melee hits for a few turns
At level 6
Transisting Empowerment; an powerful aura spell that heals allies and deals radiant damage to enemies.
Tidal Surge; a spell that lets you sacrifice the temp hp from Essence Rip to then give allies temp hp.
At level 7
Light Vortex; a large radiant storm Aoe damage spell.
Sonido Hypersonic; a powerful teleport that deals massive damage and gives you the maddening excitement buff.
At level 8
Corrupting Whispers; a mind control spell that lets you control multiple target but must be concentrating.
At level 9
Gizmo the Destroyer; a powerful summon spell that summons a tanky space hamster that deals decent damage.
At level 10
Enervate; a melee spell that turns the target into a beacon of damage.
The second subclass is Phantom Strider. A class meant to be mostly damage and debuffs, heavily is supported by darkness.
key words include
Falling despair; you gain advantage on saving throws and attack throws along with bonus necrotic damage.
Shrouding Darkness; become invisible anytime you are obscured.
At Level 2
Voided Weapon: Fading a weapon enchantment spell that adds necrotic damage and ignores physical resistance
Cleave; the primary damage spell for the class that generates combo resource and applies bleeding to the target
Dismantle; a skill that deals piercing damage and gaping wound.
Hungering Shadows; a character enchantment that makes things left in the dark take damage.
At level 3
Mind Shatter; a spell that uses combo resource and deals necrotic damage and psychic damage along with crippling the target.
Devouring Darkness; a spell that generates combo resource and deals necrotic damage.
At level 4
Maim; a combo spell that deals multiple hits and heavily bleeds the target.
At level 5
Eclipse Echo; a teleport damage skill that lets you tele through three targets.
At level 6
Dimensional Slash; a cone of attack or Aoe on self skill that deals mele damage, and causes Corroded, Off Balance, and Gaping Wound.
At level 7
Dark Vortex; a Darkness based necrotic damage storm spell that leaves various darkness clouds around.
At level 8
Malevolent Shrine: a aura spell that deals slashing damage and gives disadvantage of dex throws along with decreasing the targets attackroll if they block the damage that turn.(working on making the spell spawn an immovable totem that has the Aura.)
At level 9
Jogos Demise; shoots a massive fire line that deals ALOT of damage and leaves a lava trail, requires a bow to use.(working on making it summon a flaming bow that does the shot potentially allowing more then one shot if used right)
At level 10
Damning Darkness; a supercharged hunger of hadar. (hunger of hadar has always been my favorite spell and Damning Darkness was copied right out of 3rd edition with my twist on flavor for it)
The third subclass is Ethereal Weaver. a spell spamming class that adds a little bit of unpredictability to it. it also heavily uses reverberation in its spells.
At Level 2
Voided Weapon:Shifting; an enchantment spell that adds force damage and makes a chain lighting projectile that corrodes on crits.
At level 3
Devouring Darkness, and Shade Flare(same as other classes)
Temporal Rift; a combo spell that deals lighting damage and reverberation.
At level 4
Temporal Fissure; a combo generating skill that deals various damage and causes an unstable effect.
At level 5
Awakened State; a buff combo spell that gives both Maddening Excitement and Falling Despair, it also heals for a little bit.
Nebula; a cone gravity based skill that pushes or pulls targets.(supremely funny to throw targets off cliffs)
Limitless Infinity; a concentration aura skill that makes targets have disadvantage against hitting you.
At level 6
only the shared spells.
At level 7
Chaos Vortex; a storm damage spell that deals every damage type and causes an unstable effect.
Sonido Slipstream; a teleport damage spell that can be cast more then once with unstable effect.
At level 8
Infinity Gate; and aura damage skill that massively slows targets.
Mark of Wind; a combos skill that reacts to enemies with reverberation stacks and causes off balance.
At level 9
Cascading Strike; a spell that acts like magic missile with Reverberation(please dont abuse the projectiles by putting them all on one target)
At level 10
Weave Strum; chain lighting on steroids.
All of the classes have shared spells i wont put them by level because they are different based on subclass.
Sonido; a teleport damage spell.
Infuse Energy; a debuff concentration spell.
Blink; a teleport skill meant for traversal(i thought to myself a fly but using custom resource and teleports)
Project Presence; an AOE damage slow spell(i was thinking spiritual pressure from bleach)
Devour a converting skill that gets back some emptiness plasma
Third Eye; a buff spell that lets you see in the dark(that was actually a spell made for the problem of Phantom Strider blinding himself)
Voidshard; a Sword Npc summon that deals two hits per turn and can essentially always reach its target(only use in honor mode using a model that only loads in honor mode)
Voidformed Singularity; based off the mind flayer black hole skill that deals ice damage as well and less damage overall.
Binding Surge; and interrupt spell that lets you deal damage with someone when they attack(please leave it on auto or off because it will ask on enemies attacks if not on auto)
There is also custom equipment if you are a Tav and select this class as your first class.
Duskbound Mantle; a baddass jacket that stops you from being stunned.
Requiem; possibly the Strongest longsword ever made that allows you to summon other weapons and increases its skill list as you level up.
the main stats this class uses is Wisdom and Charisma for the most part it should be set to these stats don't be afraid to change them though. i also added two fighting stances at level 1.
I would like to take a moment thank everyone for their support and continued support even through my injury back in February 2024.
I would also like to thank anyone who has stuck all the way through with me even after my almost year disappearance.