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Reinfall

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Rynefall

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About this mod

This mod adds the Voidborne class with three sub-classes all unique in their own right.

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You are a failure of all magical arts, you have done nothing to improve your skills with a sword. But you kept trying even when time and time again you failed you never gave up. then one day a group of neighboring bandits decided to pillage your village, you fell at the first sign of struggle barely putting up a fight. In your last breaths gasping for air you herd a whisper... a voice of darkness from a distant place far from your own "i CaN GIvE yOu wHAt YoU SeEk" and instantly you gave in giving more and more of your self to this.. presence until there was nothing left yet it kept taking and taking past the point of anything left to take, it reviled all to you and you wish you hadn't taken its offer and yet you seem far more powerful then the rest but at what cost. you stand back up an insatiable hunger in your mind and heart...

"There once was a princess that had no powers except one. The
power to make one wish but the moment she would she would
vanish."

Emptiness Plasma

this is a new resource meant to act as a gating feature similar to spell slots they recharge on a long rest

"In one reality she wished for all to die, but could not fathom how
big the world was thus only a few died for nothing."


Imaginary Essence
this too is a new resource meant to replace the bonus action mechanic i had prior it simply had to much power before now acts as separate actions for specific spells.

"In another reality she wished only for the people's happiness but
could not fathom what made them happy until they only had
what made her happy thus the world devolved into dissidence."


Void Weave
they are basically warlock spell slots exclusively for my mod's skills i found many op combinations when using normal classes mixed with mine i have this spell slot mechanic to remedy that.

"but in her last reality she refused to make a wish by never
speaking. As time went on the power within her became unstable and
went from one wish, to anything she thought would come true. As
this happened she lost control. Knowing that one day she would be
the cause of all the chaos in the world, So she cried to her loving friend."

my class is split between 3 subclasses but before that you must select your starting spell


  • Pumpkin the Hamdini; a summon spell that summons a powerful space hamster to your aid.

  • Indifferent Guidance; a stronger form of guidance

  • Unnatural Darkness; the darkness spell with no concentration

Key words include

  • Corroded; a debuff that evolves over 4 turns getting progressively worse for the target.
  • Loss Remnant; you have a charge for a combo skill.
  • Charged mass; the target is more tanky but slow as hell.
  • Stolen Substance; the target is fast but weak as hell.
  • Binding Surge charge; can use a interrupt skill can be regained through kills.


The first subclass is Fate Spinner, a class meant to be an aggressive support class with many spells for healing, summoning, and debuffing targets.

key words include

  • Shredded; the target is being decimated by damage
  • Maddening Excitement; you gain resistance to physical damage along with gaining an action point.

At Level 2
  • Voided Weapon Flooding; an weapon enchantment that adds radiant damage and bludgeoning damage along with dazed, crippled and chest trauma on a crit.
  • Light Purge; a melee heal spell that heals living targets and damages undead.

At level 3
  • Shade Flare; a spell that uses the new resource Imaginary Essence allowing multiple casts and a chance to generate a resource for combo spells. the spell also deals radiant damage
  • Wrathful Punishment; a combo spell that is risky to use due to size and destructive force, acts like a large fireball
  • Gerbs!; a summon spell that summons three astral gerbils that deal 3 different debuffs with attacks(yes i know they use the rat model gerbils aren't exactly available)
  • Flash of Unlight; a cone attack that corrodes and stuns targets.

At level 4
  • Essence Rip; a spell that deals damage and gives temp hp
  • Burn Away Corruption; a spell that cures poison/disease/paralyzed/blinded/even astarian's starved state at the cost of dealing fire damage to the target.

At level 5 
  • Thundering Radiance; another combo spell that makes a Aoe of fire damage and lava 
  • Invade Memories; a large Aoe that causes madness for 3 turns.
  • Miracle Deluge; a Rain spell that heals and give advantage to melee hits for a few turns

At level 6
  • Transisting Empowerment; an powerful aura spell that heals allies and deals radiant damage to enemies.
  • Tidal Surge; a spell that lets you sacrifice the temp hp from Essence Rip to then give allies temp hp.


At level 7
  • Light Vortex; a large radiant storm Aoe damage spell.
  • Sonido Hypersonic; a powerful teleport that deals massive damage and gives you the maddening excitement buff.

At level 8
  • Corrupting Whispers; a mind control spell that lets you control multiple target but must be concentrating.

At level 9
  • Gizmo the Destroyer; a powerful summon spell that summons a tanky space hamster that deals decent damage.

At level 10
  • Enervate; a melee spell that turns the target into a beacon of damage.


The second subclass is Phantom Strider. A class meant to be mostly damage and debuffs, heavily is supported by darkness.

key words include
  • Falling despair; you gain advantage on saving throws and attack throws along with bonus necrotic damage.
  • Shrouding Darkness; become invisible anytime you are obscured.

At Level 2
  • Voided Weapon: Fading a weapon enchantment spell that adds necrotic damage and ignores physical resistance
  • Cleave; the primary damage spell for the class that generates combo resource and applies bleeding to the target
  • Dismantle; a skill that deals piercing damage and gaping wound.
  • Hungering Shadows; a character enchantment that makes things left in the dark take damage.

At level 3
  • Mind Shatter; a spell that uses combo resource and deals necrotic damage and psychic damage along with crippling the target.
  • Devouring Darkness; a spell that generates combo resource and deals necrotic damage. 

At level 4
  • Maim; a combo spell that deals multiple hits and heavily bleeds the target.

At level 5 
  • Eclipse Echo; a teleport damage skill that lets you tele through three targets.

At level 6
  • Dimensional Slash; a cone of attack or Aoe on self skill that deals mele damage, and causes Corroded, Off Balance, and Gaping Wound.

At level 7
  • Dark Vortex; a Darkness based necrotic damage storm spell that leaves various darkness clouds around.

At level 8
  • Malevolent Shrine: a aura spell that deals slashing damage and gives disadvantage of dex throws along with decreasing the targets attackroll if they block the damage that turn.(working on making the spell spawn an immovable totem that has the Aura.)

At level 9
  • Jogos Demise; shoots a massive fire line that deals ALOT of damage and leaves a lava trail, requires a bow to use.(working on making it summon a flaming bow that does the shot potentially allowing more then one shot if used right)

At level 10
  • Damning Darkness; a supercharged hunger of hadar. (hunger of hadar has always been my favorite spell and Damning Darkness was copied right out of 3rd edition with my twist on flavor for it) 

The third subclass is Ethereal Weaver. a spell spamming class that adds a little bit of unpredictability to it. it also heavily uses reverberation in its spells.
At Level 2
  • Voided Weapon:Shifting; an enchantment spell that adds force damage and makes a chain lighting projectile that corrodes on crits.

At level 3
  • Devouring Darkness, and Shade Flare(same as other classes)
  • Temporal Rift; a combo spell that deals lighting damage and reverberation.

At level 4
  • Temporal Fissure; a combo generating skill that deals various damage and causes an unstable effect.

At level 5
  • Awakened State; a buff combo spell that gives both Maddening Excitement and Falling Despair, it also heals for a little bit.
  • Nebula; a cone gravity based skill that pushes or pulls targets.(supremely funny to throw targets off cliffs) 
  • Limitless Infinity; a concentration aura skill  that makes targets have disadvantage against hitting you.

At level 6
  • only the shared spells.

At level 7
  • Chaos Vortex; a storm damage spell that deals every damage type and causes an unstable effect.
  • Sonido Slipstream; a teleport damage spell that can be cast more then once with unstable effect.

At level 8
  • Infinity Gate; and aura damage skill that massively slows targets.
  • Mark of Wind; a combos skill that reacts to enemies with reverberation stacks and causes off balance.

At level 9
  • Cascading Strike; a spell that acts like magic missile with Reverberation(please dont abuse the projectiles by putting them all on one target)

At level 10
  • Weave Strum; chain lighting on steroids.

All of the classes have shared spells i wont put them by level because they are different based on subclass.
  • Sonido; a teleport damage spell.
  • Infuse Energy; a debuff concentration spell.
  • Blink; a teleport skill meant for traversal(i thought to myself a fly but using custom resource and teleports)
  • Project Presence; an AOE damage slow spell(i was thinking spiritual pressure from bleach)
  • Devour a converting skill that gets back some emptiness plasma
  • Third Eye; a buff spell that lets you see in the dark(that was actually a spell made for the problem of Phantom Strider blinding himself)
  • Voidshard; a Sword Npc summon that deals two hits per turn and can essentially always reach its target(only use in honor mode using a model that only loads in honor mode)
  • Voidformed Singularity; based off the mind flayer black hole skill that deals ice damage as well and less damage overall.
  • Binding Surge; and interrupt spell that lets you deal damage with someone when they attack(please leave it on auto or off because it will ask on enemies attacks if not on auto)
There is also custom equipment if you are a Tav and select this class as your first class.
  • Duskbound Mantle; a baddass jacket that stops you from being stunned.

  • Requiem; possibly the Strongest longsword ever made that allows you to summon other weapons and increases its skill list as you level up.
the main stats this class uses is Wisdom and Charisma for the most part it should be set to these stats don't be afraid to change them though. i also added two fighting stances at level 1.


I would like to take a moment thank everyone for their support and continued support even through my injury back in February 2024.

I would also like to thank anyone who has stuck all the way through with me even after my almost year disappearance.