I may lose access to this account soon; If I stop responding to messages/posts then this is why.
If this happens I will repost my mods under a different account "Porridge777" so that I can continue to provide support.
If you'd like to donate (much appreciated), my patreon is patreon.com/Porridge777.
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Adds myconid as a playable race. This is a bit experimental / WIP and not perfect, but still fun to run around as an awkward mushroom.
CURRENTLY NOT COMPATIBLE with some other race mods. (Aiming to fix but for now please only use one 'new playable race' mod at a time. If it's not working for you in CC this is most likely the issue.)
Known issues:
- myconid doesn't have animations for some spells/actions which sometimes causes a momentary delay in combat
- similarly, cutscene animations can be a bit janky
- stowed equipment visuals for great weapons (e.g. greataxe) look a bit odd especially for body types 1 & 2
- no clothing visuals obviously as you're a mushroom
- visuals not customizable other than choosing from 4 presets and changing eye colour
- spore servants not following party (except for resurrected companions)
Includes tweaked version of animating spores as a resurrection spell for dead companions, turning them into mushroomified versions of themselves.
Optional add-on - myconid guardian (seperate file)
NB: myconid guardian not showing up for body type 1 but does for body 2 - just click on the second tab to display your mushroom guardian.
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Requirements:
- improvedUI + its assets add-on
- Mod fixer
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Many thanks to Trips for the custom race template on which this is based.
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Version history:
1.2 - tweaked spells + progressions
1.1 - fixed short resting bug
1.0 - original