Update 2.1 - Fractured Divinity: Face new Mythic Bosses, Elite Absolutists, earn powerful Legendary Gear, and survive a world reshaped by over 2000 affixes. Adapt or be broken.
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Translations
Spanish
Russian
Portuguese
Mandarin
Korean
Italian
French
Translations available on the Nexus
Language
Name
Mandarin
Author:Grimpreacher and Localized by USay and Lezaza
Compatibility Support: Added integrated handling for Savage Enemy Doubler to ensure clean clone interactions and prevent duplicate affix processing.
Absolutist Fix: Resolved a rare edge case where Absolutist targets could fail to receive proper affix assignments under specific conditions.
Exclusion Logic Update: Extended exclusion safeguards for future compatibility with custom modded units flagged to bypass affix application.
Version 2.1
Affix Diversity Pass: Enhanced encounter composition to ensure greater affix variety among enemies — no more mirror matchups.
Absolutist & Affix Expansion: Added new affixes and Absolutist archetypes alongside broad balance tuning and scaling refinements across the board.
Combat Cleanup Fixes: Resolved most lingering affix remnants that could persist post-combat, improving state consistency.
Boss Updates: Polished the Terror boss encounter and introduced a new, mythic-tier boss affix to summon The Shattered Saint — a true endgame foe, designed to push even the most prepared parties to their limit. Both now drop gear worthy of their challenge.
Tooltip & Lore Polish: Updated multiple affix tooltips for clarity and deeper alignment with in-world narrative tone.
System Refinements: Improved internal affix handling for smoother tier scaling, better tag filtering, and more accurate character-type recognition.
Version 2.0.11
Upgraded Affix Handling: Adjustments to the system for applying affixes based on character level, enemy class/type, and available tiers, allowing for more adaptable affix selection.
Combat-Related Processing: Improved the handling of combat initiation and processing, especially for late-joining targets, aiming for more consistent affix applications during combat.
Cache Advancement: Updated caching mechanisms to reduce redundant calculations and improve the efficiency of affix and enemy data retrieval during combat.
Optimized Affix Application Logic: Adjusted the logic for Absolutist checks to integrate more seamlessly with the normal affix application process, minimizing disruption.
Internal Debugging Improvements: Refined internal debugging processes to enhance tracking and troubleshooting, supporting more effective backend operations.
Version 2.0.10
Trials of Tav compatibility has been restored. Enjoy the chaos!
Updated undead affixes to refine regeneration mechanics.
Adjusted and clarified various tooltips for improved accuracy and readability.
Version 2.0.9
Moved the Bulette monster to the exempt enemies list for better balance.
Adjusted Shield Conduit affix, shifting its starting tier from Medium (Level 3) to Major (Level 5).
Fixed several tooltips for improved clarity.
Version 2.0.8
Added a new preliminary check for host and companion summons to exclude them from receiving affixes.
Attempted a fix to prevent recursor aura events with the Word of the Absolute: Shield of Faith affix, excluding summons.
Fine-tuned a handful of affixes and made tooltip adjustments for clarity.
Version 2.0.7
Potential fix for Bastion of Valor's aura stacking application of Word of the Absolute: Shield of Faith.
Version 2.0.6
The On-Death effect of Martyr's Requiem should no longer apply to player character party members.
Minor tooltip fixes.
Version 2.0.5
Added a safeguard for rare cases where the level of a target is unidentified.
Regretful Strikes effect should no longer multi proc and is correctly removed when dealing damage.
Reduced durations or saving throws for certain affixes related to confusion or madness.
Version 2.0.4
"Veil of the Void" should now properly affect enemy units instead of player units.
Minor tooltip adjustments and balance.
Version 2.0.3
Refined entity identification logic to ensure more accurate classification and processing of characters and enemies.
Added a slight delay at the start of combat to ensure all entities are fully spawned before processing begins.
Added a handful of new and thematic "Absolutist" archetypes.
Resolved issues with target level adjustments that could lead to erroneous level calculations or application of adjustments.
Fixed caching logic to properly differentiate between boss and normal targets during affix selection and application.
Version 2.0.2
Implemented minor fixes to several affixes.
Further refinement of various tooltips for clarity or immersion.
Introduced a small batch of new "Absolutist" archetypes into the available elite pool.
Version 2.0.1
Soul Reclaim Affix Adjustment: No longer revives creatures if the attack is a killing blow; however, the heal now scales with the target's proficiency bonus.
Unstoppable and Threshold Interaction Fix: Resolved a rare interaction issue between unstoppable and threshold affixes. Multiple threshold affixes have also been mildly adjusted.
Tooltip Updates: Adjusted and fixed tooltips for several affixes to improve clarity and accuracy.
Version 2.0
Specialty Tagging System: Introduced a system to tailor unique logic and affixes, initially focused on undead creatures.
Over 100 New Affixes: Expanded the affix roster with a focus on undead encounters, while minimizing lower-tier affixes as players progress.
Selective Exclusion for Balance: Key characters like Commander Zhalk, The Absolute, and The Hag are now excluded from random affixes. The Hag's clones might still surprise you!
Enhanced Boss and NPC Logic: Refined logic for significant bosses and NPCs through Act 3, ensuring engaging late-game challenges.
Automatic Mage Armor for Spellcasters: Appropriate enemy spellcasters now start with Mage Armor activated, ready for immediate tactical decisions.
Dynamic Scaling Up to Level 32: Supports character levels up to 32.
Nightmare Boss Affix: Introduced a legendary affix that can trigger a nightmarish encounter under certain conditions.
Polishing and Tooltip Adjustments: Improved immersion and clarity through polishing and tooltip updates.
Special Thanks to Translators: Acknowledgement of our translators, with Korean, CHT, CHS, and other updates ongoing.
Version 1.4.2
Resolved a minor compatibility issue with Combat Extender, specifically addressing a rare inconsistency with enemy hit points to ensure smooth integration between both mods.
Adjusted the values of a select few affixes for balancing purposes.
Version 1.4.1
Implemented Level 20 Unlocker Compatibility: High-level adventurers will now face appropriate challenges.
Nearly 200 New Affixes: Broadened gameplay with new and dynamic affixes.
Overhauled Elite Archetypes: Comprehensive polish of the "Absolutist" system to provide noteworthy adversaries.
Introducing "Catch-Up" Logic for Enemy Scaling: Ensures previously outpaced enemies remain a more reasonably relevant challenge.
Refined Affixes and Difficulty: Adjustments and calibrations for a more balanced, strategic, and engaging gameplay experience.
General Mod Polishing: Ongoing refinements to improve gameplay smoothness, immersion, and overall functionality.
Hot Fix: Resolved affix "Till Death Do Us Part" infinite loop. Turns out, "till death" wasn't clear enough. It's been advised against renewing vows post-mortem. No more eternal bonds in combat!
Version 1.4
Implemented Level 20 Unlocker Compatibility: High-level adventurers will now face appropriate challenges.
Nearly 200 New Affixes: Broadened gameplay with new and dynamic affixes.
Overhauled Elite Archetypes: Comprehensive polish of the "Absolutist" system to provide noteworthy adversaries.
Introducing "Catch-Up" Logic for Enemy Scaling: Ensures previously outpaced enemies remain a more reasonably relevant challenge.
Refined Affixes and Difficulty: Adjustments and calibrations for a more balanced, strategic, and engaging gameplay experience.
General Mod Polishing: Ongoing refinements to improve gameplay smoothness, immersion, and overall functionality.
Version 1.3.1
Absolute Passive(s) affixes should now be displayed properly in the Notable Features section of applicable enemies' Inspection Windows for Controller UI users.
Minor balance adjustments and tweaks to various affixes.
Version 1.3
Visual Clarity: Enhanced numerous affix icons for improved visibility and recognition during gameplay.
Chinese Localization: Added Traditional Chinese (CHT) and Simplified Chinese (CHS) translations, thanks to the hard work of USAY and Lezaza0.
Korean Localization: Continued improvements to the Korean localization by cswcsy.
New Affixes: Introduced a selection of fresh new affixes to add more challenge and strategic depth to encounters.
Minor Balancing: Adjusted and fine-tuned several affixes for a fair and exciting experience.
Version 1.2
Upgraded the elite "Absolutist" system for more dynamic and challenging combat scenarios.
Overhauled the user interface and feedback systems for a more immersive and engaging player experience which we will continue to improve upon
Enhanced Korean localization, with special thanks to cswcsy for their continued efforts.
Conducted general mod polishing and refinements for smoother gameplay and better overall functionality.
Version 1.1
Implemented "Boss Logic" for enhanced affix mechanics in boss fights.
Upgraded script for better efficiency, performance, and robustness.
Added new icons to affixes for improved visual clarity.
Conducted general mod polishing for a cohesive experience.
Released Korean localization, thanks to cswcsy's diligent efforts.
Welcome to Absolute Wrath: a mod that alters the world of Baldur's Gate 3 by adding a new level of complexity, depth, and relentless challenge.
Absolute Wrath 2.1: Fractured Divinity We’re proud to unveil the next major update to Absolute Wrath — one that doesn’t just polish the bones of the system, but breathes new life into its most terrifying encounters. With a heavy focus on refinement, affix variety, and truly mythic combat challenges, this release marks a major milestone for the mod’s design philosophy.
A wealth of backend logic improvements and balance tuning accompanies the centerpiece of this update: an endgame boss encounter unlike anything we've done before. The Shattered Saint looms beyond the veil, and he brings more than just divine ruin. Both he and the adjusted Terror boss now drop powerful, thematically woven gear worthy of their challenge — a reward, and a reckoning.
What’s New in 2.1?
Affix Variety Overhaul: We’ve implemented logic to ensure greater affix diversity within each combat encounter — every fight should now feel more distinct and dynamic.
Absolutist & Affix Expansion: Several new Absolutist archetypes and affixes have been added, alongside sweeping balance adjustments. Expect tighter scaling, improved combat flow, and more thoughtful tactical moments across the board.
The Shattered Saint – A celestial force twisted by ruin, The Shattered Saint enters the battlefield as Absolute Wrath’s most dangerous boss to date — Summon at your own peril. Designed for true endgame parties, this encounter blends radiant execution with necrotic affliction — and unlocks gear with passives and actives that reshape how you play.
Legendary Gear Integration: Both the Terror and Saint now drop powerful, lore-bound legendary items — each with their own mechanical identity and player agency. Expect active abilities, build-defining passives, and choices that reward mastery. But do you have what it takes to claim them?
Combat Cleanup Improvements: Resolved most cases where affixes or passives might linger after combat ends. Things now tidy themselves up properly when the bodies hit the floor — or you run.
Tooltip and Narrative Polish: Descriptions and effects have been refined to better match in-world flavor and mechanical clarity. As always, this is an ongoing process to enhance the immersive flow of combat.
Backend Enhancements: More consistent tag filtering, improved undead handling, and system-level logic tweaks to ensure smoother affix generation and Absolutist selection.
Special Thanks: To our community translators — whether you’ve submitted official updates or simply explored localization on your own — we see your efforts, and we’re incredibly grateful for it. And a huge thank you to actualsailorcat for their contributions and help behind the scenes. Be sure to check out their work — you’ll find some of the most immersive and quality content for BG3 among their creations.
Collaboration with Sailor Cat and their Valkrana Mods:
Pairing Absolute Wrath with Valkrana's Skeletal Challenge and Valkrana's Undead Encounters can transform standard encounters into thrilling battles against undead foes, enhancing the thematic depth and offering a cohesive combat experience. This collaboration provides a comprehensive campaign feel, but each mod can also be enjoyed independently, providing unique contributions to your gameplay.
Looking Ahead:
We're eager to hear your thoughts on these updates and how they shape your experience. Your feedback is vital as we continue to refine and expand the mod. Are you ready to explore the new challenges of Absolute Wrath in update 2.1?
Features at a Glance (for a more in-depth explanation, read here)
Nearly 2000 Affixes: A diverse array of enhancements, from elemental buffs to arcane debuffs, each applied with a sprinkling of random chaos.
Hundreds of Archetypes: Encounter "Absolutists," elite enemies equipped with unexpected enhancements or abilities, demanding fresh tactics and strategy.
Tiered Affix Chances: Strategically tiered affixes add depth to each combat encounter, with a chance to surprise and challenge.
Smart Affix Identification: Enhancements are lore-appropriate, reflecting each creature's thematic identity.
Level-Specific Parameters: The challenge scales with your growth, ensuring a continuously evolving adventure.
Compatibility: Does not alter the base game and should be compatible with just about any other mod as well as safe to use on existing or changed saves. Just be mindful of how certain combinations of mods may play out for balance or unintended interactions.
Safe Removal After Long Rest: You can safely remove 'Absolute Wrath' anytime after completing a long rest and before you initiate another combat. (If you've obtained boss gear, please use a tool like ModUninstaller to ensure the gear is fully cleared).
Experience the Chaos "Absolute Wrath" introduces nearly 2000 affixes, merging existing in-game mechanics with an array of new, custom-designed ones. Each battle, from the depths of the Underdark to the bustling streets of Baldur's Gate, takes on a new dimension as creatures are randomly altered by The Absolute's influence, adding an element of unpredictability to every encounter. Intelligent Affix System This mod implements a tier-based affix system which carefully allocates enhancements to creatures, aligning them with their innate traits, classes, and levels. This strategic assignment, combined with a touch of randomness, ensures that every encounter is both thematic and unforeseeably chaotic, escalating in complexity as you progress. Join the adventure. Embrace the Wrath As the mysteries of The Absolute unravel, are you ready to step into a world where chaos reigns and adaptability is your greatest asset? Embrace the new year with a challenge like no other – your journey in the lands of The Forgotten Realm will never be the same again. Commitment to Evolution We are dedicated to refining, rebalancing, and debugging "Absolute Wrath" to ensure a seamless and immersive experience. Your feedback is invaluable to us, and we are open to community suggestions to further enhance the mod. Future updates may include new affixes, loot systems, and more, all designed to keep the adventure fresh and engaging. If you're enjoying the mod and feeling generous, feel free to endorse us to let us know we're moving in the right direction. Above all else, we hope you have fun! *This mod is a Script Extension that occurs at the start of combat, applying a random number of affixes (0-3, with rarer cases for slightly more) to enemies as they are identified. These affixes include Passives, Statuses, and even rarer cases of Abilities or specifically Targeted abilities. As such, this mod does not touch or alter the base game and should be fine with any of the Death March, Stronger Bosses, AI and basic difficulty increasing mods which seek to add stat values etc. or change enemy behavior. Just be aware of how these kinds of mods combine when it comes to balance and always be mindful of how certain interactions may play out.