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Changelogs
Version 1.6
Removed blood surface after unsummoning
Version 1.5.1
Put mage armor back.
Version 1.5
Updated spell list to replace spells that were getting little to no use. Removed Mage Armor, Blindness and Blur. Added Sleep, Hold Person, Invisibility.
Version 1.4
Restored hide action
Version 1.3
Fixed two versions of Ray of Frost appearing above level 5. Swapped Ice Knife for Chromatic Orb because of some persistent problems getting Chromatic Orb to work correctly.
Version 1.2
Various tweaks
Version 1.1
Answerng some requests - Added spellbook to traders (Arron, Tali, Danthelon), added tabletop tressym's See Invisibily passive, added a cantrip (Ray of Frost)
"She's a fine wizard in her own right, though somewhat held back by her lack of opposable thumbs."
Gale adores his tressym companion, who has stayed by him through good times and bad, yet she is nearly absent from this most critical chapter of his life - save for a cameo in act 3 or a few lines in camp when doing Gale’s origin playthrough. Make her a part of the adventure instead.
Tara can do all the things a regular cat familiar does, perhaps a little better, especially as the game progresses, and as a tressym has the ability to fly and see invisible as well. As she does so much to take care of Gale she has access to the Help action. Tara also brings some extra magic to your party as a powerful, for a cat, wizard. She begins the game with a handful of level 1 spells then gains access to a selection of level 2 spells when your party reaches level 5 and finally gets a pair of level 3 spells when you reach 10th level.
Tara can be summoned by placing her spellbook in a character’s inventory (it doesn’t strictly have to be Gale) and interacting with it to cast her summon spell, which can be used once per long rest.
Tara’s Spellbook can be found in the tutorial chest or purchased from Arron, Tali, and Danthelon.