About this mod
Custom made playable undead races based on a mixture of Libris Mortis and Homebrew.
- Requirements
- Permissions and credits
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Translations
- Ukrainian
- Spanish
- Russian
- Portuguese
- Korean
- French
- Changelogs

VERSION 4 UPDATE
HUMANOID UPDATE
!!DO NOT UPDATE THIS MOD WHILE ON AN EXISTING SAVE, YOU WILL NEED TO START A NEW SAVE IF YOU WISH TO UPDATE THE MOD!!
- The main feature of the version four update is the addition of a new duplicate race option, this race shares all the same progressions and skills with the regular undead race, however it sports a humanoid Body Type 1 and 2! This means it uses the regular male and female human body types, so that they have much more custom armour support! I have refitted all of the available head options for this new race,which was a LOT of work.
LICH CHANGES
- I lied I changed the Lich Phylacteries again sorry lol.
- Phylactery spell sets are no longer tied to your Phylactery choice, instead now at levels 3/6/9/12 you will see a Passive Selector in your level up screen, here you can select what tier of elemental spell you want to unlock, the spell sets remain the same so you can stick to your chosen elemental theme if you like. The up side of this change is that Phylactery spells will no longer vanish on a loaded save, they should ALWAYS stay on your hotbar.
A FEW LITTLE EXTRAS...
I've added a few smaller things into the mod here and there that have been requested.
- Ghoul claws and bites are no longer once per battle, they now have a short 1 turn cool down.
- Poison status healing no longer has a cool down.
- Standing in poison surfaces or clouds will now heal the undead at the
start of a turn, similar to how the Wave Mother's robe heals when
standing in water!
- The Undead Race has been whitelisted for use with BG3SX if that interests you...
- Mummies now have custom bandage undies, they have also been added onto the mummy wraps you can find in the tutorial chest.
- I have included an optional file that removes the forced mummy
wrappings from the mummy subrace for people who don't want them.
- Custom eye colours have been updated with a new colour parameter that allows you to change the colour of your Lich chest glow, and the Shadow Cursed cracks! Several other eye mods also support this feature such as Astralities Feywild Eyes and Demon Eyes and Padme's P4 Custom Eye Colours
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Welcome, welcome! If you seek Tav's most foul then you have come to the right place, for this mod contains only the grim and the grotesque.
GHASTLY GHOULS is a custom race mod focusing solely on playable Undead races, it currently contains 4 Unique subraces constructed from a mixture of Libris Mortis (3.5e) and Homebrew ideas! Each race comes with their own body textures and unique heads that range from 'Died a Tenday ago' to 'Ancient Undead of your

FOUR UNIQUE SUBRACES
This mod comes with a current total of 4 Subraces; Lich, Ghoul, Wight, and Mummy. Some are intended for specific playstyles, while others are free for you to interpret. Each comes with some unique visuals to set them apart from the other.
UNDEAD TAG
All the subraces in this mod make use of the vanilla undead tag, though this unfortunately offers nothing in the way of Dialogue, it does offer a unique change in the way that many spells function! You will find your Tav immune to certain spells, the most major ones being the majority of healing spells. You will also find your Tav more vulnerable to some spells, and even effected by Turn Undead! Basically, anything you can or cannot use on a vanilla Undead creature will function the same for your Tav!
UNDEAD ORIGIN SELECTOR
To allow for optimal roleplaying, when creating your undead you will be asked to pick 2 passives, these passives will give you the relevant dialogue tags for certain vanilla races! It is intended for you to pick a vanilla race and home tag but you can of course pick whatever you feel like, or none at all! These give you no benefits and only supply dialogue options.
CUSTOM HEADS & BODIES
This race mod comes with a large assortment of custom heads that embrace the undead theme, gnashing teeth, rotten skin, exposed bones! Each subrace has a wonderfully skeletal body, with unique textures and extra little features, such as Liches with glowing chests and Mummies with their bandages!
NEW: You can now play as a Skeleton for all 4 of the subraces!
NEW: Mod now has human body type 1 and 2 options available!
UNIQUE PROGRESSIONS AND ABILITIES
Each race comes with its own progression table all with their own abilities and, in some cases, weird little quirks or gimmicks that relate to their undead nature. Ghouls can eat corpses, Liches are bound to their Phylacteries, Mummies can remove their organs and place them in Canopic jars, and Wights can raise another Half-Wight!
BONUS FEATURES
Baldurian Tag Removal - When this mod is used in conjunction with NellsRelo's Tag Framework all Undead Tav's will no longer suffer from the forced Baldurian background tag, this means that you can truly pick whichever tags you want for your Tav instead of being forced to be from Baldur's Gate!
Community Framework Disguise Spell - This mod will also add custom disguise options of the undead subraces to the vanilla disguise spell, and when used in conjunction with NellsRelo's Compatibility Framework, it will combine these changes made with any other mods that use the framework and adjust the disguise spell.
Undead Guardians - Support for all 4 of the subraces for your Dream Guardian! You dream of Undead? I won't judge 😉

UNDEAD PASSIVES
These passives apply to all subraces.
Passive Toggle:
Illithid Disguise - Your tadpole creates an illusion that causes others to not view you as undead - you can toggle this passive to 'enable' the disguise so that you can see it too.
This passive is just for roleplay purposes and attempts to explain away why NPCs do not care that you're a walking corpse, it is a free disguise spell that you can use if you want to go the extra mile and fully conceal your undead identity, but otherwise you are free to ignore this passive.
Level 1 Passives:
Undead Resistance - All undead are immune to Poison damage, resistant to Necrotic damage, and vulnerable to Radiant damage.
Decayed Constitution - When you are inflicted with a Poison status, you are healed for 1d10
As of Version 4, when standing in a poison surface or cloud, undead are healed by 1D4 at the end of each turn for weaker poisons, and 1D6 for stronger poisons. (similar to the wave mother robe)
Level 5 Passive
Turn Resistance - All Undead gain Advantage on saving throws against being turned.
Level 10 Passives
Undead Fortitude - Once per long rest you can survive a killing blow with 1 hit point, as long as the attack isn't Radiant or a Critical hit

GHOUL
Ghouls are savage creatures that fight tooth and claw, feeding off carrion to sustain themselves. A Ghoul can be created when a person has consumed humanoid flesh in their living life, or from disease spread by the bite of another Ghoul.
NEW - Ghouls can now consume an assortment of bones and body parts that you find throughout the game for a heal.
Bones and very small items will provide 1d4 healing. Small body parts like Hands and Feet will provide 2d4 healing. Larger body parts like Arms, Legs, and Torsos will provide 3d4 healing.
Level 1 Abilities:
Savage Claws - Attack with your claws - 1d4 Slashing (+Str Modifier) + 1d4 Necrotic - Once every 2 turns - Action
Savage Bite - Attack with your teeth - 1d4 Piercing (+Str Modifier) + 1d4 Poison - Once every 2 turns - Action
Level 3 Ability:
Devour - Consume the body of a fallen enemy to heal yourself - 1d8 Healing + Player Level - Once per Short Rest - Bonus Action
NEW - Heightened Hunger - Killing an enemy with your Claw or Bite will grant you a free cast of Devour for 1 turn, this has no cooldown - Bonus Action.
Level 6 Abilities:
UPGRADE
Savage Claws becomes Paralyzing Claws - 1d6 Slashing (+Str Modifier) + 1d6 Necrotic - 1 Turn Paralysis (Constitution Save)
- Once every 2 turns - Action
Savage Bite becomes Toxic Bite - 1d6 Piercing (+Str Modifier) + 1d6 Poison - 2 Turn Poisons Status (Constitution Save)
- Once every 2 turns - Action
Level 9 Ability:
Foul Aura - Inflict Nausea on enemies within 2m - 2 Turns - Once per Long Rest - Bonus Action

LICH
Liches are powerful spellcasters who in their living life chose to embrace undeath for a chance at immortality. A Liches purpose for achieving Lichdom can be noble, or purely selfish.
For clarification, this version of playable Lichdom is VERY homebrewed in an attempt to make it fit with the narrative of the game, and make it not seem so ridiculous that a Lich could be caught and tadpoled. I understand this might not be to everyone's taste, but it is not my intention to hand out incredibly OP options for people to play as.
In this instance the Lich you play as is intended to have only recently achieved Lichdom, and was caught in a vulnerable state where the addition of a magically altered Tadpole could interfere with the development of your Lichdom, leaving you in a rather weird position where you are far more bound to your phylactery than you should be, and the growth of your necrotic power is much slower (at least until you can get that Tadpole removed!)
At the end of the day this is of course only guidance and suggestion, you are free to RP your Lich character however you feel fits with the narrative of the story! If you feel they are too weak, then you can choose to pair this with other mods that will make you more powerful.
PASSIVE FEATURES
Phylactery Bound - without your Phylactery on your person you will suffer the Phylactery Separation debuff, this renders you vulnerable to all statuses that your undead state doesn't grant you resistance to, you must keep your Phylactery on your person to prevent this from happening! Try not to lose it, and make sure your friends keep their fingers out your pockets!
Arcane Levitation - Only silly mortals walk! Liches will gracefully float instead of walk and climb (this is only out side of combat due to lack of floating combat animations) Your movement speed cannot be reduced by Difficult Terrain however you are not immune to surface effects.
Level 1 Ability:
Conjure Phylactery - You must call your Phylactery to your side to prevent yourself from suffering from the Phylactery Separation debuff. Your Phylactery is now chosen in the initial CC screen, you will be given a matching spell to summon it once you start your game. If you lose your Phylactery, you can resummon it by respec-ing your character with Withers (he is judging you for losing it though)
You have the choice of 5 Phylacteries themed around elements:
Silver Phylactery - Cold
Obsidian Phylactery - Fire
Crystal Phylactery - Lightning
Amethyst Phylactery - Thunder
Ebony Phylactery - Necrotic
You will unlock each spell at the same levels that you acquire new slots (3, 6, 9, and 12) higher level spells will increase in slot cost - Level 3 spell costs 1 slot, Level 6 spell costs 2 slots, Level 9 spell costs 3 slots, and the level 12 spell costs 4 slots.
The lower level spells can be upcast at the costs of an additional slot to a max of four slots - The level 3 spell can be upcast 3 times, the level 6 two times, and the level 9 once. The level 12 spell cannot be upcast.
I have tried to get the vanilla spells to all be of similar levels, in some cases some elemental types where missing a spell of a matching level, so I have used a lower level spell and taken the stats of an upcasted version to balance it out (Ice Knife, Thunderwave, Witchbolt). These are all vanilla spells barring a necrotic variant of Flame Strike (I felt the radiant damage was not thematic to a lich) and Conjure Storm, which is an entirely custom spell as there was no high level thunder spell to use.
When you reach Level 7, your Phylactery will begin to provide you resistance to the element they represent, or immunity in the case of the Necrotic Phylactery. Each Phylactery has it's own unique icons and matching visuals to make them feel more special.
Spell sets are written out under the spoiler, or you can check the image charts below.
Level 3 Spell Choice:
Ice Knife - 1 Profane Knowledge Slot - Can be upcast 3 times
Scorching Ray - 1 Profane Knowledge Slot - Can be upcast 3 times
Witch Bolt - 1 Profane Knowledge Slot - Can be upcast 3 times
Thunderwave - 1 Profane Knowledge Slot - Can be upcast 3 times
Inflict Wounds - 1 Profane Knowledge Slot - Can be upcast 3 times
Level 6 Spell Choice:
Ice Storm - 2 Profane Knowledge Slots - Can be upcast 2 times
Fireball - 2 Profane Knowledge Slots - Can be upcast 2 times
Call Lightning - 2 Profane Knowledge Slots - Can be upcast 2 times
Shatter - 2 Profane Knowledge Slots - Can be upcast 2 times
Vampiric Touch - 2 Profane Knowledge Slots - Can be upcast 2 times
Level 9 Spell Choice:
Cone of Cold - 3 Profane Knowledge Slots - Can be upcast 1 time
Wall of Fire - 3 Profane Knowledge Slots - Can be upcast 1 time
Lightning Bolt - 3 Profane Knowledge Slots - Can be upcast 1 time
Destructive Wave: Necrotic - 3 Profane Knowledge Slots - Can be upcast 1 time
Blight - 3 Profane Knowledge Slots - Can be upcast 1 time
Level 12 Spell Choice:
Wall of Ice - 4 Profane Knowledge Slots - Cannot be upcast
Flame Strike - 4 Profane Knowledge Slots - Cannot be upcast
Semi-Custom, same stats as the vanilla Flame Strike however the Radiant damage has
been swapped for Necrotic, it also has custom VFX to match.
Chain Lightning - 4 Profane Knowledge Slots - Cannot be upcast
Conjure Storm - 4 Profane Knowledge Slots - Cannot be upcast
Fully custom spell - 6m AoE - Area is difficult terrain and blinds entities inside of it - Entities that start their turn in the storm take 3d6 thunder damage - Entities that end their turn in the storm and do not pass a strength saving throw will take 3d6 bludgeoning damage and be knocked prone for 1 turn.
Dethrone - 4 Profane Knowledge Slots - Cannot be upcast
(A sneaky little spell that can only be acquired from a scroll of which only 2 exist? Don't mind if I do)


Level 4 Ability:
Death's Touch - Use the unnatural cold of your undead body to harm enemies, potentially inflicting the Death Touched status for 2 turns
- 2d6 Necrotic + 1d6 Cold - Death Touched for 2 turns (Constitution Save) - Once per Short Rest - Action
Death Touched - Target becomes Resistant to Fire but Vulnerable to Cold, their movement speed is also reduced by 3m
Level 7 Ability:
Life Siphon - Drain Life force from both living and undead, and heal yourself for damage dealt - 2d6 Necrotic
- 5m - Constitution Save - On save Undead take half damage, living take no damage, you are still healed for damage dealt - Once per Long Rest - Action

WIGHT
Wights are vicious and cruel undead with a penchant for destruction, the thrive from the suffering of the living. A Wight can be formed when a person who lived a vile murderous existence dies, or through being the unfortunate victim of another Wight.
PASSIVE FEATURES
Level 1:
Bloodlust - Killing an enemy that is marked by your Marked for Death ability will earn you 2 turns of the Bloodlust status, this applies an extra 1d4 to your attack rolls. While Bloodlust is active, you can temporarily extend it by using your other Wight racial abilities.
Raising a Half-Wight and using your Energy Drain, while Bloodlust is active will grant you a further 2 turns.
Level 7:
Contagious Undeath - Once per long rest, when you kill an enemy, you are able to raise them or another corpse as a Half-Wight (Zombie) to fight by your side.
Level 1 Ability:
Marked for Death - Target an enemy and mark them for death for 3 turns, your target may be inflicted with fear for 2 turns (Wisdom save), and your attacks against the target deal an extra 1d6 Necrotic Damage, felling a marked target will grant you 2 turns of Bloodlust
- 18m - Costs 1 Marked For Death charge - Bonus Action
Additional Marked for Death charges are acquired at level 4 and 7, for a total of 3 charges. These charges refresh on long rest.
Level 4 Ability:
Energy Drain - Drain the life force of a living target and gain 12 temporary hit points, draining an enemies energy while you have the Bloodlust status will grant you an extra 2 turns of Bloodlust - 3d6 Necrotic Damage - Constitution Save
- On save enemies take half damage but you still receive 12 temporary hit points - Once per Short Rest - Action
Level 10 Ability:
Aura of Slaughter - Make nearby foes Vulnerable to Slashing damage, unless they already have existing resistance to it, if you activate this aura while you have the Bloodlust status, you gain an additional 3m movement speed - 3m - Once per Long Rest - Action

MUMMY
Mummies are undead guardians often tasked with protecting ancient tombs and temples, fighting off grave robbers and those who would desecrate sacred sites. Becoming a Mummy can be considered a position of honour in death, or a punishment for your transgressions in life.
PASSIVE FEATURES
Level 1:
Sacred Wrappings - Your bandages are a permanent part of your body and cannot be removed. They grant you a natural AC of 13 + you Dex modifier when you are not wearing armour.
Level 5 & 10:
Canopic Ritual - You may choose 1 of 4 passives that grant you a spell to remove an organ and place it within a canopic jar. This Canopic Jar is then added to your inventory for you to do as you please, and you will be granted the associated passive!
Stomach - Short Rests will now fully heal you.
Lungs - You can no longer be effected by Silence
Intestines - Immune to Curse and Disease (This means any status that falls under the SG_Cursed and SG_Diseased status groups)
Liver - Immune to Charm and Frighten (This means any status that falls under SG_Charmed and SG_Frightened) You also cannot get drunk.
Level 4 Ability:
Mummy Rot - Curse your target with Mummy Rot. They cannot heal and will take 1d6 Necrotic damage at the start of each turn - If the Target dies while inflicted with Mummy Rot you may curse another target once per short rest - 5 Turns - Concentration - Short Rest - Action
At level 9 the amount of targets increases to 2, and at level 12 it increases again to 3.
Level 7 Ability:
Aura of Despair - Your very presence fills your enemies with despair - Enemies within 3m suffer a disadvantage on Attack Rolls and Saving Throws - Does not effect enemies that are immune to Frightened - 3 Turns - Long Rest - Action


I recommend installing the mod with BG3MM, I cannot provide support for Vortex installations as I do not use Vortex.
Drag into your active mods, make sure any patch files you install are loaded AFTER the main mod.
Make sure that you have all the following Hard Requirements for the mod to function:
Improved UI Core File and Assets File
Trips' Old Shader Pack
The following files are Soft Requirements, the mod will work without them however you will be missing intended features!
For removing the forced Baldurian tag you will need - Tag Framework
To play as a Tiefling Undead you will need - Half Tiefs and Padme's Vanilla CC Colours

There may be some very minor clipping on the legs of some armours with the bandages on the Mummy bodies, if it proves to be enough of an issue I will attempt to properly fix, but please be aware that I cannot test every outfit.
Some of the kiss animations might look a little funny with the toothier/skull heads, not much I can do about this! Consequence of being a floating skull.
Currently, the Undead Subrace disguise options are working just fine however they are lacking the appropriate portraits (currently appears as Drow) I do not know how to fix this, but once I find a solution it will be done.

Loose Data Files:
If you are familiar with Unique Tav you will be quite familiar with this. This file contains loose files that you can replace with your own textures to customize your undead Tav just a little bit more, think of it as having a mini Unique Tav built into the mod. This file contains the body textures for each subrace, as well as the custom Makeup and Tattoo atlas file that you can replace, and blank body tattoo atlases if you wish to give your Tav a body tattoo.
No Lich Float:
Removes the floating animation sets from the Liches for those who find them too jarring or distracting
No Mummy Bandages:
Removes the forced wrappings on the Mummy Subrace for people who find the clipping annoying, there are optional wearable bandages in the tutorial chest that sit in the underwear slot.
Eyes of the Beholder Patch:
Load this after the main race file, allows the heads to make use of Eyes of the Beholder presets, make sure Eyes of the Beholder is loaded before this mod.
Patches:
I have included a couple of mod patches for you to enjoy, they of course will require their original mod to work, all patches are made with permission of the original authors where needed. Please note the hair mods I can patch are limited as they need to be compatible with Githyanki bodies 1 and 2.
Silver's Hair Pack 1 and Pack 2 by silversorceress
Dreadlocs and Curly Hairstyles Vol 1 and Vol 2 by Bububull
Hairstyles from the Continent by Bububull
Bububull's Hair Pack 01 by Bububull
Bububull's Hair Pack 02 by Bububull
More Beards by Bububull
Please note as the mods below add horns you will need Padme's Vanilla CC Colours or you will not have access to horn colours and will not be able to remove horns once added
Ghouls Customization Compendium by me :)
Some New horns by PseudoKociara
Glitzy Horns by Volno
Mods with built in support/patches for Undead:
Ghouls Simple Braid and Ponytail
EmeraldTechno's Long Flowery Hair and Short Flowery Hair
Perseidipity's Icon and Race Patches for Tav's Hair Salon
Jerinski's Alt Hairs
CommanderStrawberry's Spooky Outfits - Comes with Githyanki Body 1 support for Undead!

Mods used in screenshots and also highly recommended:
By Astralities: Fantasy Skintone Expansion, Demon Eyes, Hair Color Overhaul
By Aurebuen: New Eye Colours
By Antemaxx: Basket Full of Equipment
By Jerinski: Gothyanki Gear
By Padme: P4 Bangs Bangs Everywhere
By Perseidipity: Kay's Hair Extensions
A very special thank you to commanderstrawberry, labotor, RandoRuda, Padme4000, and Tripsadin for their help with troubleshooting and feedback during this mods creation!
Thank you to Tripsadin for the Old Shader Pack
Another thank you to labotor for creating the basis of the Ghoul Devour spell, and for creating the Ghoul and Ghast head eye presets!
Thank you to astralities for allowing me to use the claw animations from their own Tiefling Compendium, which I highly reccomend!
Thank you to StarEMC2 for their UUID Database resource which made finding suitable VFX parts for my spells so much easier!
Thank you to necromanzee for troubleshooting and fixing a bug in ImprovedUI that was crucial for my Mummy subrace, and also for playtesting and checking my loca files for grammatical mistakes!