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Author notes
The code is licensed under the GPLv3 license. Permissions and licensing remain permissive provided that any derivative mods are equally or more permissive.
File credits
FocusBG3 allowed the usage of some helper functions from FocusCore.
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Auto Send Food To Camp - Spanish (Actualizado 2.1.1)
Changelogs
Version 2.2.0
Fixed an edge case introduced by Patch 8
Added more localization strings
Version 2.1.1
Fixed trade check regression that would prevent items from being sent to camp
Fixed items being inadvertently sent to camp if moved around party members
Version 2.1.0
Added camp detection to avoid interference when moving food items in or to camp
Upgraded ignore lists from loose JSONs to MCM's list_v2. If you edited these ignore lists, please do so again.
Added more nil checks for stability
Version 2.0.1
Fixed owlbear and ox quest items not being properly ignored
Improved MCM organization
Fixed mod enabled/disabled toggle not working
Updated to use ModEvents (MCM 1.11+ required)
Version 2.0.0
Integrated with MCM.
Version 1.6.1
Updated an old variable name that would cause the mod to stop working
Version 1.6.0
Added new `minimum_food_to_keep` configuration option to allow keeping some food items in the inventory of party members when visiting camp. You need to retrieve them from the camp chest, though.
Added new `maximum_rarity` configuration option to set a maximum rarity to send food items. Default is "Common".
Fixed selling food items from containers
Version 1.5.0
Added option to ignore food items marked as wares
Version 1.4.1
Fixed typo in a method name that would throw an error and potentially cause the mod to stop working
Version 1.4.0
Added/exposed ignore lists, so players can edit them
Added option to create own user-defined ignore list
Added Volition Cabinet as dependency
Version 1.3.3
Fixed food looted from corpses not being sent to camp.
Version 1.3.2
Stopped ignoring red apples since they may not have healing properties.
Version 1.3.1
Fixed an issue where the owlbear egg was not being correctly ignored.
Version 1.3.0
Added option to ignore healing items and weapons. Also, always ignore the owlbear egg.
Added option to create supply sack inside the camp chest (default since 1.2.0, now possible to disable)
Version 1.2.0
Added a nested_containers option under send_existing_food to check inventories for food items recursively when sending existing food to the camp chest, which allows food from bags to be sent to the chest as well. Enabled by default.
Upon load, if send_existing_food is enabled, a food supply sack is added to your camp chest if it does not have one, and food will be sent to supply sacks inside the chest.
Added more safeguards to prevent unintended movement of items when the player is interacting with the camp chest.
Fixed a typo in a debug statement that would throw error messages
Version 1.1.0
Added option to automatically send existing food items to the camp chest when entering camp.
Fixed an issue where moving, dropping, or throwing food items in the game world incorrectly sent them to the camp chest.
Addressed a bug where food items picked up from the ground were not being moved to the camp chest.
Added handling for food items bought from and sold to vendors, ensuring correct behavior.
Overview Auto Send Food To Camp is a mod designed to streamline inventory management by automatically sending food items to a supply sack inside the camp chest, since they will still count towards your camp supplies. Why edit their weight if you can play as Larian intended? It supports configurable options via MCM but also works out of the box and in multiplayer. Players can choose to enable or disable the automatic transfer of food and beverages separately, define ignore lists, etc. Installation
Requirements -Mod Configuration Menu -Volition Cabinet - BG3 Script Extender (you can easily install it with BG3MM through its Tools tab or by pressing CTRL+SHIFT+ALT+T while its window is focused) Compatibility - This mod should be compatible with most game versions and other mods, as it mostly just listens to game events and does not edit existing game data. - Mods that create regular food items will be affected as expected. I couldn't find a way to generalize the detection of food items that can heal. - Mods that affect the camp chest should be compatible. - Mods that auto loot/sort items may conflict with this mod's functionality. Since both types of mods manipulate inventory items, there could be unpredictable behavior when they try to move the same items, and I don't know if load order can dictate this. I can only guarantee that my mod by itself will not create duplicates of food items. Setting create_supply_sack to false might help. Special Thanks Thanks to Fararagi for some pointers I used to start this mod; to Focus for some inventory helper functions; and to Norbyte for the Script Extender.
Source Code The source code is available on GitHub or by unpacking the .pak file. Endorse on Nexus and give it a star on GitHub if you liked it!