About this mod
Tired of missing all your attacks? Slap one of these bad boys on to get advantage on all attack rolls. Or, instead of advantage, pick a different bonus.
- Requirements
- Permissions and credits
-
Translations
- English
The options are:
- Advantage (roll two d20s and pick the higher number)
- +5 bonus (which is similar in probability to advantage, but not quite the same)
- +1d4 bonus
- +1d6 bonus
- +1d8 bonus
- +20 bonus, if you really must hit 😆
∴ Probabilities ∴
With advantage, no matter how many sources of advantage you have, you only roll twice. On the other hand, the + bonuses apply on top of any advantage you have from another source.

∴ How to install ∴
Pick one of the three files:
- I recommend the "Big Ole Box of Rings" version for most people. This will work on new or existing games. It includes a spell to summon the tutorial chest into your inventory. You activate that spell by crouching once.
- Or, use the "Without Chest Summon" if you only want to use this on a new game, or already have a different summon method.
- Or, use the "With Extras" version if you want some extra QoL tweaks :)
I don't know how any of the mod managers work. This is the only mod I'm using and it works with my existing saves just fine. If this mod blows up your save... uhh... sorry.
- Move RingOfFavorMod.pak to ...\AppData\Local\Larian Studios\Baldur's Gate 3\Mods
- Edit ...\AppData\Local\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public\modsettings.lsx
Add this text to the innermost <children> element, below the "GustavDev" node:<node id="ModuleShortDesc">
<attribute id="Folder" type="LSString" value="RingOfFavorMod"/>
<attribute id="MD5" type="LSString" value=""/>
<attribute id="Name" type="LSString" value="RingOfFavorMod"/>
<attribute id="UUID" type="FixedString" value="f16e229a-81cc-4c27-aa60-31660e881222"/>
<attribute id="Version64" type="int64" value="100000000000000001"/>
</node>
∴ Story time ∴
So I was sneaking my dudes up behind some goblins on a rooftop. My team is all level 3, taking on a lv2 and lv1 goblin. My fighter stealths behind the lv2, goes in for the attack, and fuckin whiffs it. Alright. Whatever. Push him off the roof instead. He lands 30ft down and is knocked out.
Send Shadowheart to donk the other one on the head... of course she misses. Try to push him too... failed athletics check.
Send Wyll to the edge of the roof to blast the FUCKING UNCONSCIOUS goblin... misses.
Send Gale... misses.
Did I mention this goblin is knocked the fuck out?
Later in this same encounter Gale misses with both of his lv2 spell slots and I rage quit the game.
Since I couldn't refund it 😆 I decided I needed to make a Mod of Anti-Rage Quit. What I really want is a mod that changes anything with a hit chance of 80% or more to actually be 100%. This is my first mod for anything and I have no clue how to make that happen. If anyone can point me in the right direction I'd appreciate it.
∴ Thanks ∴
Thanks to those who created the tools to make modding possible, and to the authors of previous mods 😃
I used lslib from Norbyte to extract game data and package the mod.
I learned how mods worked from Sample Magic Ring Mod by AnteMaxx and Ring Of Minor Rituals by LtSquigs
The Tutorial Chest Summoning mod by wesslen helps a lot for existing saves.
∴
Adds the nrd-kill-story fix by NorbyteAdds a lite version of Tutorial Chest Summoning by wesslen (sneak once to get the spell to summon the tutorial chest)Adds OP Prayer of Healing (non-combat free healing)Adds Detect Thoughts, Speak with Dead, Speak with Animals (to open up dialog options)Sets inspiration cost to 0 (see No Inspiration Cost by FrozenLayer)Increases the carry capacity by 10x (see Carry Weight Increased by Mharius)Increases the barter coefficient by 2x