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Implements the missing School of Necromancy wizard subclass feature, Command Undead. Permanently take control of other casters' undead.

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School of Necromancy Command Undead Feature

Adds a faithful RAW adaptation of the School of Necromancy wizard's Command Undead subclass feature from D&D 5e's Player's Handbook. Now, you too can further hoist the flag of wizard superiority. Show those other necromancers (and their undead) who's boss! Base version unlocks early at level 12 since Larian couldn't handle the big boy levels, but I've provided a level 14 version for those of you using Expansion or UnlockLevelCurve.

Command Undead, PHBp.118
You can use magic to bring undead under your control, even those created by other wizards. As an action, you can choose one undead that you can see within 60 feet of you. That creature must make a Charisma saving throw against your wizard spell save DC. If it succeeds, you can't use this feature on it again. If it fails, it becomes friendly to you and obeys your commands until you use this feature again.

Intelligent undead are harder to control in this way. If the target has an Intelligence of 8 or higher, it has advantage on the saving throw. If it fails the saving throw and has an Intelligence of 12 or higher, it can repeat the saving throw at the end of every hour until it succeeds and breaks free.


Notes
  • Using Command Undead on story NPCs may have unforeseen consequences.
  • Disabled the use of the spell on party summons, because it doesn't serve much purpose outside of stealing other players' summons, yet introduces issues when it comes to juggling follower and leader settings.
  • While re-using the ability should remove your currently controlled undead, you can use the !sailor_clearcommandundead command in SE console to clear all CU creatures if need be.
  • Undead Thralls is broken. Get the Undead Thralls Fix.
  • Wizards are the best necromancers.

Compatibility: Might conflict with other mods that edit the Shadow Curse status or the 12th-level School of Necromancy progression. Needs to load after any mod that edits the NecromancySchool level 12 progression data. (Or 14th if you have that version.)


Valkrana's Spellbook — 13 new signature necromancy spells, plus more undead options.
Valkrana's Skeleton Crew — Get your very own random skeletal pal at the start of combat.
Valkrana's Limited Edition Bone — Fantastic necromancer item! Highly-reviewed by those inured to undeath!
Valkrana's Skeleton Emporium — Over 50 new Animate Dead creatures.
Valkrana's Skeletal Challenge — Difficulty mod that adds random undead enemies.
Valkrana's Undead Encounters — Adds undead map encounters across all acts.
Valkrana's Undead Champion — Equippable undead warrior with its own inventory.
Command Undead — School of Necromancy subclass capstone.
Control Undead Complete — Full implementation of the Oathbreaker ability.
Valkrana Companion NPC — [BG2] Add Valkrana to your Baldur's Gate 2 party!