About this mod
This mod aims to increase (or decrease) the difficulty of the game, for use with mods like Party Limits Begone. With the new Modular design you can choose from an array of health boost and stat boost to add to your Tactician Mode play-though, with easily editable files, if I don't have a preset that fits your needs.
- Requirements
- Permissions and credits
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Translations
- Russian
- Changelogs
- Donations
NEW LOAD ORDER: MUST HAVE HEALTH ABOVE STATS IF YOU ARE USING BOTH
READ CHANGELOG BEFORE UPDATING
Works with Patch 1. If you are having issues, troubleshoot. Reinstall, check your mod manage, etc.
This mod can be used to increase the difficulty of Tactician Mode by increasing (or decreasing) the health and stats of enemies on Tactician Mode, mainly for use with mods like Party Limit Begone. To erase any confusion, this mod only alters the existing buff that Larian uses for Tactician Mode. This mod can literally only affect the creatures Larian decided to give the buff too. Including some allies. I can try and mitigate who doesn't get the buff, but I have zero control over who does. This is a very simple mod.
I have completely overhauled the way this mod works allowing you to chose from various health boosts and stats boost in Tactician Mode. In Vanilla Tactician mode the game gives creatures a base +30% health boost, a +2 to attack rolls, and a +2 to their save DC. The 20% and 0% HP boosts are the old Tactician Minus files. They will reduce the HP from base Tactician Mode.
First you need to choose a health boost, ranging from +0% to +300% (30% is vanilla unmodded Tactician Mode). This mod is standalone and does not require the use of one of the stat boost mods. Using only a health boost mod (without a stat mod) will override the base +2 stat boost given by vanilla Tactician Mode and will leave the monsters with their base vanilla stats with the increased (or decreased) health boost of your choice.
After you pick your choice of health boost, you need to install the mod with your choice of mod manager. If you use the BG3MM you need to unpack the .rar file and import the .pak into the mod manger. If you use Vortex you can download straight to Vortex and import the .rar manually.
After picking the health boost, if you choose to, you can select a stat boost file. This is not a standalone mod and requires one of the health boost files to work. Install the same way you did the first file. The choices are :
Tactician Plus Scaling: This gives a scaling bonus to creatures Armor Class, Save DC, Saving Throws, and Attack Rolls that equals their Proficiency Bonus, which scales to their challenge rating (or level).
Flat +1: This gives a flat +1 bonus to all creatures Armor Class, Save DC, Saving Throws, and Attack Rolls
Flat +2: This gives a flat +2 bonus to all creatures Armor Class, Save DC, Saving Throws, and Attack Rolls.
Base: This file retains the vanilla boosts from Tactician Mode (+2 to Attack Rolls and a +2 to Save DC).
Base +4: This file retains the stats boosted from vanilla Tactician Mode, but increases them to four (+4 to Attack Rolls and a +4 to Save DC).
Base +6: This file retains the stats boosted from vanilla Tactician Mode, but increases them to six (+6 to Attack Rolls and a +6
to Save DC).
Base Scaling: This file retains the stats boosted from vanilla Tactician Mode, but increases them based on the creatures Proficiency Bonus (+ Prof. Bonus to Attack Rolls and + Prof. Bonus to Save DC) so that enemies offensive stats increase with their level/challenge rating.
I may or may not add a small amount of extra stat bonus files, depending on demand. I will probably not add any extra health boost files. All the files are easily alterable to change the difficulty to your own needs and feel free to do so. Download the LSLib Toolkit and extract the .pak to the original folder and modify the HP/Stat values and then repak it under the exact same name and it should work fine.
If you want to make the game easier, but retain the AI changes to enemies that are gained on Tactician Mode (previously my Tactician Minus files) just pick one of the lower health settings and do no install any of the stat files.
30% HP with Base would be exactly what Tactician Mode gives right now.
0% HP with no stat boost mod would be only the Tactician AI changes without any HP or Stat changes from Balanced Mode.
100% HP with no stat boost mod would be a 100% HP increase from Balanced difficulty (vanilla Tactician Mode is a 30% increase from Balanced) with only the Tactician AI changes, as the creatures would lose the base +2 to Attack Rolls and +2 to Save DC given by Tactician Mode without choosing a stat boost mod.
If you are using both Health and Stats, Health must go above Stats:
1. TacticianPlusHealth
2. TacticianPlusStats
Load order for other mods, should not matter.
Bugs:
Due to a "bug" in the game's code, regarding polymorphed or shapeshifting enemies that shapeshift into combat, they may not start a fight at full health. You can, at the very beginning of combat, go to your settings turn the game to balanced (apply) and then back to tactician. This should "fix" the issue, but they get their full HP back, so any damage you did before starting combat would be erased.
Fixed an issue where there was a phantom passive on creatures. New update should have fixed that.
This mod should not conflict with any other mods, unless the Mod directly alters Tactician Mode.
Installation
Install only one of the presets at a time using the BG3MM. Extract the file and import the .pak into the mod manager. Make sure you save and export your load order. This can be installed mid-game, as far as my testing has shown, but save a backup anyways. If you install mid-game, and don't see the changes right away, just go into your settings and change the difficulty to normal, apply, then change the difficulty back to Tactician. To uninstall, just deactivate in the mod manager.
I do not use Vortex and don't know much about it. I'm sure these mods will install just like any other, but I will be of no help with troubleshooting your issues with Vortex.