About this mod
Combines select ring and amulet passives into selections under single feat. Optional ASI and multiple selection.
- Requirements
- Permissions and credits
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Translations
- Russian
- Combines select ring and amulet passives under a single feat
- Only one can be chosen at a time
- Can be retaken
- Optional +1 ASI and 2x or 3x passive selection each time
Gemmaphile Feat Selection:
- Personal Space: After shoving an enemy, you gain a +1 to their Armour Class until your next turn.
- Callous Glow: You deal an additional 2 points of Radiant damage against creatures that are illuminated.
- Malefic Excretion: Your weapon attacks also deal 2 Acid damage.
- Elemental Infusion: When you deal Acid, Cold, Fire, Lightning, or Thunder damage using a Spell or a Cantrip, that element infuses your weapon
- Throwing Boost: You gain a 1d4 bonus to Throw damage.
- Mental Inhibition: When a foe fails a Saving throw against one of your spells or actions, they gain Mental Fatigue for 2 turns.
- Shapeshifter's Boon: While shapeshifting or disguising yourself, gain a +1d4 bonus to all Ability checks.
- Snowburst: When you deal Cold damage, they also create a 4.5 m / 15 ft circle of Ice around the target(s).
- Blessed Mercy: When you heal a creature, it gains a +1d4 bonus to Attack rolls and Saving throws for 2 turns.
- After Death Do Us Part: When you are Downed, you rise once more with half your Hit Points restored, but are gripped by Shadow Possession.
- Illusion Quickening: After hitting a creature with a weapon attack, you can cast illusion or enchantment spells as a Bonus action.
- Shelter: You have Advantage on Saving throws against Charmed.
- Veracity: You gain an Advantage on Insight Checks.
- Risky Attack: You gain Advantage on Attack rolls and receive Disadvantage on Saving throws.
- Executioner: When you kill a creature, your next Attack roll will be a Critical Hit. Once spent, this effect refreshes after a Long Rest
- Nature's Vengeance: When you stand in certain surfaces and cast a spell that deals damage, the target also suffers the surface's effects.
- Writhing Dance: When you have 50% hit points or less, you don't provoke Attacks of Opportunity.
- Elemental Augmentation: When one of your Cantrips deals Acid, Cold, Fire, Lightning, or Thunder damage, add your Spellcasting Modifier to the damage dealt.
- Wound Closure: When Downed, automatically stabilize at the start of the turn.
- Paralyzing Critical: When scoring a Critical Hit on a humanoid, you can Paralyze the target for 2 turns
- First Blood: On a hit, inflict Bleeding upon targets that have maximum Hit Points.
Credits:
BG3Wiki and everyone who contributes to it