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BitterPast

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About this mod

Combines select ring and amulet passives into selections under single feat. Optional ASI and multiple selection.

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  • Russian
  • Combines select ring and amulet passives under a single feat
  • Only one can be chosen at a time
  • Can be retaken
  • Optional +1 ASI and 2x or 3x passive selection each time


Gemmaphile Feat Selection:

  • Personal Space: After shoving an enemy, you gain a +1 to their Armour Class until your next turn.

  • Callous Glow: You deal an additional 2 points of Radiant damage against creatures that are illuminated.

  • Malefic Excretion: Your weapon attacks also deal 2 Acid damage.

  • Elemental Infusion: When you deal Acid, Cold, Fire, Lightning, or Thunder damage using a Spell or a Cantrip, that element infuses your weapon

  • Throwing Boost: You gain a 1d4 bonus to Throw damage.

  • Mental Inhibition: When a foe fails a  Saving throw against one of your spells or actions, they gain Mental Fatigue for 2 turns.

  • Shapeshifter's Boon: While shapeshifting or disguising yourself, gain a +1d4 bonus to all Ability checks.

  • Snowburst: When you deal Cold damage, they also create a  4.5 m / 15 ft circle of Ice around the target(s).

  • Blessed Mercy: When you heal a creature, it gains a  +1d4 bonus to  Attack rolls and  Saving throws for 2 turns.

  • After Death Do Us Part: When you are Downed, you rise once more with half your Hit Points restored, but are gripped by Shadow Possession.

  • Illusion Quickening: After hitting a creature with a weapon attack, you can cast illusion or enchantment spells as a Bonus action.

  • Shelter: You have Advantage on Saving throws against Charmed.

  • Veracity: You gain an Advantage on Insight Checks.

  • Risky Attack: You gain Advantage on Attack rolls and receive Disadvantage on Saving throws.

  • Executioner: When you kill a creature, your next Attack roll will be a Critical Hit. Once spent, this effect refreshes after a Long Rest

  • Nature's Vengeance: When you stand in certain surfaces and cast a spell that deals damage, the target also suffers the surface's effects.

  • Writhing Dance: When you have 50% hit points or less, you don't provoke Attacks of Opportunity.

  • Elemental Augmentation: When one of your Cantrips deals Acid, Cold, Fire, Lightning, or Thunder damage, add your Spellcasting Modifier to the damage dealt.

  • Wound Closure: When Downed, automatically stabilize at the start of the turn.

  • Paralyzing Critical: When scoring a Critical Hit on a humanoid, you can Paralyze the target for 2 turns

  • First Blood: On a hit, inflict Bleeding upon targets that have maximum Hit Points.


Credits:
BG3Wiki and everyone who contributes to it