Adds a 5e RAW faithful version of the Rune Knight Fighter subclass. This subclass was originally added to Nexus by ShivasShadow, who is no longer maintaining their mod. I had intended to fix/update their work, but ultimately rewrote the entire mod from scratch.
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5e Rune Knight - Fighter Subclasss - Spanish Translation
Changelogs
Version 1.9.1.2
Turned off debug messaging in SE scripts
Updated sight mechanics to account for modded RAW abilities (i.e. blind fighting style)
Version 1.9.1.1
Fix missing VFX with Storm Rune reactions
Version 1.9.1.0
Script Extender Rest Patch is now obsolete - functionality is included in the base mod
Cloud Rune interrupt now relies on Script Extender and is closer to RAW - attacker will reuse the exact same attack it originally made, and the new target will be a random creature
Spells unlocked from inscribed runes will now properly be placed on the Class section of the hotbar
Full VFX, SFX, and animation rework for the entire mod
Version 1.9.0.2
Fix (I think) weird interrupt behavior for Storm Rune & Runic Shield
Version 1.9.0.1
Added custom Action Resource icons for the ones that were missing
Version 1.9.0
Patch 7 Comptaible - Update Improved UI, continue to use Compatibility Framework + Community Library
Fix Giants Might conditions
Version 1.6.3
Icon fixes
Version 1.6.2
Fix missing localization info
Version 1.6.1
Moving some icons to Path of the Giant where they make more sense, updated/replaced icons here
Version 1.6.0
Change Stone Rune invocation to RAW (let me know if this is too annoying)
Version 1.5.2
Change Inscribe Rune animations (the old one was trash)
Change Giants Might / Runic Juggernaut animations & vfx - I felt the rubble effect was better suited for Path of the Giant (sorry)
Version 1.5.0
Fix Giants Might/Runic Juggernaut stacking
Fix definitions for "weapons" and "weapon attacks" based on Sage Advice /
Add fade to all icons
General cleanup
Version 1.4.0
Fix Cloud Rune redirected attack to work regardless of if the Entity can react
Change Cloud Rune series of animations
Changed Giants Might/Runic Juggernaut so that Small Characters (Halflings/Gnomes/etc) will visually resize to the same scale as Medium characters
Version 1.3.2
Workaround/fix for Larian Enlarge sound bug
Seeded custom action resource icons (pending github merge for ImprovedUI)
Version 1.3.0
Fix levelmap and character level logic
Version 1.2.0
Small change to Cloud Rune mechanics so damage buffs don't get through the nullified attack
Fix Giants Might levelmap damage to only apply to Rune Knight levels
Version 1.1.2
Fix Giants Might damage not triggering in some cases
Version 1.1.1
Fix typo in json
Version 1.1.0
fix fire rune invocation description
fix tooltip for hill & storm runes
change fire rune and giants might damage source mechanics