For those asking, this seems to work well with Patch 7.
The bug with crafting Bad News still exists: It freezes all actions in the game. You can move around, but not interact with any NPCs, cast any spells, or Save the game (it does nothing) or Exit the game (it lockes the game up, resulting in a 'Not Responding' / Alt+F4 requirement to close the game). I was able to successfully craft the other weapons, and upgrade them.
The interaction between Pistols and ammo feels like it's working oddly. Ranged Attack (Firearm) doesn't consume ammo, but Bullets of the Slayer does, making the reload actions on those feel rather useless. Or maybe, makes Ranged Attack (Firearm) feel useless since we can just spam BotS? I know some probably prefer this, but is it possible to add a toggleable Passive 'Infinite Ammo' so those that prefer the reload interaction can disable it, and have all Firearm shots consume ammo per shot, and those that don't can enable it?
The ammo works properly for all long guns (Bad News, Blunderbuss, Flintlock, Musket), but they only have 1 shot, requiring you to reload every turn. The Bad News specifically should have 2 ammo instead of 1 (Source).
For anyone having trouble finding the Ingots
Spoiler:
Show
(I looked all over, emptied every container in the Blacksmith shop [under the Goblin Village], checked vendors, and didn't have any luck. No luck searching online either, since 'base game' they are vendor junk nobody tracks where to obtain them. Feels like Ingots should be relatively easily purchasable at Blacksmithing vendors at the very least. The BG3 Wiki doesn't show the UUID's for these so I had to do some shenanigans (Installing EasyCheat from Aahz07 to add them and had Console visible [See Article here by Kvalyr for instructions] so the UUID was shown when the item was added) to figure them out. Bronze Ingot UUID: 5b386575-5836-40cd-8548-e5c27fd105a1 Console command to add the item: TemplateAddTo("5b386575-5836-40cd-8548-e5c27fd105a1", GetHostCharacter(), 1)
Silver Ingot UUID: e0803337-e2b1-4528-8d4f-b5814e9a52ec Console command to add the item: TemplateAddTo("e0803337-e2b1-4528-8d4f-b5814e9a52ec", GetHostCharacter(), 1)
Gold Ingot UUID: 44f47718-9769-4c0e-af75-7789d2f2913d Console command to add the item: TemplateAddTo("44f47718-9769-4c0e-af75-7789d2f2913d", GetHostCharacter(), 1)
Using the same method as above, I was able to add Bad News +1 and Bad News +2 and obtain the UUID's for those (since we can't craft them without breaking the game)
Spoiler:
Show
Bad News +1 (Blue) UUID: 3c696757-f4b2-4a37-824f-9f59f2ec29a7 Console command to add the item: TemplateAddTo("3c696757-f4b2-4a37-824f-9f59f2ec29a7", GetHostCharacter(), 1)
Bad News +2 (Purple) UUID: 47a6afdb-6b84-4d46-815b-c8274c8174da Console command to add the item: TemplateAddTo("47a6afdb-6b84-4d46-815b-c8274c8174da", GetHostCharacter(), 1)
Based on the results I'm seeing searching using EasyCheat, it appears as though the base level Bad News, and the Bad News +3 are just missing, which may explain why the game spazzes out if you try to craft them. If I search for Pepperbox, or any of the other weapons all of their various levels of upgrade appear. For reference:
For Bad News, worth noting, it has an icon of a hand crossbow, the in-game visual appearance of a rifle, but is held super awkwardly about halfway down the barrel and the 'shoot' animation is the same animation as throwing (the other pistols/rifles have proper animations)
Can you please please please make it so that Sharpshooter bonus damage doesn't get added to the extra bonus die of Violent shot? It is so incredibly unbalanced it makes me feel like using it is cheating. I beg of you, I love this class!
100 comments
Pistol crafting does not work at all
The bug with crafting Bad News still exists:
It freezes all actions in the game. You can move around, but not interact with any NPCs, cast any spells, or Save the game (it does nothing) or Exit the game (it lockes the game up, resulting in a 'Not Responding' / Alt+F4 requirement to close the game).
I was able to successfully craft the other weapons, and upgrade them.
The interaction between Pistols and ammo feels like it's working oddly. Ranged Attack (Firearm) doesn't consume ammo, but Bullets of the Slayer does, making the reload actions on those feel rather useless. Or maybe, makes Ranged Attack (Firearm) feel useless since we can just spam BotS?
I know some probably prefer this, but is it possible to add a toggleable Passive 'Infinite Ammo' so those that prefer the reload interaction can disable it, and have all Firearm shots consume ammo per shot, and those that don't can enable it?
The ammo works properly for all long guns (Bad News, Blunderbuss, Flintlock, Musket), but they only have 1 shot, requiring you to reload every turn. The Bad News specifically should have 2 ammo instead of 1 (Source).
For anyone having trouble finding the Ingots
Feels like Ingots should be relatively easily purchasable at Blacksmithing vendors at the very least. The BG3 Wiki doesn't show the UUID's for these so I had to do some shenanigans (Installing EasyCheat from Aahz07 to add them and had Console visible [See Article here by Kvalyr for instructions] so the UUID was shown when the item was added) to figure them out.
Bronze Ingot UUID: 5b386575-5836-40cd-8548-e5c27fd105a1
Console command to add the item:
TemplateAddTo("5b386575-5836-40cd-8548-e5c27fd105a1", GetHostCharacter(), 1)
Silver Ingot UUID: e0803337-e2b1-4528-8d4f-b5814e9a52ec
Console command to add the item:
TemplateAddTo("e0803337-e2b1-4528-8d4f-b5814e9a52ec", GetHostCharacter(), 1)
Gold Ingot UUID: 44f47718-9769-4c0e-af75-7789d2f2913d
Console command to add the item:
TemplateAddTo("44f47718-9769-4c0e-af75-7789d2f2913d", GetHostCharacter(), 1)
Using the same method as above, I was able to add Bad News +1 and Bad News +2 and obtain the UUID's for those (since we can't craft them without breaking the game)
Console command to add the item:
TemplateAddTo("3c696757-f4b2-4a37-824f-9f59f2ec29a7", GetHostCharacter(), 1)
Bad News +2 (Purple) UUID: 47a6afdb-6b84-4d46-815b-c8274c8174da
Console command to add the item:
TemplateAddTo("47a6afdb-6b84-4d46-815b-c8274c8174da", GetHostCharacter(), 1)
Based on the results I'm seeing searching using EasyCheat, it appears as though the base level Bad News, and the Bad News +3 are just missing, which may explain why the game spazzes out if you try to craft them. If I search for Pepperbox, or any of the other weapons all of their various levels of upgrade appear.
For reference:
For Bad News, worth noting, it has an icon of a hand crossbow, the in-game visual appearance of a rifle, but is held super awkwardly about halfway down the barrel and the 'shoot' animation is the same animation as throwing (the other pistols/rifles have proper animations)
Would you then still recommended it overall?