About this mod
Expands the abilities of War Domain
- Requirements
- Permissions and credits
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Translations
- Mandarin
- German
- French
- Changelogs
Overall changes to War Domain:
- Existing Guided Strike & War God's Blessing removed
- Set Domain Spells removed, replaced with choices from the Paladin Spell List
- War Priest charges reset on short rest; War Priest attack bonus action requirement removed
- Progression extended to level 20
All spell lists for this mod are handled by my Spells Extra library
This subclass has progression to level 20. You don't need a mod to increase the level cap, you just won't get the level 13-20 features
This mod edits the class description to change the progression table ID for War Domain, any other mod that edits War Domain class description or progression will conflict; This mod also edits the resource definitions for War Priest Charges
Huge thanks to Zero3042, author of War Domain Improvements, for their custom extra attack implementation
Load Order:
- This mod MUST be loaded BELOW Starting Equipment PHB
Progression:
- Level 2: Learn 1 Fighting Style available to Paladins; Challenge: Compelled Duel with no save, lasts 5 turns
- Level 6: Casus Belli: Gain Advantage on Attack rolls against an enemy, lasts 5 turns
- Level 8: Divine Strike: Weapon
- Level 10: Aura of the Warmonger: The cleric & allies within 3 meters (10 feet) have their Critical Hit threshold reduced by 1, the aura has the same visual effect as Guardian of Faith, as demonstrated in Visible Aura of Protection
- Level 12: War God's Favour: A permanent Divine Favour (can be toggled off)
- Level 14: Divine Strike: Weapon: Damage increased to +2d8
- Level 16: Avatar of Battle: Permanent resistance to physical damage
- Level 18: War God's Favour: Damage increased to +1d8
- Level 20: Aura of the Warmonger: radius increased to 9 meters (30 feet), the visual effect changes when the size increases, to the Demonspirit Aura effect
Spells Known:
- Level 1: Choose 2 spells from the Paladin spell list, 1st level, always prepared
- Level 3: Choose 2 spells from the Paladin spell list, 2nd level, always prepared
- Level 5: Choose 2 spells from the Paladin spell list, 3rd level, always prepared
- Level 7: Choose 2 spells from the Paladin spell list, 4th level, always prepared
- Level 9: Choose 2 spells from the Paladin spell list, 5th level, always prepared
War Priest Charges:
- Level 1: 1st War Priest Charge
- Level 3: 2nd War Priest Charge
- Level 5: 3rd War Priest Charge
- Level 7: 4th War Priest Charge
- Level 9: 5th War Priest Charge
- Level 11: 6th War Priest Charge
- Level 13: 7th War Priest Charge
- Level 15: 8th War Priest Charge
- Level 17: 9th War Priest Charge
- Level 19: 10th War Priest Charge
Divine Strike: Weapon:
- Fixes base game bug allowing Divine Strike to be used multiple times per turn
- Fixes base game incorrect icons
- Extra damage is magical
- Extra damage increases at level 14