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bububull

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Bububull

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About this mod

adds a bunch of basegame necklaces equipable in the headwear and cloak slots. for ALL races and body types.

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you are not allowed to repost any of the files to any modding
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adds a box filled with necklaces
for all races, gender and body types.

Got tired of seeing all those cool necklaces models and never beeing able to actually SEE them on my characters so, here we are.
the necklaces act as circlets and are equipable in the head slot, they are not dyable and have no stats. Best to be used along clothing with very open necklines, they will either clip or be hidden under most armors.

UPDATE 14/03/2024 -  added duplicates for cloak slots to the box, their rarity is set to 'rare' to differenciate them from the head slots ones. you will probably need to buy the box again, after long-resting to reset the merchants.

You will find them in the tutorial chest on the nautiloid, and they are sold by Arron in the Emerald Grove, The harper Quartermaster in last light inn
and by Figaro 'Facemaker' Pennygood in Baldur's gate Lower City.

i had to manually refit the meshes to all body shapes, so it doesn't look perfect on everyone

WARNING: i'm still learning making armor/clothing mods, i had to learn by trial
and error and I am still finding out new things, while i didn't get any
issues using and testing this mod, i'm not 100% certain it is fully bug
free so install at your own risk







  • unzip and drop the 'Box Of Necklaces.pak' file in your  Baldur's gate 3 'mods' folder (Users\AppData\Local\Larian Studios\Baldur's Gate 3\Mods 
  • Install with the BG3 mod manager
  • DO NOT uninstall mid-playthrough , since patch 5  saves with missing mods will become unplayable anyway, but even without this removing mods once saved is a bad idea






  • Works on all (vanilla) Races, body type and genders but some races/bodytype have more clipping issues than others.


  • Clipping  again some races/body types more than others
  • Meshes have no l0ds! didn't get any "item becoming invisible at some distance" issues so far, but i also don't know how it behaves in a game that doesn't have the graphics set to the maximum
  • some awkward modelisation