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Fixed Warmaster Divine Smite showing on hotbar AND All in One selection
Fixed upcast descriptions for level s 4+
Changed Chaos SFX and VFX
Changed Force Impact VFX
Version 1.45
Reduced Warmaster overall damage by 1d8
Created an All In One version without Warmaster or Chaos
Version 1.40
New variant: Warmaster Divine Smite - This uses your equipped weapon damage type (Slashing, Bludgeoning, Piercing) - (Beta)
Version 1.30
Divine Smite - All In One fixed compatibility with Modded Subclasses
Version 1.25
Added Radiant damage type to Divine Smite: All In One
Version 1.20
Divine Smite - All In One now showing individual spells correctly with upcast
Fixed upcast tooltip description for Divine Smite - Chaos
Version 1.10
Fixed "Not Found" for all variant names
Version 1.0
New Divine Smite Variant - Chaos
Added Icons to every variant
Renamed all Divine Smite variants
Version 0.8
Beta Release
Channel your divine smite beyond radiant damage! "Beyond Divine Smite" allows you to choose your Divine Smite damage type! This allows you to tailor your character to fit the role of your chosen Oath and roleplay desires. This mod currently offers Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Thunder, Chaos, and Warmaster damage types for your Divine Smite. Smite with thematic flair and experience your Oath in a whole new way!
Added Features:
Custom Smite Icons to visually represent your chosen damage type.
Rename all Divine Smite variants to further immerse you in your Oath's power.
Selected damage type also changes your Divine Smite Reactions and Improved Divine Smites damage to match (NEW as of 2.0.0)
New Chaos damage type variant -- Chaos Divine Smite
New Warmaster Divine Smite (Weapon Damage) Variant - Similar to Divine Strike: Weapon for Cleric
New 🏹 Ranged Divine Smite
Custom VFX for each smite (NEW as of 2.1.0)
Improved Divine Smite now includes ranged attacks (NEW as of 2.1.0)
There are videos showcasing the animation and sound effects for each divine smite including the ranged versions (These are outdated as of Patch 7 - Iv created custom VFX and will need to update each video)
Compatibility - This mod is not compatible with mods that change Paladins level 2 and 11 progression (This includes mods that add Feats to levels, unless you use one that implements this via script extender such as - Feats Every X Levels by NellsRelo)
Officially supported on mod.io in the official mod manager
All past update notes will be located in a Sticky Post
Update 2.1.0
Now features custom prepare VFX for all smite variants (Excludes Necrotic and Warmaster since they already have in game VFX)
Changes to Ranged Divine Smite: Now costs a spell slot even if the attack misses. (This change encourages paladins to focus on melee combat)
Changes to Improved Divine Smite - Now includes ranged attacks (This is to help compliment Ranged Divine Smite while still allowing paladins to still focus on melee combat)
Re-worked Improved Divine Smite: Chaos - Now each damage type has a 15% chance to activate dealing 1d4 damage
Fixed Divine Smite Cold upcast
Fixed Concussive(Force) Divine Smite typo
How to Install Recommended that you install with BG3 Mod Manager. A guide to BG3MM installation of mods can be found here.