About this mod
a little pack of items i made for my Tav.
adds an armor, a pair of shoes, 2 dyes made for them, a camp dress, a necklace and a little bag .
- Requirements
- Permissions and credits
-
Translations
- Russian
- Donations
you are not allowed to repost any of the files to any modding
site, google drive, discord server, or anywhere else on the
internet
adds an armor, a pair of shoes, 2 dyes made for them, a camp dress, a necklace and a little bag .
Here's a little pack of items i made specifically for my Tav. i'm sharing it despite it's specific...ness (?) in case some of
the items fit or resonate with some other people's gnome Tavs.
The armor was highly , and i mean HIGHLY inspired by Ankama's Amalia latest design 🤡 it comes with 2 dyes which will change the leaf color to either green or orange ( and those dye will most likely look terrible when used on other clothes, so best to use them only on the armor and shoes lmao ), the necklace goes in the head slot and the sachel/bag in the cloak slot. Camp dress has the necklace built in.
they work only for body type 1 gnomes, and are invisible on the rest. all items are dye-able ( ALTHOUGH i wouldn't recomend dyeing the armor with any other dyes than the ones made specially for it, it usually looks very bad lmao) the camp dress has physics ( with a lot of clipping involved but i do like the messy vibe it gives).
You can find them in the tutorial chest on the nautiloid, and sold by Arron in the grove
WARNING: i'm still learning making armor/clothing mods, i had to learn by trial
and error and I am still finding out new things, while i didn't get any
issues using and testing this mod, i'm not 100% certain it is fully bug
free so install at your own risk
- use the BG3 Mod manager ! ( download latest release here )
- unzip and drop the 'Trilli_Bumbleroot_wardrobe.pak' file in your Baldur's gate 3 'mods' folder (Users\AppData\Local\LarianStudios\Baldur's Gate 3\Mods
- Install with the BG3 mod manager
- DO NOT uninstall mid-playthrough ,
since patch 5 saves with missing mods will become unplayable anyway, but even without this removing mods once saved is a bad idea
- Works ONLY for Gnome body 1.
- Clipping especially the camp dress
- 'Loot meshes' ( what the items looks like when you put them on the ground) are either not corresponding or straight up invisible, better to keep those items in inventory or in storage.
- awkward 3d modeling
- Baldur's Gate 3 Mod Fixer, ONLY if still on patch 6
- Achievement Enabler, why would you get locked out of Achievement just for some dumb haircut?
- you may need ImprovedUI ReleaseReady with the optional file for 'assets' for custom icon to show (not sure?)