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Fixed possible issue with abilities not properly recharging per turn
Fixed ability/feat descriptions
Version 1.0.0
Initial release
Overhauls Charger to match the DND 5R rules, in the 2024 Player's Handbook:
Charger: - Ability Score: Increase: Increase your Strength or Dexterity score by 1, to a maximum of 20. - Improved Dash: When you take the Dash action, your Speed increases by 3 meters (10 feet) for that action. - Charge Attack: If you move at least 3 meters (10 feet) in a straight line toward a target immediately before hitting it with a melee attack roll as part of the Attack action, choose one of the following effects: gain a 1d8 bonus to the attack's damage roll, or push the target up to 3 meters (10 feet) away if it is no more than one size larger than you. You can use this benefit only once on each of your turns.
Charger: Weapon Attack: - Damage bonus changed from +5 to +1d8 - Ability cost reduced to 1 action (can benefit from Extra Attack) - Range limit removed - 1:1 movement cost added - No longer requires proficiency with equipped weapon - Shares once-per-turn cooldown with Charger: Shove
Charger: Shove: - Now an attack, dealing full weapon damage and pushing the target if the attack lands - Cannot be used on enemies that are Huge or larger - Restored missing ability icon - Ability cost reduced to 1 action (can benefit from Extra Attack) - Range limit removed - 1:1 movement cost added - No longer requires proficiency with equipped weapon - Shares once-per-turn cooldown with Charger: Weapon Attack