This mod enables the unused glowmap Larian Studios created for Karlach's horns. Making the script on her horns glow, and pulse at the same rate as her heart.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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File credits
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Donations
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This mod, and a collection of Aether's other mods are currently being maintained by Magnetuning (hi) and Aimryax! You can find a list of mods we're maintaining, and their Patch 8 update status here.
This mod is working with Patch 8!
DESCRIPTION
This mod enables the unused glowmap Larian Studios created for Karlach's horns. Making the script on her horns glow, and pulse at the same rate as her heart.
Future updates may adjust the intensity at which her horns glow.
The horns currently do not turn blue during the romance sequences, like the rest of the emissives on her body, however, Aimryax and I are working on finding a solution to that.
INSTALLATION
Import this mod's .zip file into the Baldur’s Gate 3 Mod Manager, and drag the mod from the right panel of the mod manager, to the left panel.
Save and export your load order.
COMPATIBILITY
This mod edits the VFX_Model_Subsurface_CHAR_Horns_Emissive_Karlach_01 MaterialBank, which by default is unused, and likely not edited by any other mod.