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Changelogs
Version 3.0
Level 3 and 4 now give the option to Cast the Spell for free for 4 / 10 Turns
Can now handle Tripwire, Mines, Fireworks, Chest, Turrets and Gargoyles in a better way.
Version 2.1
increased the Range from level 3 spell from 2 to 4 m
This Spell is added as Upcast version to the Knock Spell. When you click on the Knock Spell, you now have the Option to also cast the "MegaCoolBlood's Disarm Spell" This Spell has the following Effect: Level 2 -> Disarm the Targeted Trap Level 3 -> Disarm the Targeted Trap and let you use the Spell for free for 4 Turns Level 4 -> Disarm the Targeted Trap and let you use the Spell for free for 10 Turns Level 5 -> Apply an Disarming Aura to the Caster, Permanently. The Aura Disarms detected Traps within 2m automatically. Level 6 -> Apply an Disarming Aura to an Ally, Permanently. The Aura Disarms detected Traps within 2m automatically.