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MegaCoolBlood

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MegaCoolBlood

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About this mod

Adds a Spell that let you disarm Traps (Upcast Versions Available) to the Knock Spell

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This Spell is added as Upcast version to the Knock Spell.
When you click on the Knock Spell, you now have the Option to also cast the "MegaCoolBlood's Disarm Spell"
This Spell has the following Effect:
Level 2 -> Disarm the Targeted Trap
Level 3 -> Disarm the Targeted Trap and let you use the Spell for free for 4 Turns
Level 4 -> Disarm the Targeted Trap and let you use the Spell for free for 10 Turns
Level 5 -> Apply an Disarming Aura to the Caster, Permanently. The Aura Disarms detected Traps within 2m automatically.
Level 6 -> Apply an Disarming Aura to an Ally, Permanently. The Aura Disarms detected Traps within 2m automatically.