About this mod
Creates Passives that give Action Resources (Rage Charges, Ki Points, Wild Shape Charges, etc.) when applied. This mod does nothing on its own and is intended to be used for advanced configuration of Combat Extender (though CX is not required).
- Requirements
- Permissions and credits
- Changelogs
The following Action Resources can be given as Passives through this mod:
Actions: ARP_ActionPoint through ARP_ActionPoint_10 will give from one to ten extra actions
Bonus Actions: ARP_BonusActionPoint through ARP_BonusActionPoint_10 will give from one to ten extra bonus actions
Reactions: ARP_Reaction_2 through ARP_Reaction_10 will override enemies reactions giving them from two to ten
Spell Slots: ARP_SpellSlot_1_1 through ARP_SpellSlot_1_10 gives from one to ten Lvl 1 Spell Slots
This pattern ( ARP_SpellSlot_[Spell Slot Level]_[# of Spell Slots] ) continues for Levels 1-6 Spell Slots, ending with ARP_SpellSlot_6_10.
For compatibility with mods that add level 7, 8, and 9 spells, sequences for ARP_SpellSlot_7_[# of Spell Slots] through ARP_SpellSlot_9_[# of Spell Slots] are also available using 1-10 as number of Spell Slots.
Rage Charges: ARP_Rage_1 through APR_Rage_10 will give from one to ten Rage Charges
Bardic Inspiration: ARP_BardicInspiration_1 through ARP_BardicInspiration_10 will give from one to ten Bardic Inspiration
Channel Divinity Charges: ARP_ChannelDivinity_1 through ARP_ChannelDivinity_10 will give from one to ten Channel Divinity Charges
Wild Shape Charges: ARP_WildShape_1 through ARP_WildShape_10 will give from one to ten Wild Shape Charges
Superiority Dice: ARP_SuperiorityDie_1 through ARP_SuperiorityDie_10 will give from one to ten Superiority Dice
Ki Points: ARP_KiPoint_1 through ARP_KiPoint_10 will give from one to ten Ki Points (Flurry of Blows seems to not work correctly for some enemies, may be character model dependent, but that is beyond the scope of this mod)
Channel Oath Charges: ARP_ChannelOath_1 through ARP_ChannelOath_10 will give from one to ten Channel Oath Charges
Sneak Attack: Based on the games code, Sneak Attacks need a hidden action resource to be used. ARP_SneakAttack_Charge_1 through ARP_SneakAttack_Charge_10 gives from one to ten of these charges
Note: Lay On Hands Charges are not included currently as the spells heal for (Paladin Levels) X (some number). Typically enemies do not have Paladin Levels so the heal spells do not function even with the charges available. I may update this with a custom NPC version of the healing spells at some point.
Sorcery points are included as ARP_SorceryPoint_1 through ARP_SorceryPoint_10, though the AI will not use MetaMagic unfortunately. These can be used as action resources for limited custom spells given to enemies without having to create a new action resource.