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ZNZ

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troubell

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Rework and buffs for EK. Small buffs for Champion and Battle Master

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Rework + buff the Eldritch Knight subclass

Enhance the Champion and Battle Master subclass

Support progression up to level 20, but you need other mods that allow you to level up beyond level 12, such as
Expansion

Unlock Level Curve
(load this mod after them)

Strongly Recommend 5R War Magic

(the original "fighter cantrip" idea was removed because the 5R war magic is just better)

Can install mid play through, respec your character to make sure this mod works


Eldritch Knight

Since EK is 1/3 caster, and you don't have a lot of access to high level spells or many spell slots,
I want to make it focus on doing a lot of cantrips and low level spells

Level 3

Weapon Bond - same as vanilla

Cantrips - you can choose one additional cantrip at level 3

Spell List - You can now choose directly from the full wizard spell list


Level 5

War Magic - moved from level 7 to level 5

there are already many other mods that make good changes to this passive, therefore I will not change it
I recommend this mod that implements the 5R version of war magic, it should be compatible


Level 7

Eldritch Strike - same as vanilla, moved from level 10 to level 7


Level 9

Moved the +1 cantrip selection from level 10 to level 9

Level 10

Cantrip Expert - add your INT modifier to your cantrips

Level 12

Arcane Absorption - when you kill a creature, regain one level 1 spell slot

Level 15

Arcane Charge - when you use action surge, you can teleport to an unoccupied space for free

The main file does not provide this feature, if you are using Expansion then it already has this feature

if you are using Unlocklevelcurve then you will need to download the patch in optional file
I separated it into a different file because I don't want it to conflict with Expansion

Level 16

Magical Defense - you can now cast Shield without spending any spell slot, and Shield is always prepared

Level 18

War Magic Improved - After you cast a spell, you can attack with your bonus action

this is provided by both Expansion and Unlocklevelcurve, so this mod will not provide it

again, highly recommend this mod that implements the 5R version of war magic

Level 19

+1 Cantrip selection, your total cantrips known are increased from 3 to 5


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Champion

Added 5R changes and some other buffs

Level 3

Improved critical - you can crit on 19, same as vanilla

Remarkable Athlete - moved from lvl 7 to 3 (5R)

Level 4

Critical Damage - when you crit, deal additional damage equal to half your fighter levels

Level 6

Critical Movement - when you crit or kill an enemy, you regain 3 meter movement speed, does not increase your maximum movement speed

Level 7

Select one more fighting style, moved from lvl 10 to 7  (5R)

Level 10

Heroic Warrior - One reroll each turn (5R)

Level 12

Gain all physical resistance

Level 14

You gain advantage on all STR saves and checks

Level 15

Superior Critical - you can crit on 18-20

use Unlock Level Curve or Expansion for this feature

Level 16

Heavy Critical - when you crit, you also apply off balance on the target

Level 18

Critical Heal - when you crit, regain heal equal to half of the damage done

(unlock level curve and expansion have the vanilla "survivor" passive from 5e, my mod will override it, but this one is probably stronger anyway)

Level 19

Select one more fighting style



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Battle Master

Minor change to the progression, added few skills

Level 3 Feature

You gain 3 superiority dies on level 3, then additional 2 on level 6, level 12, level 16 and level 19

You learn 3 maneuvers on level 3, then additional 2 on level 6, level 10, level 15, and level 19


Level 4 Feature

Hunter's Mark - You can cast Hunter's mark with one superiority die

Level 7 Feature

Second Wind Recovery - when you use second wind, you also recover 1d4 superiority dies

Level 14 Feature

Heavy Hitter - your attacks apply reeling

Level 15 Feature

Dice Collection - when you kill an enemy, you regain one superiority die

Level 18 Feature

Bonus Attack - you can spend superiority dies to attack with bonus action



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Fighter Base Class (Optional file)

Level 17

Action Surge 2 - add the action surge 2 feature from 5e, you get one more use of action surge, cannot use in the same turn


Compatibility

Should be compatible with any mod that doesn't modify the fight subclasses

Does not change base fighter class (except level 17), should be compatible with any base fighter class mod

Load after unlock level curve or expansion

Probably not compatible with other mods that modify the fighter subclass


Credits

Eldritch Knight Enhanced - I used his template

Unlock Level Curve - used for reference on how to achieve passive effects I want,

and a lot of other mods I used as textbook to learn how to mod

Check out my other mods

Class/Subclass:
Wildheart upgraded
Berserker upgraded

funni:
cooool divine smite