About this mod
Rework and buffs for EK. Small buffs for Champion and Battle Master
- Requirements
- Permissions and credits
- Changelogs
Enhance the Champion and Battle Master subclass
Support progression up to level 20, but you need other mods that allow you to level up beyond level 12, such as
Expansion
Unlock Level Curve
(load this mod after them)
Strongly Recommend 5R War Magic
(the original "fighter cantrip" idea was removed because the 5R war magic is just better)
Can install mid play through, respec your character to make sure this mod works
Eldritch Knight
Since EK is 1/3 caster, and you don't have a lot of access to high level spells or many spell slots,
I want to make it focus on doing a lot of cantrips and low level spells
Level 3
Weapon Bond - same as vanilla
Cantrips - you can choose one additional cantrip at level 3
Spell List - You can now choose directly from the full wizard spell list
Level 5
War Magic - moved from level 7 to level 5
there are already many other mods that make good changes to this passive, therefore I will not change it
I recommend this mod that implements the 5R version of war magic, it should be compatible
Level 7
Eldritch Strike - same as vanilla, moved from level 10 to level 7
Level 9
Moved the +1 cantrip selection from level 10 to level 9
Level 10
Cantrip Expert - add your INT modifier to your cantrips
Level 12
Arcane Absorption - when you kill a creature, regain one level 1 spell slot
Level 15
Arcane Charge - when you use action surge, you can teleport to an unoccupied space for free
The main file does not provide this feature, if you are using Expansion then it already has this feature
if you are using Unlocklevelcurve then you will need to download the patch in optional file
I separated it into a different file because I don't want it to conflict with Expansion
Level 16
Magical Defense - you can now cast Shield without spending any spell slot, and Shield is always prepared
Level 18
War Magic Improved - After you cast a spell, you can attack with your bonus action
this is provided by both Expansion and Unlocklevelcurve, so this mod will not provide it
again, highly recommend this mod that implements the 5R version of war magic
Level 19
+1 Cantrip selection, your total cantrips known are increased from 3 to 5
Champion
Added 5R changes and some other buffs
Level 3
Improved critical - you can crit on 19, same as vanilla
Remarkable Athlete - moved from lvl 7 to 3 (5R)
Level 4
Critical Damage - when you crit, deal additional damage equal to half your fighter levels
Level 6
Critical Movement - when you crit or kill an enemy, you regain 3 meter movement speed, does not increase your maximum movement speed
Level 7
Select one more fighting style, moved from lvl 10 to 7 (5R)
Level 10
Heroic Warrior - One reroll each turn (5R)
Level 12
Gain all physical resistance
Level 14
You gain advantage on all STR saves and checks
Level 15
Superior Critical - you can crit on 18-20
use Unlock Level Curve or Expansion for this feature
Level 16
Heavy Critical - when you crit, you also apply off balance on the target
Level 18
Critical Heal - when you crit, regain heal equal to half of the damage done
(unlock level curve and expansion have the vanilla "survivor" passive from 5e, my mod will override it, but this one is probably stronger anyway)
Level 19
Select one more fighting style
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Battle Master
Minor change to the progression, added few skills
Level 3 Feature
You gain 3 superiority dies on level 3, then additional 2 on level 6, level 12, level 16 and level 19
You learn 3 maneuvers on level 3, then additional 2 on level 6, level 10, level 15, and level 19
Level 4 Feature
Hunter's Mark - You can cast Hunter's mark with one superiority die
Level 7 Feature
Second Wind Recovery - when you use second wind, you also recover 1d4 superiority dies
Level 14 Feature
Heavy Hitter - your attacks apply reeling
Level 15 Feature
Dice Collection - when you kill an enemy, you regain one superiority die
Level 18 Feature
Bonus Attack - you can spend superiority dies to attack with bonus action
Fighter Base Class (Optional file)
Level 17
Action Surge 2 - add the action surge 2 feature from 5e, you get one more use of action surge, cannot use in the same turn
Compatibility
Should be compatible with any mod that doesn't modify the fight subclasses
Does not change base fighter class (except level 17), should be compatible with any base fighter class mod
Load after unlock level curve or expansion
Probably not compatible with other mods that modify the fighter subclass
Credits
Eldritch Knight Enhanced - I used his template
Unlock Level Curve - used for reference on how to achieve passive effects I want,
and a lot of other mods I used as textbook to learn how to mod
Check out my other mods
Class/Subclass:
Wildheart upgraded
Berserker upgraded
funni:
cooool divine smite