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BOZNAZ

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Boznaz

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About this mod

This mod lets you change any of your party members into an avatar or a non-avatar. The avatar is basically like the character you pick at character creation who's the party leader and can talk to companions and ask them to join or leave the party etc. No, this has nothing to do with the James Cameron movies or the Last Airbender.

Permissions and credits
This mod adds 2 spells to every playable character, ApplyAvatar and RemoveAvatar. ApplyAvatar lets you change any of your party members into an avatar and RemoveAvatar can change any avatar into a non-avatar. In the code the spells simply add and remove the "Avatar" tag from a character.

There are 2 separate versions of the mod:

In the main version of the mod you can only use the spells on companions you recruit during your campaign (origin companions and hirelings) and not the character you start as (tav, durge or origin starts).

In the new optional version you can also toggle avatar on your starting character, but doing so seems to bug out several party interactions with the character and as far as I can tell there's not really much of a benefit to doing it so it's pretty much just something experimental that I wouldn't recommend for most people using this mod. I really only made it, because some people wanted to dismiss their tavs and there was some confusion over whether or not you could do it while they are an avatar(turns out you can). I might do a polished version of that feature at some point, but it kinda seemed like a pain in the ass to figure out when I was digging around in the toolkit earlier so no promises.




Main reason I made this mod is, because of my permadeath mod where I figured that your starting character dying might be detrimental to your campaign as you'd be left without any avatars so I thought this sort of thing could be useful for that and maybe people will find some other uses for this as well.

Please note though that I've only done a fairly small amount of testing with this mod and don't actually know the full effects it might have on your campaign so use it at your own risk. Having multiple avatar characters shouldn't be much of a problem in principle, because you can already do that by playing co-op but changing a character into an avatar mid-playthrough is something else. I don't really suspect it will necessarily break the game or anything, but it may cause some weirdness in the story.

Using the optional version to make your starting character into a non-avatar seems particularly buggy from my brief testing, would recommend most people to just stick to toggling avatar on companions you've recruited.



List of known issues and quirks when using this mod:

(note: saving and reloading the game might resolve certain issues with party interactions after changing who are avatars, you can also just re-toggle avatar to be what it was before on the same character if you encounter bugs):

Both versions:
  • when you apply or remove the avatar tag from a character, the crown symbol that avatars have does not appear or disappear instantly. Removing a character from a party then adding them back or saving and reloading the game should however update the portrait.
  • when turning a companion into an avatar their tent will instantly disappear from camp. It should re-appear when turning them back into a non-avatar.
  • having multiple avatars active means that you might have to go through the guardian dream dialogue separately for each avatar
  • origin characters who have been turned into avatars can't be dismissed from the party. You have to turn them back into non-avatars to dismiss them.

Toggle any party member version:
  • turning your starting character into a non-avatar means you won't be able to dismiss them from your party. Turning them back into an avatar should allow it again.
  • trying to talk to other companions as your starting character while they're a non-avatar may cause the game to crash. I'm pretty sure in my testing this issue would sometimes not happen, but I'm not quite sure how it works.



Install by putting the pak file in the mods folder or by using BG3 mod manager.

In case you're not satisfied with my mod, there are also at least 2 other mods on Nexus that do similar things to this and may have the functionality you're looking for:

https://www.nexusmods.com/baldursgate3/mods/9486

https://www.nexusmods.com/baldursgate3/mods/14177