First mod to add encounters to Act 3. Only mod to add Lair Actions to the game. Adds polished undead map encounters across all acts, including new loot and creatures. Some are bosses, some are friendly, all are prone to bone.
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Buffed Gilded Skeleton by massively increasing its STR and CON. Mild increase to HP. Weight increased by magnitudes. Immune to charm and petrification.
Added Concussive Smash and Midas Slam for attack variety and a bit of control.
Gilded Skeleton can now summon Gilded Mauls to disrupt party positioning and chase down ne'er-do-wells.
Version 1.04.13
Updated for Patch 8. Hidden toggleable passives no longer appear on your hotbar. Unfortunately, that means I had to remove IsHidden, so the Stand Here toggle for recruited skeletons will have to show up on their charsheet.
Version 1.04.12
Copied "Stand Here" toggle from Command Undead mod, allowing VUE followers that can't be ungrouped to be left to stand in place.
Added loc for the toggle.
Version 1.04.11
Small code update to account for changes made to the code for Valkrana's Skeleton Crew.
Version 1.04.10
Trimmed some throwables from Anna's inventory, moved others + loot to treasure table.
Added skull to both Anna and Mao's treasure tables. Gilded skull will come later.
Gave Anna immunity to the SURPRISED status.
Version 1.04.09
Increased base HP for Gilded Skeleton.
Version 1.04.08
Better VFX for Veilkin Claw.
Veilkin Claw die size changed to standard dagger d4. Now applies its boosts on off-hand, too.
Better portrait for Gilded Skeleton.
Gilded Skeleton no longer vulnerable to bludgeoning. Now resistant to slashing and piercing, immune to lightning.
Version 1.04.07
Edwin given a unique statblock.
Implemented protection for whatever mod or quest trigger is removing petrification from SCL skeleton a world away from the party.
Added debug command.
Version 1.04.06
Added custom freaky Feywild VFX to Anna the Potion Seller when her legendary action is active.
Version 1.04.05
Made some adjustments to the code for adding skeletons from mounds to the party. Both a delay and a fallback check that the skeleton creation function is returning a value to add to the tracking table.
Replaced old timer event listener with Ext.WaitFor() (for the delayed leveling function).
Version 1.04.04
Made sure all mobs have shadow curse immunity.
Added SG_Exhaustion immunity to VUE character blocks.
Version 1.04.03
Fixed Mao's Forced Shadowwalk and Simulacrum functions. They were referencing an old Data structure. Ugh.
Mao has 360-degree FOV and is immune to Surprise.
Moved skeleton in need of aid in Act 1 from Waukeen's Rest (check spoilers if interested).
Version 1.04.02
Moved Anna's legendary action to this from VSC, along with loc.
Unstable Concoctions will only trigger on attacks by enemies, and only on attacks. Removed "OnCreate" because it would sometimes reapply early with this functor due to xforms from wild magic.
Small loc typo in Anna's dialogue.
Version 1.04.01
Added the "Marked for Reanimation" status to Chapel bandits to indicate their eventual doom. & loc to match.
Gilded and Countess got difficulty statuses for ez mode + hard mode.
Version 1.04.00
----- Moonrise Skeletons -----
Now part of a light "quest" to escort 2 specific recruitable skeletons from Acts 1 and 2 to Moonrise to meet them. Completing their quest will net a permanent buff to all PCs.
Will now take part in the assault on Moonrise. Whose side will depend on the above.
Now a static group representing current Witty Otters players' characters.
----- Recruitable Skeletons -----
Those relevant to the above have been given an indication: slightly different dialogue and a portrait reminder.
----- Bosses -----
All but Yara now have boss nameplates. Yara is a library skeleton, and will have to be changed there.
----- !vue_reset -----
Finished what was started last update to ensure it's working.
----- Code -----
Since individual creature tracking has been implemented as a necessity for the Moonrise quest, that quest will only work with this version or higher.
----- Act 1 Encounters -----
Moved skeleton from upper rubble beneath blacksmith's place in Act 1. Some AI were afraid to leave.
Version 1.03.11
For people using this without AD++, follower skeletons can now heal from being helped while downed. This won't account for other healing blocks, but at least they can get back up.
Earlier non-boss skeletons only have Turn Resistance instead of Immunity. Immunity was meant to prevent players from building themselves into a corner, but that's more suited to Skeletal Challenge.
The tTracking table now lists all skeletons spawned for all encounters. It's much more verbose, but useful for debugging or interacting with specific dudes. I would've integrated this into !vue_reset, but forgot to do so. Reset button will use it next patch.
Version 1.03.10
Necessary change to scaling buff application for recruited skeletons, because something in the backend is replicating any entity.Passives.Passivedata added to these creatures whenever an area transition happens. Switched to StatsFunctors with boosts on a status. Unfortunately, this won't prevent the duplication, but will fix the symptom of duplicating buffs.
Consolidated the Valkrana_SkeletonCrew passive into the above to minimize PassiveLists clutter due to duplication.
Gave this new passive a different name "Deep Necromancy".
Added the !vue_reset command, that will purge the spawn table, which will signal respawns upon reloading an area. Won't get rid of any existing spawns.
Version 1.03.09
Added further redundancy for removing dead followers.
Version 1.03.08
Typo in Tag() call for friendly skeletons.
Version 1.03.07
Added back-up on-death tMounders check, and a fallback check on short rest (for skeletal ally removal).
tMounders[x] no longer made nil on death. Largely unnecessary due to the low number of allies, and can now be used for tracking, both in the existing flavor message and for future plans.
Version 1.03.06
Nil check for tSpawns[level].
Version 1.03.05
Small change to DB and spawn data handling to avoid any nil tables.
Version 1.03.04
Fixed a hiccup in Yara's new spawn data.
Version 1.03.03
Added IsDead() check to prevent unintended method of a couple neutral skeletons joining your party after death.
Version 1.03.02
Fixed Mao spawn. (Archetype = true in spawn data.)
Version 1.03.01
New recruitable skeletons needed their GUID truncated before being added to tMounders tracking. Should now be removed on death.
New recruitable skeletons should now get spell unlocks and down state as they should have, same as the earlier ones.
VUE_Buffbot() is no longer a local function.
Version 1.03.00
Added two specially-recruitable neutral dudes to find in acts 1 and 2.
Added an initially neutral group to act 2, but it's tied to your relations with a pre-existing faction.
Spruced up code in several ways, most notably in sending a chunk of data to a module.
Version indicated in console message on load.
Version 1.02.02
Added a helper to Forced Shadowwalk so that Mao prefers not to target the transported creature for a turn.
Slight AI adjustment to Mao's archetype.
Version 1.02.01
Fixed issue where Countess Mao wouldn't use Lair Action if preceded by a reaction such as AoO.
Sims now use updated MaxHp from their creator entity (halved).
Changed Mao archetype so she stops breaking her shins, and doesn't mind ending her turn in melee.
Changed a trigger to remove Mao's spellcasting block.
Forced Shadowwalk no longer grabs linked characters.
Removed XP from Sims
Version 1.02.00
Added Countess Mao Miraquinal as a (very) high level boss replete with lair actions to act 3.
Added Veilkin Claw as a new legendary dagger, dropped by Countess Mao Miraquinal.
Added Countess Mao Miraquinal to Trials of Tav as a legendary spawn.
When this mod is active, Mao the Vampiric Illusionist from Valkrana's Skeleton Crew becomes Edwin the Conjurer.
Added in-combat dialogue lines to all bosses.
Version 1.01.10
Subscribed some mod-dependent stuff to SessionLoaded to give this mod more freedom to be moved around in load order.
Version 1.01.09
Anna is angy. [Removed neutral disposition left over from vendor testing.]
Version 1.01.08
Both Anna the Potion Seller and the Gilded Skeleton have received custom tricked-out digs. Anna's portrait was updated to match. Gilded's is fine as is.
Version 1.01.06
Set up Trials of Tav support (requires v1.6.1 or higher).
(Mostly) fixed too much cold damage.
Version 1.01.05
Switched scaling boosts to passives to ensure they stick after reload.
Version 1.01.04
Bosses immune to turn undead, control undead.
Set friendly dialogue passive to IsHidden.
Version 1.01.03
Friendly skeletons are now downed upon reaching 0 HP instead of dying instantly.
Added friendly skeleton first meet dialogue
Reanimated groups now appear after one long rest.
Version 1.01.02
Removed Yara portrait from files to prevent conflicts with portrait provided in Skeleton Crew.
Version 1.01.01
Gilded Skeleton name fix.
Version 1.01.0
Added boss encounter to Act 1: Anna the Potion Seller, Thousand-Armed Outlander.
Added friendly skelly to Act 1.
Added Philosopher's Mitts.
Added Elixir of Many Surges.
Version 1.00.03
Fixed 2 entries in mound table that were pointing to the wrong object. Accidentally left the test print in, but it's rare af and will be removed next update.
Version 1.00.02
Polished Gilded Stamp Seal passive presentation and description.
Version 1.00.01
Added two more friendly skeletons to Act 3 (in Lower City).
Distinguished mound listener variables.
Removed GeneratePortrait from Gilded Skeleton to avoid any conflicts with its custom portrait.
Valkrana's Undead Encounters When Valkrana, the multiverse's most awkward necromancer, dropped by your corner of Realmspace, she left some skeletons behind... as a treat. Adds undead encounters scattered across all acts.
The goal of this mod is to supplement existing encounters—vanilla or modded—while avoiding inundating the player with undeath or flooding the map with encounters. Includes allied, neutral, and hostile mobs with custom appearances and stats, and fully-developed bosses—replete with both Legendary Actions and Lair Actions—that drop new weapons and other magical items. Full encounter list further down.
Act 1
Boss — Anna the Potion Seller Thousand-Armed Outlander Special Ability: Quick Bomber Legendary Action: Unstable Concoctions Drops the Philosopher's Mitts and her potion stock.
Act 1 also includes One friendly encounter One neutral encounter Two new combat encounters
Act 2
Boss — Yara the Planar Bladesinger Valkrana's Final Apprentice Special Ability: Bladesong, Planar Warrior Legendary Action: Distinction in Applied Necromantics Drops the Glaive of the Planar Bladesinger.
Act 2 also includes One friendly encounter One neutral encounter One faction-dependent encounter
Act 3
Boss — Gilded Skeleton Guardian of the Vault Special Ability: Golden Hour Legendary Action: Death Toll Drops the Gilded Stamp Seal, Limited Edition Bone, and valuables.
Boss — Countess Mao Miraquinal Shadow Lieutenant of the 0th Bunker Special Ability: Simulacrum Contingency Legendary Action: Ascendant Charm Lair Action: Dire Sanguinolence Lair Action: Inter in Shadows Lair Action: Forced Shadowwalk Drops the Veilkin Claw and scrolls from the illusion and enchantment schools.
Act 3 also includes Two new combat encounters Three friendly encounters
Notes
Almost all mobs have custom appearances that you haven't seen anywhere else in the game.
Bosses are full-featured, and Mao even has Lair Actions—a 5e feature not yet seen in BG3.
Friendly and neutral encounters could end up joining your party if you play your cards right.
Non-boss mobs don't award XP. If you want them to yield XP, download the optional XP Enabled mod when you grab Valkrana's Skeleton Crew.
Should be safe to add to existing saves.
A couple combat encounters only appear in the place of certain defeated humanoid encounters.
Bosses will talk to you a few times during fights.
Requirements Requires Script Extender, and Valkrana's Skeleton Crew as a library. If you don't want VSCrew functionality, use the Feat version of that mod. The Gilded Skeleton boss's Limited Edition Bone item includes a spell from Valkrana's Spellbook. The other features of that item will work fine without VS, but that spell won't be functional.
Full Encounter List
Spoiler:
Show
Act One
Wilderness, Chapel Ruins — One long rest after defeating the adventuring party here. You'll find them reanimated as a skeletal adventuring party.
Wilderness, Blighted Village blacksmith [belowground] — Skeletal adventuring party here.
Wilderness, Whispering Depths — Neutral skeleton in need of aid. Escort to Moonrise for quest.
Shadow-Cursed Lands, Moonrise Tower — Faction-dependent skeletons just chilling. v1.04: Challenge yourself by escorting the "Stonemasons" and "Whispering Depths" skeletons here to complete their quest and earn your reward.
Act Three
Rivington, grave behind the Open Hand temple — Friendly skeleton.
Baldur's Gate, Sewers — One long rest after defeating the Bhaalist firing squad. You'll find them reanimated as skeletons with class archetypes.
Baldur's Gate, Counting House, Vaults — GILDED SKELETON boss fight here. Drops gold, valuables, Valkrana's Limited Edition Bone amulet, and the Gilded Stamp Seal maul.
Baldur's Gate, Graveyard, Grand Mausoleum — Oathbreaker fight here.
Baldur's Gate, Szarr Palace, Attic — COUNTESS MAO MIRAQUINAL boss fight here. Do not fight unprepared. Drops Veilkin Claw and scrolls.
Compatibility Encounters Overhaul — made while referencing maps to avoid conflicts. Should be compatible as far as I know. Trials of Tav v1.6.1 or higher — Undead Encounters bosses added to spawn pools.
General Load Order 5e Spells Valkrana's Spellbook The Gunslingers Undead Soul Command Undead DreadOverlord DreadOverlord Add-On for Animate Dead Plus Plus Path of Undeath Animate Dead++ Tombstone Undead Valkrana's Skeleton Crew Feat Valkrana's Skeleton Crew Valkrana's Undead Encounters Valkrana's Skeletal Challenge Valkrana's Limited Edition Bone Valkrana's Skeleton Emporium Control Undead Complete Trials of Tav Absolute Wrath
Console Commands Use these debug commands in Script Extender console sparingly and at your discretion as they can have unforeseen consequences. !vue_reset will cause all VUE spawns to be repopulated upon leaving and loading into a level. Won't always clear active spawns. !vue_clearfollowers will remove all living undead followers. !vue_cleardeadfollowers will remove all dead undead followers.
Loot MapKeys UUIDs for boss loot items. "e04d69a6-9085-45e5-a794-fabba0620fac" -- Philosopher's Mitts "60f9f10d-aeb9-4e2a-ba83-c76856405316" -- Elixir of Many Surges "8b221407-8790-41d6-bcaf-dae8f0e83940" -- Glaive of the Planar Bladesinger "f4e801da-3b56-4103-bde4-b0a27ba57b20" -- Gilded Stamp Seal "20e123b0-f419-4842-b572-629d0f208bb3" -- Limited Edition Bone "ab2c7192-db6d-4b67-8be5-c3302fdf4638" -- Veilkin Claw
And now an ad break for a mod that works well with this one.
Absolute Wrath 2.0: Undead Rising Collaboration! As both an infomonger and Ilyana's security detail, Valkrana rates intel the most valuable commodity. What better way to control it than to dominate the minds of those around you? Enter Absolute Wrath 2.0: Undead Rising. For the uninitiated, the Absolute Wrath mod reanimates your combat experience through intelligent application of its nearly 2000 affixes. Essentially, enemies receive semi-random enhancements based on characteristics like class, race, and other traits.
You may have already encountered the advanced skeleton archetypes released in Valkrana's Skeleton Crew 1.09. Well, these were preparations made for a thrilling new collaboration with Grimpreacher. In Undead Rising, Absolute Wrath adds a horde of new affixes that focus on livening up the creature types you'll see in Valkrana's Skeletal Challenge and Undead Encounters. Some of which have even been inspired in part by Valkrana's nature, tactics, or history! Bones alive! So whether you've accepted the Skeletal Challenge or simply wish to breathe new undeath into the Shadow-Cursed Lands, do yourself a favor and grab this latest update to AW.
Back to your regularly-scheduled program.
"Difficulty, Immersion, Quality" Collection One of several "Valkrana's" series mods in this bonafide killer collection by BaldursGoonsack. Pry open a casket and crack open a brewski.