BLACK_SWORDSMANS_CLOAK e5af96e0-d81c-46a4-847e-38d38b395e53 For future reference, you can drag and drop the .pak file that's in the mod archive into Baldur's Gate 3 Modder's Multitool by ShinyHobo (in the blue square). In the unpacked mod folder, navigate to Public > ModName > RootTemplates and open the file in there with a code editor. The UUIDs you want are in the first Mapkey line of each GameObjects node.
Hi I was wondering if you could Port this to Xbox since they added mods I don't know if that's possible or incredibly hard to do but I would love to use this in my games
Hii, unfortunately I do not have plans to convert my mods to the ingame mod manager at the moment. Plus I don't think such a mod would be accepted since it uses another IP.
Hey there! Theres still clipping around the neck area for the strong bodies even though its less and the small bodies have a lot of clipping when conversating.
and if possible, is there anyway to make armor where it has many abilities?
Hi, please use a transmog mod to have stats from another piece of equipment while keeping the appearance of this one. As for the clipping on necks, I need to get back to this mod and fix it, it has been in my plans but I haven't gotten around to it yet. Can't tell when I'll fix it, it's hard to find motivation if I'm honest.
No, sorry but I can't give you the permission to do that. Doubly so because this armor is a derivative of another IP and would most likely be rejected.
Such a fantastic mod. I'd love a "port" of Griffith's golden age armor too, or whichever. Great work! I hope you find success in future projects or updates.
Hii, I've learned a lot about texturing since I've made this mod so I will consider making a more grunge/detailed armor but no promises, as it does take a lot of time.
The Elden Ring Guts armor does look clean, though I do like the metallic variant for BG3. Theres just slight neck clippings that needs to be addressed and few other bits in my opinion. But thats about it.
93 comments
BERSERKER_ARMOR
0537eaf4-3409-4f6b-8018-dee226325dcf
BERSERKER_GAUNTLETS
cbb523ee-9353-4135-9a27-48ff5bc1798e
BERSERKER_GREAVES
8446414c-b8ba-4e86-a14e-22f9eb522009
BERSERKER_HELM
4d06deea-b018-4844-8c25-ff8c9ebabd03
BERSERKER_HELM_DORMANT
0cb35ac4-6549-4e89-afc5-6e704592985d
BERSERKER_HELM_TOP
2f9212ee-87b3-41f5-b6f5-b228342821ff
BERSERKER_HELM_BOT
aba90c8d-b688-4f4c-8793-d2c0258edb19
BLACK_SWORDSMANS_CLOAK
e5af96e0-d81c-46a4-847e-38d38b395e53
For future reference, you can drag and drop the .pak file that's in the mod archive into Baldur's Gate 3 Modder's Multitool by ShinyHobo (in the blue square). In the unpacked mod folder, navigate to Public > ModName > RootTemplates and open the file in there with a code editor. The UUIDs you want are in the first Mapkey line of each GameObjects node.
and if possible, is there anyway to make armor where it has many abilities?
May i ask you if it would be possible to change the textures of the armor pieces to get the same look/effect as in this version from Elden Ring ? :
https://www.nexusmods.com/eldenring/mods/729