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Bluesatin

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bluesatin

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About this mod

Adds some quality-of-life fixes to musical performances, adds dye support to instruments, and expands the number of instrument items available to use at various quality levels.

Requirements
Permissions and credits
Translations
  • Russian
Changelogs
Mod Description
Adds some quality-of-life fixes to musical performances, adds dye support to instruments, and expands the number of instrument items available to use at various quality levels. Including some instruments for untrained musicians, which allow non-musicians to successfully join performances lead by an expert musician, so you and your party-members can jam together long into the night.

The mod is designed to try and fit into the game naturally and not unbalance anything. The new instruments have been added to the original instrument drop-tables, and will occasionally show up in all the locations that instruments would normally show up when being generated (e.g. traders/containers/pickpocketing). Some of the instruments have also been added to a few vendors that will be more reliably accessible (some NPCs are tradeable, but their dialogue trees end before you have time to trade), the notable ones being 'Mattis'  the Tiefling pickpocket (Act I/II), 'Roah Moonglow' the Zhentarim Halfling (Act I/Act II), 'Popper' the Kobald in the Rivington Circus (Act III), and the 'Chromatic Scale' Music Shop in Baldur's Gate (Act III).

Script-Extender
The mod is marked as requiring script-extender, but most of the base functionality should work without it. The mod only uses it for patching/updating certain entities that already exist in a save-game (e.g. 'Lihala's Lute'). Certain entities are defined as Local-Templates, which can't be overridden by mods using the standard means after they've already been spawned, so Script-Extender is required to patch them if the entities already exist in a save.

Features
  • *NEW* Adds dye support for instruments
    (A standalone instrument dye-support version, without the gameplay changes, is available in the 'Optional Files' download section)
    (Note: It's been a huge pain to get things looking okay with most dyes, as the dye palettes are really inconsistent)
  • Automatically plays the correct song when joining a performance
  • Clicking the perform skill again now just stops the performance (preventing weird limbo states)
  • Fixes a vanilla bug that causes some Drum items to be missing the DLC 'Deluxe Edition' DoS2 songs
    (If the DLC 'Deluxe Edition' DOS2 songs disappear, try un-equipping/re-equipping your instruments)
  • Adds smaller flute/lyre models 
    (Inspired by Vaylentine's mods: Smaller Flute & Smaller Lyre)
  • Adds a variety of new instrument items and properties for each quality level (Uncommon, Rare, Very Rare)
  • Adds new features to the existing unique instruments from the base-game


Preview


Compatibility Notes
The mod makes a bunch of adjustments to the performance skills/statuses in order to do the quality-of-life adjustments and other things, so any other mods that also try to make adjustments to the same things may cause issues. I also had to overwrite the default instrument drop-tables to distribute the instrument qualities naturally, so if any other mods overwrite them as well, that might cause either mods additions to not show up naturally throughout the game. Where I've added new instrument entries to vendors though, I've tried to do it via merges, so my vendor additions shouldn't block other mods additions.

[BS] Mod Collection
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