About this mod
Is Psychic damage your favorite? Want to cast spells and swing a sword?
- Requirements
- Permissions and credits
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Translations
- Spanish
- Changelogs
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This was originally designed for solo play. The Tamed versions are balanced while the Original and Buffed versions are overpowered if you are playing with a full party. Experience a class with a highly versatile play style using mechanics from multiple vanilla classes.
Added the background Astral Zealot and Vlaakith as a selectable deity.
Known issues: Class/Subclass icons appearing too large at the level up screen.
Some features:
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- Custom equipment
- Custom spells and passives
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Starting Hit Points - 12
Hit Points per level - 7
Primary ability -

Spellcasting ability -

Proficiencies -







Saving throws -



Movement -

Tags -


Skill List - Animal Handling, Athletics, Arcana, Deception, History, Insight, Intimidation, Investigation, Medicine, Nature, Perception, Performance, Persuasion, Religion, Sleight Of Hand, Stealth, Survival
Fighting Styles -



Aspect of the beast -





Cantrip List:


























Spell List:
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Main class (Kith'rak) level progression:
Level 1 - Select 4 Skills to be proficient in and 2

Psionic Charges:2
Passives - Greater Astral Touch (1d4 Psychic damage added to Weapon attacks), Mind Shield (Psychic Resistance), Hardy (+2 Constitution score), Brilliant (+2 Intelligence score), Insightful (+2 Wisdom score)
Spells - Mind Shock (Ranged Psychic attack), Mind Sword (Melee Psychic attack)
Level 2
Passives -


Spells - Combat Evasion (

Level 3
Feat
Psionic Charges:1
Spells - Psionic Strike (Ranged Psychic attack with silence)
Level 4
Passives - Residual Charge (Adds push to Mind Shock and Mind Sword)
Spells - Vlaakith's Will (Pulls an enemy towards you)
Level 5
Psionic Charges:1
Passives -

Spells - Rend Psyche (Ranged Psychic attack with Saving throw and Ability check debuff)
Level 6 - Select 1 passive: Aspect of the beast
Feat
Passives - Gift (Add a 1d12 to an Ability check),

Spells - Psychic Dart (Psychic attack with black hole effect)
Level 7
Psionic Charges:1
Passives - Strong Legs (Increases jump distance),

Level 8
Passives - Persistent (Similar to


Spells - Chilling Spray (AOE Bone Chill), Dazing Spray (AOE Daze), Mark of Mental Drain (Psychic vulnerability)
Level 9
Feat
Psionic Charges:1
Passives -

Spells - Consume Mind (Similar to


Level 10 - Select 1 passive: Aspect of the beast
Passives - Ambush (



Spells - Wrath of the Lich Queen (AOE disarm),

Level 11
Psionic Charges:1
Passives -



Spells - Dreadful Form (Similar to


Level 12
Feat
Spells - Shield of Agony (Similar to


Level 13 - Select 1 passive: Fighting Style, Select 2

Psionic Charges:1
Passives -


Spells - Compel Creature (Similar to

Level 14
Passives -


Spells - Destroy Aberration (Similar to




Level 15
Feat
Psionic Charges:1
Passives - Boosted Psionics (Buff for Psionic Charge Attacks),


Spells - Psionic Wave (AOE Blind)
Level 16
Passives - Invigorated (Similar to


Spells - Paralysing Smite, Confusing Smite, Fearful Smite
Level 17
Psionic Charges:1
Passives -


Spells - Mental Collapse (AOE Prone and Maim)
Level 18
Feat
Passives -

Spells - Psychic Whirlwind (Whirlwind with Psychic damage and Bane)
Level 19
Psionic Charges:1
Passives - Talented (Similar to


Spells - Misty Strike (Similar to

Level 20
Passives - Unnatural Growth
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Subclass (Gish) level progression:
Level 1
1 Spell Slot: Level 1
Passives -

Cantrips -

Spells -






Select 2 Cantrips, Select 3 Spells
Level 2
1 Spell Slot: Level 1
Passives - Harvest Life (Similar to


Spells - Alleviate (Heal each turn), Psionic Might (Generate Arcane Acuity and Mental Fatigue with weapon attacks)
Level 3
1 Spell Slot: Level 2
Passives - Magical Sight (Similar to

Spells -


Select 2 Spells
Level 4
1 Spell Slot: Level 1
Spells - Control Aberration (Similar to




Level 5
1 Spell Slot: Level 3
Passives -


Spells -

Select 2 Spells
Level 6
1 Spell Slot: Level 1
Level 7
1 Spell Slot: Level 4
Passives -


Spells -



Select 1 Cantrip, Select 2 Spells
Level 8
1 Spell Slot: Level 2
Level 9
1 Spell Slot: Level 5
Select 2 Spells
Level 10
1 Spell Slot: Level 2
Passives -


Level 11
1 Spell Slot: Level 6
Passives - Mend (Can use Spell Slots to heal while Shapeshifted)
Spells - Shapeshift (Allows you to transform into a Myrmidon: Air, Fire, or Water ),

Select 2 Spells
Level 12
1 Spell Slot: Level 3
Passives - Resilience (Similar to

Level 13
1 Spell Slot: Level 3
Passives - Infused Cantrips (Buffs Cantrips)
Select 1 Cantrip, Select 2 Spells
Level 14
1 Spell Slot: Level 4
Spells - Arcane Brand (Similar to

Level 15
1 Spell Slot: Level 4
Select 2 Spells
Level 16
1 Spell Slot: Level 5
Level 17
Passives - Empowered Spells (Buffs Spells)
Select 2 Spells
Level 18
Passives -


Level 19
Select 2 Spells
Level 20
Passives - Psionic Skin
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Gear Locations:
Gloves of Opportunity - Act 2, Last Light Inn, Talli
Amulet of Fervour - Act 2, Moonrise Towers, Araj Oblodra
Psionic Plate - Act 3, Lower City, Dammon
Ring of the Bull - Act 3, Rivington, Exxvikyap
Ring of Mind Crushing - Act 3, Rivington, Bumpnagel
Boots of Magma and Light - Act 3, Wrym's Crossing, Entharl Danthelon
Defender Cloak - Act 3, Lower City, Gloomy Fentonson
Hat of Greater Health - Act 3, Lower City, Mystic Carrion/Thrumbo
Spellblade Greatsword - Act 3, Lower City, Rolan/Lorroakan's Projection
Predatory Intent - Act 3, Lower City, Fytz the Firecracker
Enjoy!
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Other mods made by me: Soulshifter Class And Specter Subclass & Increased Difficulty & Arachnid Potion & Immersive
Gear & Nephalem Class with Order Heritage and Chaos Heritage Subclasses
Mods I use: Autosort Containers, Better Character And Party Panels, Dice Set Expansion, Extra Dyes, Normal Half Illithid, Normal Volos Eye
Optional Versions: Check Articles for progression
All Files contain Dummy levels at 13 and 21.
Buffed - Psionic Charges refresh after Short Rest, Can learn spells from scrolls, Increased Hit Points, More Psionic Charges, Double the amount of starting equipment, All gear located in the tutorial chest, Enhanced Gear, Enhanced Passives, Enhanced Spells, Increased Feats. For those who just want to have fun blasting enemies with Psychic powers.
Tamed - Reduced Hit Points, Reduced Psionic Charges, Reduced starting equipment, Nerfed Gear, Nerfed Passives, Nerfed Spells, Nerfed Skill List, Removed several Passives, Removed several Cantrips, Removed several Spells, Removed Wisdom Saving throw proficiency, Removed Movement increase, Removed Expertise, Half caster Spell Slots, Reduced Feats. For those who want the overall power of the class to feel more like a vanilla class.
Twelve - Condensed level progression to 12. For those who want to play with vanilla max level.
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