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Author notes
MIT License
Copyright (c) 2024 BG3-Community-Library-Team
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
File credits
Lumaterian for the initial Wizard work.
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UA5: Evocation Savant now adds two Evocation spells of your choice to your spellbook. UA7: Evocation Savant now adds one Evocation spell to your spellbook whenever you gain access to a new level of spell slots in this class. This benefit replaces the rarely used discount.
LEVEL 3: EVOCATIONSPELL SCHOOL SAVANT
Choose two EvocationSpell School appropriate spells from the Wizard spell list, each of which must be no higher than level 2, and add them to your spellbook for free.
In addition, whenever you gain access to a new level of spell slots in this class, you can add one EvocationSpell School appropriate spell from the Wizard spell list to your spellbook for free.
UA5: Memorize Spell is a new 5th-level feature. UA7: Memorize Spell is now a feature rather than a spell. It allows you to prepare a spell that you didn’t already have prepared.
LEVEL 5: MEMORIZE SPELL Studying your spellbook for 1 minute, you can expend mental and magical effort to memorize a spell. Choose one spell of level 1 or higher from your spellbook that you don’t have prepared. You now have that spell prepared until you use this feature to prepare a different spell.
Notes
As Baldur's Gate 3 pretty much lets you change your prepared spells whenever you want, I am not sure how to implement this yet.
Baldur's Gate 3 Community Library exists to provide a common collection of Spells, Scripts, Items, Statuses, Passives, and other useful material that will assist modders in creating new content.
The Compatibility Framework provides an API for other mods to use improve compatibility. Initially designed for Subclass Compatibility, the Framework has API endpoints that Script-Extender Enabled mods can hook into to insert values into Progressions and Spell/Skill/PassiveLists at Runtime. What this means is that a mod author can inject their mod's data into existing Progressions or Lists without overwriting data, allowing for total compatibility. Installation
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This mod works with Baldur's Gate 3 Mod Manager, and possibly Vortex and Manual Installations. BG3 Mod Managers is by far the simplest method, and as such is recommended one. BG3 Mod Manager
Download the latest release, and unzip the .pak file.
The OneDnD Modding team for all your awesome work and for joining me on this journey.
OneDnD Mods
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Mods By The BG3 Community Library Team
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Classes
Barbarian
Instinctive Pounce As a part of the bonus action you take to enter your rage, you can move up to half your speed. You can jump once this turn without consuming an additional bonus action.
Relentless Rage Relentless Rage now restores HP equal to twice your Barbarian level, and can trigger multiple times between rests.
Deflect Attacks This mod uses the Compatibility Framework to add to add Deflect Attacks upgrade from OneDnD. Deflect Attacks (formerly Deflect Missiles) now also works against melee attacks.
Martial Arts This mod uses the Compatibility Framework to add to add the Martial Arts changes from OneDnD. Adjustments to Weapon Proficiencies, Martial Arts Damage, Bonus Unarmed Strikes and Dexterous Attacks.
Monk's Discipline This mod uses the Compatibility Framework to add to Monk's Discipline from OneDnD. Monk’s Discipline (formerly Ki) gives an improved version of Step of the Wind, which now lets you take both the Disengage and the Dash action and options have been redesigned to have options that don’t require spending Discipline Points.
Weapon Proficiency Additions This mod uses the Compatibility Framework to add to the Monk starting weapon proficiencies. Monks will be able to use Simple Weapons, Martial Weapons that have the Light property by adding Scimitars and Hand Crossbows.
Warlock
Magical Cunning Magical Cunning is a new OneDnD feature that allows a Warlock to quickly regain a certain number of spell slots. If all your Warlock spell slots are expended, you can replenish half of those spell slots (round up). Once you use this feature, you can’t do so again until you finish a Long rest.
Pacts as Invocations Pact Boon is integrated into the Eldritch Invocations feature. Over time, you’re now able to choose more than one of the former Pact Boon options. In addition, Eldritch Invocations start from level 1, and at level 12, you have 8 invocations rather than 6.
Pact Of The Blade Adds the Pact of the Blade changes from OneDnd UA7. Attacks with bonded weapons may deal Necrotic, Psychic or Radiant damage instead of its normal damage type
Patron Spells This mod uses the Compatibility Framework to add the Patron 'Expanded Spells' you have as always prepared.
Spell List Additions This mod uses the Compatibility Framework to add to the Warlock Spell Lists. Level 1 Spells - Bane, Detect Magic (Requires 5E Spells) and Speak with Animals.
Starry Wisp Cantrip Starry Wisp is a new OneDnD cantrip for Bards and Druids. You launch a mote of light at one creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 Radiant damage, and until the end of your next turn, it emits Dim Light in a 10-foot radius and can’t become Invisible.
UA6 Invoke Duplicity Replaces Trickery Cleric's Invoke Duplicity with the UA Playtest 6 version. Allows the Cleric to move, swap places with, and cast spells from an invulnerable illusory duplicate.
Rogue
UA6 Cunning Strike and Swashbuckler From UA Playtest 6: Rogues gain the ability to trade one of the Sneak Attack damage dice for a secondary effect. Also fixes bugs in Sneak Attack and makes it work off-turn and with Commander's Strike. Optional files: Swashbuckler Rogue subclass and Steady Aim.
Warlock
UA7 Archfey Warlock Updates Archfey Warlock to the UA Playtest 7 version. Additional effects for Misty Step, and scaling free casts. Always-prepared patron spells.
Spells
UA8 Healing Buffs Brings the healing spell buffs from UA Playtest 8 to BG3, making Cure Wounds worth casting (and more.)