About this mod
Armors and camp clothes for body type 2 elf / half-elf / drow / human / tiefling
- Requirements
- Permissions and credits
-
Translations
- Russian
- Italian
- French
UPDATE 1.4
ꕥ Fixed the disappearing pants on Wanderer D while zooming out;
ꕥ Fixed hair peeking through the hood ( portraits and sometimes happening while running around the world);
ꕥ The bracers coming with Wanderer outfits ( excluding variant C ) and shoes will get hidden once you put other gloves/footwear on now - works for most gloves/footwear, not all of them;
ꕥ Added a version with folded hood for Wanderer outfits;
ꕥ Added a version of Blood Moon without tattoos;
ꕥ One more version of Casual Bhaal;
UPDATE 1.3
ꕥ Fixed AC set to 0 on all armors
ꕥ Added physics to Wolfsong outfit + touched up physics on Charming Rogue ^^
ꕥ Added new outfits - with physics!
ꕥ Haunted Sea Set is separated because of the file size. I've put a lot of time and effort into it, and well... adjusted by hand all of the textures that were used to make this outfit. There are some 4K textures still there, but if you'd like a lighter version please let me know.
- This one outfit is refitted for BT4 - human / elf / half-elf / drow / tiefling
- Couple glow variants to choose from! There are dyes that are able to change glow color along the armor tint - like Cerberrys' Glowing Accessories and Dyes.
- The armor stats are not very balanced mind you - I just got a bit carried away ᶘ ᵒᴥᵒᶅ
Update 1.0.2 To eliminate most of the clipping and to give you the ability to wear other shoes/gloves for stats with no issue, I've separated said parts. They are their own thing now, with their own stats. Sleeves will still clip through some gloves, but there's nothing more I can do about this.
Gloves do come with their own hand textures, so you wouldn't be able to wear them with short sleeved outfits. I wanted to keep them, since it's a part of the overall outfit design, but give you the ability to wear other gloves as well. You should be able to updated without any issues.
(・`ェ´・)つ I didn't have the opportunity to test everything properly in patch 7. I want to finish a few projects before I get there, but the armors should work just fine in the current patch, as well as in the previous version of the game.
I don't intend to refit those outfits for other body types.
(・`ェ´・)つ Locations
ꕥ Tutorial Chest
ꕥ Groove entrance trader
ꕥ Hobgoblin Blurg ( Underdark )
ꕥ Kith - Grymforge ( Underdark )
ꕥ Talli - Last Light Inn entrance
ꕥ Lann Tarv - bugbear at the Moonrise
ꕥ A'jak'nir Jeera - Gith Creche
ꕥ Popper - Kobold at Lower City Circus
ꕥ Dammon act 2
ꕥ Dammon act 3
Installation
A. Install with BG3 Mod Manager
Drop the Pak file into your Mod Manager window and add to your active mod list.
Save load order > export load order to the game [ CTRL +S CTRL + E ]
B. Manual
1. Locate your Mods folder - the path vary depending on what system you are using
something along those lines AppData/Local/Larian Studios/Baldur's Gate 3/Mods
> Drop the .pak file inside the Mods folder
2. Navigate to AppData/Local/Larian Studios/Baldur's Gate 3/PlayerProfiles/Public where your modsettings.lsx file should be.
You can open it with any text editor
add under ModOrder node:
<node id="Module">
<attribute id="UUID" value="04b2bfdb-de2a-41e6-8798-011165cbd40e" type="FixedString" />
</node>
add under Mods node:
<node id="ModuleShortDesc">
<attribute id="Folder" value="PK_Armors_N_Clothes" type="LSString" />
<attribute id="MD5" value="" type="LSString" />
<attribute id="Name" value="PK Clothes" type="LSString" />
<attribute id="UUID" value="04b2bfdb-de2a-41e6-8798-011165cbd40e" type="FixedString" />
<attribute id="Version64" value="36310271995674624" type="int64" />
</node>
CREDITS
To Nicoco007 for the preliminary build of LSLib Toolkit for cloth proxy mapping <3
To AnteMaxx for the Template and Custom Backdrops
Big thanks to Norbyte and ShinyHobo for their lslib and multitool