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How to install: Extract the file into your game executeable directory. How to install mod: Create a folder/place the mod folder on (gamedata)\banner_Data\Mods\(YourModsNameHere)
Allows you to edit game files or inject your code to the game. At the moment it only support loading image, localization and custom dlls. But if you know C# (you don't need to be master, just the gist of it is enough) you can pretty much make anything. You can derive from ModInitializer class that has a few method available to inject your codewhen the game launch. To open existing dlls you can use a diassembler program like DNSpy or ILSpy.
To create a new dlls you can use Visual Studio. The game is using a bit old framework/unity version (I don't know which is the correct word for this) as some of the method is not available such as string.IsNullOrWhitespace. Make sure to put a try catch in your initializer because the game is sensitive to any error.
You can put your dlls on (YourModsNameHere)\Assembly folder. Make sure it derives from ModInitializer as well so that BBE can load the type. There is also Harmony (Not HarmonyX) prepared for mod creator (v2.2.2.0) so that they can edit game method to their liking.
Check (gamedata)\banner_Data\Mods\BBE_ERROR for any error logs often and I hope you'll enjoy your modding whether its for personal mod or the public.