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Changelogs
Version 2.2
Final tweaks and adjustments. Fixed Depth-based effects disappearing in certain instances, check Step 7 in install instructions
Version 2.1
Optimized and removed/replaced some shaders with better ones, should see some performance increase
Version 2.0
Minor tweaks and optimizations
Version 1.5
Further adjustments to bloom, saturation, and colors -
Added a new Global Illumination and Ambient Occlusion shader, "NGLighting.fx" to achieve a similar effect as the old RTGI shader.
Version 1.3.1
Removed RTGI shader by realJustinLee due to it not being available publicly anymore
Removed RTGI shader by realJustinLee due to it not being available publicly anymore
Version 1.3
Added new HDR effect to improve bloom and contrast in bright & dark areas
Version 1.2
Further adjusted bloom intensity to be less eye-blinding during certain lighting conditions
Further balanced the red tint to be less prominent and blend in naturally with other colors
Added RTGI shader by realJustinLee in optional files, as the creator seem to have removed the page altogether.
Version 1.1
Adjusted bloom intensity and reddish tint slightly
2) To install Reshade on AK, select BatmanAK.exe, DX10/11/12 as renderer API
3) Download all Shaders by clicking "Uncheck all" on the top right and then clicking it again.
4) Download the RTGI shader file from the "Optional Files" section. (Don't need this anymore, skip to the next step)
5) Download and paste my Reshade preset file "Neon Knight.ini" here: Batman Arkham Knight\Binaries\Win64
6) Start the game and select "Neon Knight.ini" preset in Reshade menu's Home tab
7) Go to the "Add-ons" Tab and enable/tick the "Copy depth buffer before clear operations"(VERY IMPORTANT FOR DEPTH BASED EFFECTS TO WORK CORRECTLY)
(Please update Reshade with the new preset after each update or the new shaders/effects won't work)
This Reshade was made to use with Full Post-Processing, I don't know how it would look with Partial/Full Post-Processing Removal. You're free to try and see for yourself.