About this mod
This mod allows you to play as Deathstroke, with a custom moveset and modified gadgets. The current version of this mod is meant to be used in A.R. challenges, but an updated version that's optimized for the main story will be released soon.
- Permissions and credits
- Donations
I've created a custom moveset for when Deathstroke is bare handed, with the intent of it being as precise, fast, and brutal as possible. If you grab a bat or pipe from an enemy, it'll change his moveset to one reminiscent of his fighting style from Arkham Origins. The mod will definitely get some upgrades in the near future, but it's basically finished so I figured I'd just release it now.
The current version of this mod isn't going to get you very far if you use it in the main story. It's designed to be balanced for gameplay and used in A.R. challenges. However, I'll soon release an updated version of this mod that will make the main story fully playable from start to finish with Deathstroke.
When the update comes I'm also hoping to give Deathstroke unique abilities that other playable characters don't have. Small things such as being able to break through concrete walls without needing explosive gel, and health regeneration.
/// GADGETS ///
- Deathstroke's Remote Electrical Charge gadget is stronger than the other characters', stuns multiple enemies with one shot without the need to get a combo.
- Disruptor has the appearance of a sniper rifle and has the most badass electrical explosion effect you can imagine when you KO an enemy with it.
- Deathstroke doesn't have explosive gel, but has a pistol that can be fired in combat with the quickfire explosive gel buttons.
/// REQUIREMENTS ///
- Red Hood DLC
-Crime Fighter Challenge Packs
- Console.txt
/// INSTRUCTIONS ///
(If you already have a Console.txt, skip to Step 3.)
STEP 1
Go into Windows > Program Files (x86) > Steam > steamapps > common > Batman Arkham Knight > Binaries
Create a text document inside of the Binaries folder and name it Console. (The Binaries folder, not the Win64 folder!)
STEP 2
Grab the BmInput file that's in the zipped file, and put it into any of your Arkham Knight DLC folders.
STEP 3
Put this Batentry code into your console and activate it:
start batentry?Game=BmGame.RGameInfo?ChallengeSource=Frontend_ARChallenge?Id=720?Start=Challenge720?Area=Bank_Large,Hideout_A3,Hideout_L1,Hideout_B2,Showcase_Characters_Deathstroke,DLCRedhoodDocks_A1?Players=Playable_Batman,Playable_JokerFPS,Playable_Catwoman0,Playable_DLCRedHood,Playable_Nightwing0,Playable_Joker,Playable_Azrael,Playable_Robin0?Chapters=8?Flags=gChallenge_NW_720,CH8_Hideout_Redhood_Chase
If done correctly, the game will teleport you to the Arkham Knight's hideout. (There's also a possibility that you could be falling through the abyss, either way you should be fine.)
STEP 4
Remove the batentry code from your console, and replace it with the ridiculously long Deathstroke code. After that's done, go back into your game and press F12 a few times, then pause and exit. Now everything is ready to be used. Enter an A.R. challenge. When you spawn in, pause and restart and press F12 a few times while your screen fades to black. When it restarts you should now be playing as Deathstroke. Press F12 one more time once you've spawned in so that the moveset activates.