About this mod
This mod adds the v8 batsuit from arkham knight as a selectable skin.
- Permissions and credits
- Changelogs
Well! Back to modding Arkham again it seems and for the first mod of the year I ported the V8 Batsuit from Arkham Knight (my personal favorite batman suit EVER)!
Here's a short and to the subject in the making of listing the mods most exciting and unique features:
ARMOR PHYSICS
The V8 suit in Arkham Knight is well known for its moveable chest piece and insane attention to detail in its armor physics. To take homage to the suit's masterful technical display that Rocksteady has managed to pull off, I have spent quite a lot of time manually rigging each armor piece properly and as accurate as I could to recreate the suit's original mobility, this HEAVILY relies on the head depth channels that arkham has which fixes most of the clipping that my approach to rigging the armor was, the end result being something quite accurate and good looking:
DYNAMIC STORY DAMAGE
Unlike any of the other Arkham games that have batman's suit gets damaged throughout the story, Origins' is a bit unique, in the sense that its damaged can be easily applied to any DLC skin as it's not done with multiple skin files and meshes, but with simple and dynamic material properties, which can be (through a lot of hard work and tedious mesh configurations) configured to get a very nice result with the game's damage and make it change through the story just as well as the game's default suit (if not even better than).
SHADING
You might've noticed that Arkham Origins is probably the most underwhelming Arkham game in the shading department, mostly because of it's just outright flat because of the materials not being used to their fullest potential and it's absolutely awful texture filtering... And one of those issues (the materials) was able to be fixed with my external shader experience and knowledge, using its shading in ways that no other official Arkham Origins material does (for example using its approach for fake reflectivity based off matcaps for shading anisotropy) and I was able to come up with something that truly stands out! Kinda hard to fit this in a picture as it's literally just the way the entire suit looks.... so here's just a look at the suit in the batsuit chamber.