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puddingisfun

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puddingisfun

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About this mod

Buffs named weapons. Currently in vanilla, a named weapon's durability plus 2 of its other attributes are improved. This mod makes it such that durability plus 4 attributes are improved, and increases the degree of the improvement.

Requirements
Permissions and credits
Changelogs
Overview

This mod increases the amount of weapon attributes that are improved upon named weapon generation. (Now with mod hooks!)

Currently in vanilla, for-non throwing weapons, Durability is always modified (sometimes actually reduced), and an additional 2 attributes are improved.

This mod makes it so that Durability is never reduced, 3-4 other attributes are improved, and the improvements are more substantial. Since throwing weapons lack Durability, this mod makes it such that Ammo is always improved. See below for details.

I tried to maintain balance by increasing maximums slightly and increasing minimums significantly. I am terrible at the game and tend to only get 2-3 named weapons each run, so I wanted to make them more likely to feel worth the effort.

There are two versions: the "Strong" version where Durability/Ammo + 4 attributes are improved, and a "Slight" version where Durability/Ammo + 3 attributes are improved.


Installation

Requirements
Modding Script Hooks

Move "mod_buffNamedWeaponsStrong.zip" into your Battle Brothers data folder.
(Usually something like "C:\Steam\steamapps\common\Battle Brothers\data")

Now that script hooks are supported, the mod should still work with new game versions even if I disappear again.

Attribute Changes

Note: Changes listed as a % modify the attribute by a certain percent, whereas percentage points are a flat bonus. e.g. a Dagger might have its base max damage of 40 improved by 25%, resulting in a value of 50. It might also have its base Armor Damage of 70% increased by 30 percentage points, resulting in 100%.

Max durability (Non-throwing weapons)
Vanilla: 90-140% of base
Strong: 100-150% of base
Slight: 100-150% of base

Ammo (throwing weapons)
Vanilla: add 1-3 extra ammo
Strong/Slight: add 2-4 extra ammo

Damage
Vanilla: 110-130% of base
Strong: 125-140% of base
Slight: 115-133% of base

Armor Damage
Vanilla: add 10-30 percentage points
Strong: add 20-30 percentage points
Slight: add 15-30 percentage points

Chance to hit head
Vanilla: add 10-20 percentage points
Strong/Slight: unchanged

Ignore Armor
Vanilla: add 8-16 percentage points
Strong: add 12-20 percentage points
Slight: add 10-18 percentage points

Stamina Modifier
Vanilla: reduce stamina penalty for equipping by 20-50%
Strong: reduce stamina penalty for equipping by 35-50%
Slight: reduce stamina penalty for equipping by 25-50%

Shield Damage
Vanilla: increase by 33%-80%
Strong/Slight: unchanged

Additional chance to hit (ranged weapons only)
Vanilla: add 5-15 percentage points
Strong/Slight: add 10-15 percentage points

Weapon skills build up X less fatigue
Vanilla: 1-3
Strong/Slight: 2-3