About this mod
Buffs named weapons. Currently in vanilla, a named weapon's durability plus 2 of its other attributes are improved. This mod makes it such that durability plus 4 attributes are improved, and increases the degree of the improvement.
- Requirements
- Permissions and credits
- Changelogs
This mod increases the amount of weapon attributes that are improved upon named weapon generation. (Now with mod hooks!)
Currently in vanilla, for-non throwing weapons, Durability is always modified (sometimes actually reduced), and an additional 2 attributes are improved.
This mod makes it so that Durability is never reduced, 3-4 other attributes are improved, and the improvements are more substantial. Since throwing weapons lack Durability, this mod makes it such that Ammo is always improved. See below for details.
I tried to maintain balance by increasing maximums slightly and increasing minimums significantly. I am terrible at the game and tend to only get 2-3 named weapons each run, so I wanted to make them more likely to feel worth the effort.
There are two versions: the "Strong" version where Durability/Ammo + 4 attributes are improved, and a "Slight" version where Durability/Ammo + 3 attributes are improved.
Installation
Requirements
Modding Script Hooks
Move "mod_buffNamedWeaponsStrong.zip" into your Battle Brothers data folder.
(Usually something like "C:\Steam\steamapps\common\Battle Brothers\data")
Now that script hooks are supported, the mod should still work with new game versions even if I disappear again.
Attribute Changes
Note: Changes listed as a % modify the attribute by a certain percent, whereas percentage points are a flat bonus. e.g. a Dagger might have its base max damage of 40 improved by 25%, resulting in a value of 50. It might also have its base Armor Damage of 70% increased by 30 percentage points, resulting in 100%.
Max durability (Non-throwing weapons)
Vanilla: 90-140% of base
Strong: 100-150% of base
Slight: 100-150% of base
Ammo (throwing weapons)
Vanilla: add 1-3 extra ammo
Strong/Slight: add 2-4 extra ammo
Damage
Vanilla: 110-130% of base
Strong: 125-140% of base
Slight: 115-133% of base
Armor Damage
Vanilla: add 10-30 percentage points
Strong: add 20-30 percentage points
Slight: add 15-30 percentage points
Chance to hit head
Vanilla: add 10-20 percentage points
Strong/Slight: unchanged
Ignore Armor
Vanilla: add 8-16 percentage points
Strong: add 12-20 percentage points
Slight: add 10-18 percentage points
Stamina Modifier
Vanilla: reduce stamina penalty for equipping by 20-50%
Strong: reduce stamina penalty for equipping by 35-50%
Slight: reduce stamina penalty for equipping by 25-50%
Shield Damage
Vanilla: increase by 33%-80%
Strong/Slight: unchanged
Additional chance to hit (ranged weapons only)
Vanilla: add 5-15 percentage points
Strong/Slight: add 10-15 percentage points
Weapon skills build up X less fatigue
Vanilla: 1-3
Strong/Slight: 2-3