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About this mod
The largest overhaul mod for Legends. Adding 100+ new perks, enemy overhaul, dynamic perk system overhaul, new mechanics, and brand new ways to play the game!
- Requirements
-
DLC requirements
DLC name Blazing Deserts Warriors of the North Beasts & Exploration Lindwurm Nexus requirements
Mod name Notes Legends Mod Beta Get their latest version from their Discord server! Only that version will work! Mods requiring this file
Mod name Notes DruidOverhaul mod_ptr_1_6_7 Sellswords v2.1.23(11/26/22) The Witcher PTR Revamp - Permissions and credits
-
Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
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File credits
Uses and adapts some assets from the Legends mod, with their permission, as this is a sub-mod for Legends.
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- Changelogs
-
-
Version ====Ver 1.5.4===== -
- ==== Ver 1.4.9 ====
=================== - - Special perks (e.g. Fencer) are now mentioned in the background icon tooltip on the recruitment screen after try out if the recruit has the perk.
- - Updated to MSU v0.6.24.
- ===================
- ==== Ver 1.4.8 ====
- ===================
- - Fixed the Old Swordmaster avatar always inflicting 100% armor ignore damage.
- - Fixed the recruits in Old Swordmaster origin getting more armor ignore from the scenario effect instead of what was shown in the tooltip.
- - Fixed Cover Ally being usable on the same character using it.
- - The AI will no longer evaluate itself as a target for using Cover Ally.
- ===================
- ==== Ver 1.4.7 ====
- ===================
- - Opportunist now only procs once per corpse per battle. The same corpse can no longer be reused by different bros with this perk.
- - Improved Kata and Cover Ally AI. The AI should no longer use these skills to get to worse tiles.
- - Improved Cover Ally perk and active skill tooltips.
- - Fixed AI using Cover Ally when at Fleeing Morale.
- - Fixed the Scaling Beggar being able to steal Stalwart, Composure, Battering Ram. Should no longer be possible.
- ===================
- ==== Ver 1.4.6 ====
- ===================
- - Requires Legends 15.0.1.22.
- - Removed Survival Instinct from Armored Unholds of Barbarians.
- - Goblin Skirmisher:
- - Added Vigorous Assault and Skirmisher.
- - Legendary Difficulty: Added Momentum, Close Combat Archer and Overwhelm.
- - Backgrounds:
- - Converted Cabal origin backgrounds to PTR.
- - Converted Leech Peddler and Nightwatch backgrounds to PTR.
- - Modified Hunter and Cultist Profession tree weights.
- - Converted Pilgrim background to PTR.
- - Scaling Beggar:
- - Removed Sling tree and many individual perks from starting perk options.
- - Added all favored enemy perks.
- - Minor adjustments to other static perk tree backgrounds.
- - Fixed AI using Follow Up when its alone.
- - Fixed a crash caused by Cover Ally.
- - Modding: Updated MSU to v0.6.23.
- ===================
- ==== Ver 1.4.5 ====
- ===================
- - The Professional perk now also unlocks Duelist.
- - Survival Instinct now provides +2 bonus defense for each stack of "miss" (down from +3).
- - Shield Tree rearranged: Phalanx is now t1, Cover Ally is now t2, Line Breaker is now t4.
- - Fixed Tumble not reducing the Fatigue Cost of Lunge.
- - Fixed a crash caused by the Sanguinary perk when using a skill without a target entity.
- - Fixed the Fatigue Cost reduction/increase from items e.g. orc weapons or named weapons not being applied properly.
- - Due to some code shenanigans which I can't really explain - Vigorous Assault will now consider the use of Rotation to be valid movement for its purpose. This is not "intended" but can't really be fixed right now in an easy way. We may look into this in the future.
- - Modding: Updated MSU to v0.6.22.
- ===================
- ==== Ver 1.4.4 ====
- ===================
- - Fixed the old age events in the Old Swordmaster scenario not firing.
- - Fixed the duel event trom the Old Swordmaster origin firing in other origins.
- - Fixed Cover Ally providing only +1.25 turn order Initiative instead of +25 to the covered ally.
- - Fixed some cases where Cover Ally would cause a crash if one of the two entities died or was swallowed.
- ===================
- ==== Ver 1.4.3 ====
- ===================
- - Fixed Unholds not getting their skills properly.
- - Fixed the presence of a Master Archer in a settlement's recruit pool making it impossible to enter that settlement.
- - Fixed a freeze in battle caused by the AI's evaluation of the Cover Ally skill.
- - Updated MSU to v0.6.21.
- ===================
- ==== Ver 1.4.2 ====
- ===================
- - Fixed an error in AI evaluation of Cover Ally causing infinite battle freeze.
- - Added Ninetails perks to the Cultist Profession tree.
- ===================
- ==== Ver 1.4.1 ====
- ===================
- - Fixed a critical bug making it impossible to enter settlements in the Old Swordmaster scenario.
- - Fixed being unable to start the Cultist origin.
- ===================
- ==== Ver 1.4.0 ====
- ===================
- == MAJOR CHANGES ==
- - Old Swordmaster origin
- - Can no longer hire swordmasters.
- - Squires and Apprentices are cheaper to hire and have reduced wages.
- - The avatar now gets older over time, incurring penalties to Fatigue, HP, and Initiative.
- - Added new events relating to his age and expanding upon the story.
- - The scenario is now focused on the avatar and his students (your recruits). Spending a total of 50 days without at least 2 other recruits will end the campaign prematurely.
- - When close to some settlements, a highly skilled recruit can ask to duel a local swordmaster. If he wins the duel, he gains strong bonuses. If he loses, he dies.
- - The Fountain of Youth (Grotesque Tree) location no longer exists in this origin.
- - Many bug fixes and tweaks.
- - Bone Breaker from the same attacker can no longer proc more than once on the same target in the same turn.
- - Made Flail Spinner non-lethal when AI uses it, but gave them a 25% damage boost for the free attack. This is a temporary fix for some AI issues which were causing battles to freeze after an enemy killed someone with Flail Spinner.
- - Gave PTR perks and trees to Cultist Darksoul, Lurker and Magister.
- - Removed the mechanic that refunded Composure and Stalwart. These perks should no longer appear on the player anyway.
- - Moved Lithe from Medium Armor t5 to t6.
- == BALANCE ==
- - Unholds
- - Removed Last Stand
- - Added Underdog
- - Added permanent Return Favor
- - Removed nimble from Frenzied Direwolves.
- - Now that Underdog has been nerfed, it has been added back to Knight, Hedge Knight, Zweihander.
- - Squire and Militia now have the Trained perk group guaranteed on them.
- - Removed Man of Steel, Personal Armor and Survival Instinct from Crusader Commander, as well as some minor perks that won't be noticed (thanks The Indomitable Snowman!).
- - Added Vigorous Assault and Inspire to Crusader Commander. Moved Pattern Recognition to t5.
- - Gave a minor rework to ranged backgrounds. They now only start with their applicable ranged weapon, and if no applicable ranged weapon, they will always be guaranteed one ranged tree.
- == FIXES ==
- - Fixed Swordlike being t2 when it should actually be t3.
- - Fixed Sanguinary being t3 when it should actually be t2.
- - Fixed King of all Weapons expiring prematurely when proccing Spearwall using Prong.
- - Fixed Sanguinary giving morale increase even on missed attacks.
- - Hopefully fixed a random AI bug with Cover Ally causing the battle to freeze.
- - The Scaling Beggar should no longer be able to steal Stalwart, Composure, Battering Ram.
- - Fixed a potential error in the Promised Potential perk not realizing the potential properly.
- - Hopefully fixed an issue with Undead sometimes becoming immune to already applied injuries.
- - Fixed Bone Breaker not applying injuries during Follow Up.
- - Fixed the three-headed flail attacks having 100% chance to hit after hitting any target once.
- - Fixed the Squire having a 33% chance of having the soldier tree instead of 30%.
- == MODDING ==
- - Now uses the new Legends system for automated generation of "From the XYZ perk group" in tooltips.
- - Updated to MSU v0.6.20.
- == TEAM CHANGES ==
- - Theplahunter joined as writer.
- ===================
- ==== Ver 1.3.2 ====
- ===================
- - Perfect Focus tweaked:
- - Cannot move from your position while it is your turn.
- - Exhausted effect is now applied at the start of your next turn.
- - Hopefully this also fixes the bug where Exhausted effect was not applied while affected by Lindwurm Acid.
- - Fixed the King of all Weapons effect expiring upon using any skill which didn't have a target entity.
- - Fixed the tooltip of the Sprint active skill not appearing (for real this time).
- ===================
- ==== Ver 1.3.1 ====
- ===================
- - Moved Pattern Recognition from Soldier t3 to t5.
- - Moved Exude Confidence from Soldier t5 to t3.
- - Fixed the Sprint active skill tooltip not appearing.
- - Fixed the Sprint active skill bugging out the skills of a character.
- ===================
- ==== Ver 1.3.0 ====
- ===================
- - Perfect Focus major tweaks:
- - No longer usable with ranged weapons.
- - Will now expire prematurely if you move more than 2 tiles away from the activation tile.
- - No longer has a stacking -10% damage per skill used.
- - Improved tooltip.
- - Sprint tweaked: No longer usable when under the effects of Perfect Focus.
- - Underdog reworked: Now only removes the surround penalty from the first 2 enemies (first 3 including the attacker).
- - Battleheart reworked: Works as how Underdog used to work i.e. +5 defense per surrounding enemy. No longer immune to Backstabber.
- - Overwhelm tweaked: Is now capped at 7 stacks (i.e. a maximum of 70%).
- - Deep Cuts moved from Cleaver t3 to t1.
- - Sanguinary moved from Cleaver t3 to t2.
- - Swordlike moved from Cleaver t1 to t3.
- - Clarified in Opportunist tooltip that it reduces the Fatigue cost of the next Throwing attack by 50% when it procs.
- - Fixed the critical mistakes from v1.2.46 that were causing lock-ups.
- - Fixed a typo in Deep Cuts status effect tooltip.
- ====================
- ==== Ver 1.2.46 ====
- ====================
- - Cover Ally is no longer usable with a Buckler or Parrying Dagger.
- - King of all Weapons should no longer expire upon attacks of opportunity or spearwall.
- - Perfect Focus now only increments its Damage and Fatigue Cost maluses upon attacks during your turn.
- - The hitchance malus to pole type weapons added by PTR now only applies to attacks during your turn.
- - Fixed a crash when the scaling beggar stole the perk Momentum.
- - Fixed injuries being applied to Undead even without the Dismemberment or Deep Impact perks.
- - Hopefully fixed a crash being caused by the AI's evaluation of Cover Ally.
- - Modding: Updated MSU to v0.6.19.
- ====================
- ==== Ver 1.2.45 ====
- ====================
- - Fixed the chance for the Fencer perk being calculated wrongly.
- - Fixed some trees guaranteed on some backgrounds not showing up sometimes (e.g. in the case of ranged companion not having ranged trees).
- - Fixed misleading info in In the Zone tooltip, replaced the word "bonus" with "stacks" in the last paragraph.
- ====================
- ==== Ver 1.2.44 ====
- ====================
- - Fixed a bug when leveling up in the Old Swordmaster origin causing the game to lock up or becoming unable to select perks.
- ====================
- ==== Ver 1.2.43 ====
- ====================
- - Modding: Updated MSU to v0.6.18 - this includes fix for a bug that was introduced in MSU v0.6.17 which may have resulted in some crashes during Rotation.
- ====================
- ==== Ver 1.2.42 ====
- ====================
- - Fixed infinite battle load with the Old Swordmaster origin.
- ====================
- ==== Ver 1.2.41 ====
- ====================
- - Fixed a crash/freeze due to the Vigorous Assault perk on enemies.
- - Fixed the Old Swordmaster origin consider Fencing Sword and Estoc to be invalid weapons.
- ====================
- ==== Ver 1.2.40 ====
- ====================
- - Added Overwhelm to Old Swordmaster commander's perk tree.
- - Fixed the Old Swordmaster origin having 100% armor ignore.
- ====================
- ==== Ver 1.2.39 ====
- ====================
- - Allowed the Old Swordmaster origin to equip Banner without repercussions.
- - Clarified in the Old Swordmaster origin tooltip that ranged weapons are acceptable.
- ====================
- ==== Ver 1.2.38 ====
- ====================
- - Fixed critical errors in the Old Swordmaster origin.
- ====================
- ==== Ver 1.2.37 ====
- ====================
- - Some tweaks and fixes to the Old Swordmaster origin:
- - Added information that recruits gain special bonuses when wielding swords.
- - Excluded the Frail (Flabby) trait from the swordmaster commander.
- - Old Swordmaster origin now starts at 1100 renown.
- - Fixed some typos in the intro event text and improved some language.
- ====================
- ==== Ver 1.2.36 ====
- ====================
- - New PTR Origin "Old Swordmaster"! Check out the new origin in the New Campaign window!
- - Scaling Beggar now adds the stolen perks to the perk tree as well. Added some color to the combat log of stolen perks.
- - Fixed the Wear Them Down perk applying the Worn Down effect with all weapons instead of only with Staves. Wiedergangers and Armored Wiedergangers still have the perk enabled on them as this is intended.
- - Fixed a typo in Worn Down effect tooltip.
- - Removed the One-Handed styles perks from Barbarian Chosen and Barbarian King as they never use one-handed weapons.
- - Modding: Updated MSU to v0.6.17.
- ====================
- ==== Ver 1.2.35 ====
- ====================
- - Goblin Fighter and Goblin Wolfrider now have Kata enabled on them, as long as they have any kind of weapon.
- - Fixed crash when having the Deep Impact perk and attacking an Undead target with a blunt damage attack.
- ====================
- ==== Ver 1.2.34 ====
- ====================
- - Fixed Assured Conquest not giving the 10% bonus to Resolve.
- - Clarified in Unstoppable tooltip that it only gains stacks during your turn.
- ====================
- ==== Ver 1.2.33 ====
- ====================
- - Fixed some weight multipliers not applying properly during perk tree creation. Specifically those from already rolled trees.
- ====================
- ==== Ver 1.2.32 ====
- ====================
- - Always an Entertainer now refreshes on every Morning again.
- - Modding: Updated to MSU v0.6.16.
- ====================
- ==== Ver 1.2.31 ====
- ====================
- - Fixed game getting locked up when finishing a battle when someone has the Vigorous Assault perk.
- ====================
- ==== Ver 1.2.30 ====
- ====================
- - Deep Impact now uses your current armor effectiveness instead of only your weapon's armor effectiveness. This means it now stacks with other abilities which increase armor effectiveness. This also compatibility issue with AC mod where some pets get this skill as a quirk.
- - Fixed Thrust at 2 tiles using A Better Grip not actually having a lower hitchance even though the tooltip showed it.
- - Fixed an issue during perk tree creation for cases where the background doesn't have any talents assigned yet.
- - Fixed Vigorous Assault counting movement via Rotation as valid movement for its bonus, when it shouldn't.
- - Modding: Updated to MSU v0.6.15.
- ====================
- ==== Ver 1.2.29 ====
- ====================
- - Requires Legends version 15.0.1.20d or later.
- - Always an Entertainer will now refresh at Midday rather than Morning. This is a temporary change to check what is causing the save-game crashes (MSU asset manager hook saving a flag to World is disabled).
- - Modding: Updated MSU to v0.6.14.
- ====================
- ==== Ver 1.2.28 ====
- ====================
- - The Fencer perk now reduces fatigue cost by 20% (improved from 15%).
- - Set the AI's evaluation of attacking to auto-end below 1 AP instead of the vanilla 2 AP. This will allow enemies with 1 AP attack to still be able to attack e.g. enemies with Vigorous Assault.
- ====================
- ==== Ver 1.2.27 ====
- ====================
- - Now compatible with the latest Breditor (requires the PTR Breditor Patch).
- ====================
- ==== Ver 1.2.26 ====
- ====================
- - Fixed error with Legends build 15.0.1.21 when starting some origins e.g. Cultists origin.
- ====================
- ==== Ver 1.2.25 ====
- ====================
- - Compatible with Legends build 15.0.1.21.
- - Fixed an error with the Kingsguard event not being able to generate the perk tree properly.
- ====================
- ==== Ver 1.2.24 ====
- ====================
- - Fixed Skirmisher movement cost reduction being lost on waiting a turn.
- - Fixed compatibility issues with mods that make the vala Warden controllable by player.
- ====================
- ==== Ver 1.2.23 ====
- ====================
- - Fixed the Skirmisher perk throwing an error on the first turn.
- ====================
- ==== Ver 1.2.22 ====
- ====================
- - Balanced some more enemies that had been missed in the v1.2.20 balance pass.
- - Fixed Opportunist not showing up in tooltip of tiles.
- - Fixed Swordmasters sometimes not getting the guaranteed Fencer perk.
- - Fixed Blacksmiths sometimes not getting the guaranteed Mender perk group.
- - Hopefully fixed Skirmisher not stacking with other sources of movement cost reductions.
- ====================
- ==== Ver 1.2.21 ====
- ====================
- - Removing an incoming stun thanks to being under the effects of Shieldwall/Fortify now adds an entry to the Combat log.
- - Inflicting additional Bleeding due to Deep Cuts now adds an entry to the Combat log.
- - Fixed a soft lock on combat finished when a character had the Deep Cuts perk.
- - Fixed a crash when using the Strike Down skill of Two-Handed maces to stun a target who is using Shieldwall.
- ====================
- ==== Ver 1.2.20 ====
- ====================
- - Tweaked the perks of many enemies to improve combat balance. The list of changes is too long to mention here.
- - Underdog has been removed from almost all enemies. Surrounding is a fundamental game mechanic and should be useful again now.
- - Deep Cuts now applies to all subsequent attacks against the same target during that turn instead of every second attack.
- - Close Combat Archer now provides 25% of melee skill as additional chance to hit at 2 tiles distance (down from 50%).
- - Opportunist now shows an entry in the tooltip when hovering over a tile with a valid usable corpse during the turn of the Opportunist character.
- - Fixed a typo in Opportunist tooltip and improved its text.
- ====================
- ==== Ver 1.2.19 ====
- ====================
- - Fixed the Kata Step and Move Under Cover skills causing infinite battle load.
- ====================
- ==== Ver 1.2.18 ====
- ====================
- - Offhand Training tweaked: In addition to previous mechanics: Every turn the first use of the tool in your offhand costs 0 Action Points.
- - Squires now have a 30% chance of having the Soldier perk group, instead of a 100% chance.
- - Increased the threshold for Resolve in the Back to Basics perk to 50 (was 40).
- - Fixed Offhand Training not properly allowing equipping/swapping in the offhand for free.
- - Fixed Kata Step and Move Under Cover skills not taking into account movement cost modifiers from skills and injuries.
- ====================
- ==== Ver 1.2.17 ====
- ====================
- - Removed Composure from Captain Magic tree.
- - Fixed three-headed flails not properly getting their three attack rolls.
- - Fixed Survival Instinct appearing in the hitchance tooltip even if the target has no stacks of it.
- - Fixed enemies with Composure being stunnable.
- - Fixed enemies with Stalwart being knock-backable.
- - Fixed some cases where the Entrenched bonus was not applied/calculated properly.
- - Fixed Minstrel not getting the Daze perk.
- - Fixed the Hunter background sometimes spawning without the Ranged styles tree.
- ====================
- ==== Ver 1.2.16 ====
- ====================
- - Vigorous Assault Status Effect icon is now always visible on AI characters, to help the player know which enemies have this perk.
- - Special new Vigorous Assault icon for Barbarians.
- - Vigorous Assault now properly resets on Turn End instead of only on Turn Start.
- - Improved the tooltips of Exploit Opening and Exploitable Opening status effects.
- - Fixed Dismantle not working with secondary skills (e.g. Destroy Armor) of hammers.
- - Fixed Dismantled Armor effect not stacking from multiple hits.
- - Dismantle will no longer add stacks if the target armor is at 0 durability.
- - Fixed enemies with Throwing Weapons and Vigorous Assault always having their Throwing Attack Action Point cost reduced by 1.
- - Added missing mini-icons for Vigorous Assault.
- ====================
- ==== Ver 1.2.15 ====
- ====================
- - Fixed missing attack rolls with three-headed flails causing a crash.
- - Fixed Skirmisher giving the reduced movement costs on all turns instead of only on turn 1.
- - Fixed the Entrenched bonus getting reset sometimes when it shouldn't.
- ====================
- ==== Ver 1.2.14 ====
- ====================
- - Immersive Damage tweaked further. The calculation is now more complex and, therefore, the %chance to deal full damage is no longer shown in the attack tooltip. However, you can always refer to the combat log to see if you rolled any reduced damage or not.
- - Momentum tweaked: Now increases the damage of the next throwing attack by 5% per tile regardless of which direction you move in. Also reduces the Action Point cost of the next throwing attack by 1 per tile moved, to a minimum of 1.
- - Skirmisher tweaked: Instead of granting Pathfinder bonuses on the first turn, it now reduces the Action Point cost of movement on any terrain by 1 to a minimum of 1, and halves the Fatigue Cost. Stacks with the Pathfinder perk.
- - Vigorous Assault can no longer reduce the Action Point cost of an attack to 0.
- - Slightly reduced the AI's propensity to use Cover Ally.
- - AI will no longer use Follow Up when alone.
- - The Skirmisher perk no longer shows the Action Point cost of throwing attacks reduced while outside of combat.
- - Fixed Bone Breaker applying an injury on every hit.
- - Fixed Deep Impact not applying injuries with Blunt damage.
- ====================
- ==== Ver 1.2.13 ====
- ====================
- - Fixed a bug causing the Baffled effect to bug out.
- ====================
- ==== Ver 1.2.12 ====
- ====================
- - Further deepened the Immersive Damage System. Now has a range of damage values that can be rolled. Added a lot of fluff regarding damage rolled in the Combat log. It will now tell you if you did a perfect hit, a glancing hit, a poor hit etc.
- - In the Zone tweaked: Now grants half the Melee Skill bonus as before, but this bonus is not further halved when not engaged in melee. Only the Melee Damage bonus is halved when not engaged in melee.
- - Baffled now only lasts 1 turn (down from 2).
- - Removed Onslaught and Nine Lives from Wiedergangers and Armored Wiedergangers.
- - Fixed a bug in Bone Breaker applying too many injuries on a hit.
- - Fixed a bug causing the game to freeze when exiting a battle with a bro who has Weapon Master and who procced Realized Potential as a result of the battle.
- ====================
- ==== Ver 1.2.11 ====
- ====================
- - Fixed recruits showing 0 wage on recruitment screen, even though they actually don't have 0 wage.
- - Fixed the Barbarian favored enemy tree actually giving the Favored Enemy Nomad perk.
- ====================
- ==== Ver 1.2.10 ====
- ====================
- - Fixed the Balance perk giving too high bonus in some cases.
- - Fixed Whack a' Smack not being pickable.
- - Fixed a rare case where exiting a combat caused the game to lock-up.
- ===================
- ==== Ver 1.2.9 ====
- ===================
- - Reverted Overwhelm back to its vanilla state of applying a -10% debuff per stack instead of -5% as it is in Legends.
- - Talent stars in Initiative now also increase the chance of rolling the Sword tree.
- - Fixed the Fencer perk never appearing on recruits with the Sword tree.
- ===================
- ==== Ver 1.2.8 ====
- ===================
- - Added Vigorous Assault to Berserker background.
- - Fixed Bone Breaker applying an injury even on missed attacks.
- - Fixed Take Aim not allowing you to shoot.
- - Fixed Skirmisher status effect tooltip not appearing.
- ===================
- ==== Ver 1.2.7 ====
- ===================
- - Refactored ranger and ranger commander starting perks. They now have less melee options but gain Houndmaster perk tree and crossbow perk tree.
- ===================
- ==== Ver 1.2.6 ====
- ===================
- - Doing 50% reduced damage due to the Hit-chance based damage system now adds an entry to the combat log, so you can see when this happens.
- - Balance (medium armor t2 perk) reworked: Gain +15 Melee Defense when wearing head and body armor with a total weight (penalty to Maximum Fatigue) of 35. The bonus drops by 1 for every 2 points of deviation from this value, and for every 10 points that your Initiative is below twice your armor weight. Gain a third of the Melee Defense bonus as Ranged Defense.
- - The -15% chance to hit penalty for pole-type weapons no longer applies to attacks which have a maximum range of 1.
- - Swordstaves reworked: Now have the Prong, Overhead Strike, and Spearwall skills. Damage increased to 55-80. Overhead Strike has an additional +20 damage. Durability increased to 72 (was 56).
- - Two-handed glaives now have the Swing skill instead of Riposte.
- ===================
- ==== Ver 1.2.5 ====
- ===================
- - Fixed some recruits starting with some HP missing.
- - Fixed three-headed flail attacks Cascade and Hail bugging out.
- - Fixed the Bone Breaker perk causing issues/crash during battle.
- - Fixed Steel Brow not actually granting immunity to Cull. Should now properly grant immunity as intended.
- ===================
- ==== Ver 1.2.4 ====
- ===================
- - Vigorous Assault now works with Throwing Weapons as well.
- - Fixed Vigorous Assault not applying the AP and Fatigue cost reductions even though it showed up in tooltips.
- - Fixed Bone Breaker causing a lock in battle.
- - Fixed Deep Cuts Status Effect always being visible for all subsequent attacks at the same target. Should now only be visible for every second attack.
- - Fixed Deep Cuts lowering the threshold to inflict injury by 66% instead of 33%.
- - Fixed some typos and improved tooltips here and there.
- ===================
- ==== Ver 1.2.3 ====
- ===================
- - Fixed a crash when someone with the Vigorous Assault perk used Rotation or Barbarian Fury.
- - Fixed Steel Brow tooltip being messed up.
- - Fixed Quick Hands tooltip. Should now properly say that it is now from the Fast tree.
- - Between the Eyes skill is no longer usable when Head Hunter is active.
- ===================
- ==== Ver 1.2.2 ====
- ===================
- - Fixed being unable to load a battle when a player or the AI have the Vigorous Assault perk.
- ===================
- ==== Ver 1.2.1 ====
- ===================
- - Fixed a crash when loading an older save or entering some battles (probably caused by the Muscularity perk).
- - Fixed Perfect Focus status effect tooltip not showing.
- - Fixed some perk tree multipliers based on talents being higher or lower than intended.
- - Hopefully fixed Bandit Warlords and Leaders sometimes spawning without a weapon.
- - Fixed Composure and Stalwart not properly refunding their perk point when loading an older save. You'll have to load the older save again to get the refund.
- - Fixed Ranger still having the Summon Bear perk. Rangers from older saves are unaffected.
- - Fixed missing "mini-icons" for some status effects.
- ===================
- ==== Ver 1.2.0 ====
- ===================
- == MAJOR CHANGES ==
- - A character's Dynamic Perk Tree is now created AFTER the character's traits, attributes and talents are rolled. This new system allows us to use the character's traits, talents, and equipment to further adjust the weights for the dynamic perk tree. Many traits and talents have been accounted for in this new system to affect the weights of the rolled tree to make characters even more immersive.
- - New Immersive Damage System: When attacking a target, the attacker's rolled damage (x) is now modified as a percentage of the chance to hit. For example, with a 50% chance to hit, there is a 50% chance to deal x damage and 50% chance to deal half of x damage. With 95% chance to hit, there is a 95% chance to deal x damage and 5% chance to deal half of x damage. With a 30% chance to hit there is a 30% chance to deal x damage and 70% chance to deal half of x damage, and so on. The chance to deal x damage never drops below 30%, so any hitchance below 30% doesn't reduce this chance further. This system, overall, reduces extremes of Damage RNG and reduces lethality for both the AI and the player.
- - Based on this new damage system, the chance to deal full damage is now shown in the tooltip when attacking a target.
- - A Better Grip tweaked: With double-gripped spears, thrust at 2 tiles no longer has a +20% chance to hit and does 33% reduced damage. For each character between you and the target, the hitchance is reduced by a further -20%.
- - Muscularity tweaked: Now only works with Melee or Throwing weapons or no weapon.
- - Opportunist tweaked: Now additionally reduces the Fatigue Cost of the next Throwing attack by 50% when it procs.
- - Entrenched tweaked: Now starts the bonus at +7 and goes up +2 every turn up to a max of +15. Now allows swapping between two ranged weapons for free once per turn.
- - Bone Breaker tweaked: Now also triggers if the current attack applied a stun/root on the target.
- - Deep Cuts tweaked: In addition to the previous mechanics, the second attack now has a 33% reduced threshold to inflict injury.
- - Weapon Master tweaked: Now also grants Throwing Mastery if you have the perk in your tree, and the one free swap per turn also extends to Throwing Weapons.
- - Steel Brow now grants passive immunity against Cull.
- - Moved Anticipation from Fast t2 to Agile t2.
- - Moved Dynamic Duo from Fast t5 to t2.
- - Added Overwhelm to Fast t6.
- - New Perk: "Vigorous Assault", Fast t5: Requires Melee weapon or no weapon. For every two tiles moved, the Action Point cost of the next attack is reduced by 1 and the Fatigue Cost reduced by 10%.
- - Moved Quick Hands from Throwing t2 to Fast t2.
- - Moved Momentum from Throwing t3 to t2.
- - New perk: "Skirmisher" Throwing t3. The first two throwing attacks during a combat have their Action Point costs halved. During your first turn, the Action Point and Fatigue costs of movement are as if you have the Pathfinder perk.
- - Moved Battle Flow from Fast t7 to Agile t7.
- - Moved Rebound from Agile t7 to Fast t7.
- - Added Sundering Strikes to Large t5.
- - Removed Shield Expert from One-Handed Weapons t3.
- - Moved Offhand Training from One-Handed Weapons t5 to t4.
- - Added Double Strike to One-Handed Weapons t5.
- - Removed the icon that gives a list of all the perks of a character after trying out a character. Instead information about this character's perk trees is now available only via the tooltip of the background icon.
- - Removed Fencer from Light Armor tree t7.
- - Fencer is now part of a new perk group called "Special Perks" and is assigned based on its own rules taking into account the character's other rolled trees and talents.
- - Removed Composure and Stalwart from the Large tree. These perks are no longer available to the player. If you are coming from a previous save and have already picked these perks, the perk points will be refunded and the perks will no longer be pickable.
- - Removed the following runes from the Enchanter's Tent crafting menu: Poison, Feeding, Bleeding, Resilience. If you are coming from a previous save and are currently crafting these runes, first open your older save on the older PTR version and remove these from the crafting queue. Then save your game, and then use the save migration tool to convert to the new PTR version.
- - Changed how Three-headed Flails work: They now do a single attack, but get three attack rolls. For each failed attack roll the damage is reduced by -33%. So, the damage output of the three-headed flails remains roughly the same as before. However, this change removes a major headache for modders when adding skills because the 3-attack system of the 3-h flail broke many skills and required tedious coding to code an exception for it everywhere.
- == MINOR CHANGES ==
- - The presence of the Cull perk on enemies now shows up as a Status Effect with the hitpoints threshold mentioned in red.
- - A recruit will now almost always have the weapon tree of the weapon they came equipped with.
- - Removed the penalty to Resolve from Flaming Arrows Resolve check.
- - Bloodlust and Sanguinary now only work with Melee attacks.
- - Improved Primal Fear tooltip to mention that it requires a Ranged attack.
- - Clarified in the tooltip of Swordlike that it doesn't work with 2-tile weapons.
- - Clarified in Target Practice tooltip that it also applies to bags of ammo (gunpowder).
- - Clarified in Deep Cuts tooltip that it only works with successful attacks during the same turn.
- - Updated Cull and Indomitable tooltips to mention about Cull immunity.
- - New Perk Icon for Bolster to reduce confusion with the Rotation perk icon.
- == AI BALANCE ==
- - Added Vigorous Assault these enemies on Legendary difficulty: Frenzied Direwolf, Frenzied Hyena, all Barbarians.
- - Removed the Composure, Steel Brow, and Stalwart perks from most enemies. A lot more enemies can now be stunned, grabbed and knocked back, and are vulnerable to headshots!
- - Brigand Marksmen and Nomad Archers now have a 25% chance to have the Flaming Arrows perk.
- - Removed Last Stand from Barbarian Madman.
- == FIXES ==
- - Fixed some edge-cases where very high armor effectiveness made the perk Deep Impact fail to apply injuries.
- - Fixed the Flaming Arrows perk causing the target to have a Resolve penalty even on normal resolve checks.
- - Fixed Formidable Approach debuff being disabled on characters who have this perk but don't fulfil the conditions for it to be active (e.g. don't have a two-handed weapon).
- - Fixed a potential crash caused by the Bloodbath perk when using some other mods.
- - Fixed Suvival Instinct giving the same bonus for hits as misses, and improved the tooltip formatting.
- - AI characters wielding ranged or 2-tile weapons will now (hopefully) properly move out of zone of control when convered by ally.
- - Fixed Saif not getting the Riposte skill with Exploit Opening.
- - Fixed AI with fencing swords not getting the Fencing perk.
- - Fixed the Entrenched bonus starting the first turn as if entrenched for 2 turns.
- - Fixed Dismemberment having an extremely low threshold to inflict injury.
- - Fixed shots with Crossbow using Take Aim sometimes diverting to a nearby tile.
- - Fixed the chance of Bone Breaker with One-Handed maces being 33% whereas it should be 50% as mentioned in the tooltip.
- - Fixed Bone Breaker giving bonus damage against Nachzehrers.
- - Fixed Bone Breaker not applying injuries to Nachzehrers if you have the Deep Impact perk.
- - Fixed the Gladiator Origin not getting a proper dynamic perk tree.
- - Removed Summon Bear from Ranger.
- == MODDING ==
- - Removed the Expertise Mechanic from code, as we are most likely never going to use it and removing it makes the code simpler.
- - The following perks can now be force enabled on characters via this.m.IsForceEnabled: Whack 'a Smack, Deadly Precision, Easy Target, Heavy Strikes, Pointy End, Through the Gaps.
- ===================
- ==== Ver 1.1.4 ====
- ===================
- - Improved Opportunist perk tooltip.
- - Fixed Worn Down status effect showing a much smaller value than what it actually has.
- - Fixed In the Zone showing the wrong bonus when not engaged in melee.
- - Fixed AI trying to use Cover Ally on invalid targets leading to a soft-lock during battle.
- ===================
- ==== Ver 1.1.3 ====
- ===================
- == MAJOR CHANGES ==
- - All Pole-type weapons (i.e. any two-handed weapon with 2-tile range) now have a -15% chance to hit adjacent targets. This is in addition to the regular -15% chance to hit that they already have for adjacent targets. That -15% is removed by the mastery of that weapon, but the newly added -15% always remains.
- - Fluid Weapon reworked: Gain Initiative equal to 35% of the currently equipped sword's armor ignore damage percentage. Weapon Skills build up less Fatigue equal to 20% of the currently equipped sword's armor effectiveness.
- - Pattern Recognition tweaked: Every time an opponent attacks you or you attack an opponent, gain stacking Melee Skill and Melee Defense against that opponent for the remainder of the combat. Every subsequent attack gives a larger bonus, with the first attack giving +1, the second +2, the third +3, and so on. Once the bonus reaches 15, all subsequent attacks increase it by +1 only. Only works with dealing or receiving melee attacks.
- - Bloodlust tweaked: Now also procs when killing a target.
- - Menacing tweaked: Now reduces the Resolve of adjacent enemies by -10 (previously was -5).
- - In the Zone reworked: Same as before, but now gives Melee Skill instead of Melee Defense.
- - The fire on the tile from Flaming Arrows now lasts for 2 rounds (current round and the next one).
- == MINOR AND FIXES ==
- - Improved some tooltips.
- - AI will no longer use Cover Ally on allies who are not engaged in melee.
- - Updated the hitchance tooltip to now show bonuses/maluses from Pattern Recognition and Survival Instinct.
- - Fixed Dynamic Duo getting weird hitchance bonuses for no reason.
- - Fixed Dynamic Duo not giving the Rotation skill on starting the turn even when the conditions were fulfilled.
- - Fixed Bloodlust fatigue recovery stacks getting reset if attacking a different target during the same round.
- - Fixed Kata Step remaining usable after swapping your weapon.
- - Fixed the Perfect Focus status effect tooltip not showing.
- - Fixed Pattern Recognition not gaining stacks on successful attacks.
- - Fixed enemy Indebted always spawning without armor and weapons.
- - Fixed the Relax skill causing a crash.
- ===================
- ==== Ver 1.1.2 ====
- ===================
- - In the Zone perk now provides half the benefit when not engaged in melee.
- - Fixed Lithe making you immune to damage when not wearing any armor.
- - Fixed some weapons missing Categories and Applicable Masteries.
- - Fixed the Stunned effect causing errors.
- - Fixed the battle freezing/crashing when an enemy spawned with the Cover Ally perk.
- ===================
- ==== Ver 1.1.1 ====
- ===================
- - Clarified in Pattern Recognition perk tooltip that it only works with Melee attacks.
- - Removed Pattern Recognition from the Hedge Knight enemy (they still have Survival Instinct).
- - Fixed crash due to Rally the Troops perk.
- - Fixed crash due to the Fencer perk.
- ===================
- ==== Ver 1.1.0 ====
- ===================
- == MAJOR CHANGES ==
- - Survival Instinct tweaked: Now gains +3 Mdef and Rdef for every miss and +5 Mdef and Rdef for every hit. Every turn the bonus is reset except the one gained from hits which is retained for the rest of the combat. This retained bonus cannot be higher than +10.
- - AI will no longer use Riposte if it can get it for free via En garde.
- - The AI will now make use of the Cover Ally skill.
- - Added Cover Ally to the following enemies: Brigand Raider, Brigand Veteran, Embalmed Slave (25%), Embalmed Soldier (25%), Ancient Legionary (25%), Bounty Hunter, Conscript (25%), Mercenary, Militia (25%), Guest Militia, Militia Veteran (25%), Nomad Cutthroat, Nomad Outlaw.
- - 25% of Noble Footmen now have one of these perks: Line Breaker or Cover Ally.
- - Cover Ally now increases the Initiative of the target ally by +25 for the purposes of turn order calculation.
- - Shieldwall/Fortify now makes you immune to stun. Upon receiving a stunning blow, the shieldwall/fortify is lost instead.
- - Shield Expert now causes Knockback to apply Staggered on the knocked back target.
- - Sword Thrust and Lunge now have -25% chance to hit the head.
- - Bandit Leaders, Nomad Leaders and Bandit Warlords have the Action Point cost of Rally the Troops reduced to 3.
- - Rebalanced many recruit backgrounds while fitting their perk trees in 13 columns.
- - Rebalanced the probability of different perk groups appearing, because of the now 13 columns restriction.
- - Rebalanced the probability of certain recruits getting certain perk groups.
- - Reformatted perk tooltips to now use a well organized color-coded and heading-based system. (Thanks deDarxo for the inspiration!).
- == MINOR CHANGES ==
- - Bandit Leaders, Nomad Leaders and Bandit Warlords can now only use Rally once per 3 turns. It was bugged but fixed now.
- - Added a new projectile for Flaming Arrows (Thanks to Necromancer!).
- - Updated all remaining status effect descriptions to now use the Legends vars system for pronouns.
- - Added new icons for the following: Exploit Opening, Weapon Master, Exploitable Opening effect, Covered by Ally effect.
- - Improved the icons for the following: Formidable Approach, Primal Fear, Follow Up skill, Arrow to the Knee skill, Cover Ally skill, Covering Ally effect.
- - Added "mini" icons for almost all status effects. These are the icons that appear above the characters when you press the Alt key.
- == FIXES ==
- - Fixed Discovered Talent not applying the attributes increase in some cases.
- - Fixed Always an Entertainer status effect being visible during combat.
- - Fixed Save Corruption caused by Always an Entertainer after having visited a settlement and saving the game.
- - Fixed Always an Entertainer status effect tooltip showing more earnable money than intended on leveled up characters.
- - Fixed Always an Entertainer proccing every time you exit/enter a city even on the same day.
- - Fixed some weapons showing strange mastery types in the tooltip e.g. Estoc showing Applicable Mastery of BFFencing.
- - Fixed Dynamic Duo working even when the other ally has multiple allies within 2 tiles.
- - Fixed Take Aim not working with handgonnes.
- - Fixed a potential issue in Flaming Arrows if the target died.
- - Fixed the Fencer perk not reducing the Action Point costs of Sword Thrust and Riposte with One-Handed fencing swords.
- - Fixed some hitchance calculation mistakes in Sword Thrust and Lunge for targets wearing less than 125 durability body armor.
- - Fixed the integrated Scrollable Perk Tree mod not working (the solution was to rename PTR to ptr in the .zip filename).
- ===================
- ==== Ver 1.0.8 ====
- ===================
- - Now compatibile with Legends version 15.0.1.20h.
- - Now includes the Scrollable Perk Tree mod by Leonion (thanks for his permission). So remove that mod from your data folder!
- - Survival Instinct perk tweaked: Now loses two-thirds of its stacks every turn, instead of all of the stacks.
- - Reworked many more commander backgrounds to now fit their perk trees within 13 columns.
- - Legendary Difficulty balance:
- - Removed Last Stand from the following enemies: Bear, Orc Behemoth, Orc Elite, Barbarian Reaver, Barbarian Thrall, Champion Blade Dancer.
- - Added Survival Instinct to: Bear, Orc Elite.
- - Added Intimidate to: Orc Behemoth, Orc Elite.
- - Added From All Sides to Serpents.
- - Added Battleforged to: Barbarian Reavers, Champion Blade Dancers.
- ===================
- ==== Ver 1.0.7 ====
- ===================
- - Sanguinary perk tweaked: Now also takes into account Bleeding applied by the attack. The tooltip has been updated to reflect this change.
- - Bloodlust perk tweaked: Now also takes into account any stacks of Bleeding applied by the attack. The tooltip has been updated to reflect this change.
- - Removed Nimble from the following enemies: Peasants, Armed Peasants, Southern Peasants.
- - Added some more variation to the description of the Profession in the Background tooltip on the hiring screen.
- - Background tooltips on the hiring screen now provide limited information, and only provide detailed information after a Try Out.
- - Enemy Monks now have the full Staves weapon tree. Their Melee Skill is still very low, so this shouldn't upset the balance at all.
- - All bonuses provided by the Versatile Weapon perk are now additive.
- - Improved Intimidate perk tooltip to clearly mention that it works on all attacks, hit or miss.
- - Fixed the damage tooltip of a skill while having the Deadly Precision perk showing a different armor penetration damage each time.
- - Fixed Weapon Master and Offhand Training stacking with Quick Hands.
- - Fixed sometimes being unable to kill Noble Arbalesters with the Scaling Beggar.
- ===================
- ==== Ver 1.0.6 ====
- ===================
- - Fixed a battle softlock when an Undead enemy ends his turn in a burning tile.
- ===================
- ==== Ver 1.0.5 ====
- ===================
- - Fixed the Weapon Master causing AI to freeze when switching weapons.
- - Fixed a similar potential issue in the Offhand Training perk.
- ==== Ver 1.4.9 ====
-
Version ==== Ver 1.5.0 ====
- ==ENEMY BALANCE==
- - NOTE:If a perk is added on Standard, it is also added to Legendary automatically. If a perk is removed on Standard, then it remains on Legendary unless the Legendary also mentions that it is removed.
- Brigand Peasant (Woodcutter, Butcher etc...):
- - Legendary: Removed 2x hitpoints (from Legends).
- Brigand Raider:
- - Standard: Removed Relentless, Dodge, Shield Expert and Bullseye. Gain: If shield - Shield Expert. If no shield - Dodge. If offhand free - Relentless.
- - Legendary: Brigand Raider - If shield - Phalanx. If no shield - Survival Instinct.
- Brigand Marksman:
- - Legendary: Brigand Marksmen - Removed Marksmanship, added Eyes Up.
- Brigand Leader:
- - Standard: Removed Sundering Strikes (except on hammer), Smashing Shields (except axe) Rebound, Battle Flow, Berserk, Menacing, Know Their Weakness, Personal Armor, if champion (Dodge, Relentless). Added Rush of Battle, Reach Advantage (if 2h), Duelist (if 1h).
- - Legendary: Removed Smashing Shields (except axe) Fast Adaptation, Relentless, Menacing, Personal Armor, Battle Flow, Berserk, Killing Frenzy, Pattern Recognition. Added Rush of Battle, Full 2h styles tree (if 2h), If 1h (Double Strike, Pattern Recognition), Clarity, Duelist, if champion: Personal Armor.
- Brigand Veteran:
- - Standard: Removed Bullseye
- - Legendary: Removed Relentless. Regained (new) Underdog. If 2h get Survival Instinct.
- Brigand Warlord:
- - Standard: Removed Sundering Strikes, Smashing Shields, Feint, Survival Instinct, Pattern Recognition
- - Legendary: Brigand Warlord - Removed Relentless, Dodge.
- Bear:
- - Standard: Removed Mauler. Gained Survival Instinct. Replaced Bully with Menacing as intended.
- Spider:
- - Legendary: Day 30 += +10 mdef/rdef. Day 90 += +10 more mdef/rdef.
- Serpent:
- - Standard: Removed Know Their Weakness.
- Regular Unholds:
- - Standard: Removed Survival Instinct, Deep Impact, Soft Metal, Bully.
- - Legendary: Removed 2x hp from Legends, Soft Metal, Bully. Added Colossus.
- Rock Unhold:
- - Legendary: Removed 2x hp from Legends.
- Greenwood Schrat:
- - Legendary: Removed 2x hitpoints (from Legends)
- Ifrit:
- - Legendary: Removed Last Stand.
- Linwdurm:
- - Legendary: Removed 1.5x hp and +5 action points (from Legends).
- Lindwurm Tail:
- - Legendary: Removed 1.5x hp and +5 action points (from Legends).
- Stollwurm:
- - Standard: Remove Bully, Cull, Survival Instinct, Soft Metal, Dent Armor. Reduced Action Points from 15 to 7 (same as Lindwurm now).
- - Legendary: Remove 1.5x hp and +5 action points (from Legends), Bully, Cull, Survival Instinct, Soft Metal, Dent Armor.
- Stollwurm Tail:
- - Legendary: Remove 1.5x hp and +5 action points (from Legends).
- Goblin Ambusher Low:
- - Standard: Lose Ranged Supremacy and Bow Mastery. Gain Eyes Up.
- - Legendary: Lose Crippling Strikes, Relentless, Dodge, Berserk.
- Goblin Ambusher:
- - Standard: Gain Eyes Up.
- - Legendary: Gain Eyes Up.
- Goblin Fighter Low:
- - Standard: Full List: equipped weapon up to t2, Net Mastery, Strength in Numbers, Kata (always).
- - Legendary: Full List: Standard difficulty perks, equipped weapon up to t3, Relentless, Dodge.
- Goblin Fighter:
- - Standard: Gain up to t4 in equipped weapon (up from 3)
- - Legendary: Gain up to t5 in equipped weapon (up from 4). Removed Net Casting, Overwhelm.
- Goblin Wolfrider:
- - Legendary: Removed Fast Adaptation.
- Orc Young:
- - Standard: Removed Fresh and Furious.
- - Legendary: Removed Bully.
- Orc Warrior:
- - Standard: Removed Man of Steel, Killing Frenzy, Steadfast.
- - Legendary: Removed Man of Steel, Bully, Colossus. Added Bulwark.
- Orc Berserker:
- - Standard: Removed Unstoppable, Know Their Weakness, Killing Frenzy.
- - Legendary: Removed Bully, Double Strike.
- Orc Elite:
- - Standard: Removed Man of Steel, Killing Frenzy, Know Their Weakness, The Rush of Battle, Berserk.
- - Legendary: Removed 2x hitpoints (from Legends), Second Wind, Sundering Strikes, Bully, Assured Conquest, Executioner. Added Shield Mastery, Crippling Strikes.
- Orc Behemoth:
- - Standard: Removed Swordlike (if cleaver), Exploit Opening (if sword), Killing Frenzy, Unstoppable, Survival Instinct, The Rush of Battle. Add Fearless trait (+10 resolve). Champion loses Adrenaline.
- - Legendary: Removed Bully, Relentless. Add Bulwark. Champion loses Adrenaline.
- Orc Warlord:
- - Standard: Removed Overwhelm, Sundering Strikes, Know Thier Weakness, Headsmasher, Killing Frenzy, Man of Steel, The Rush of Battle.
- - Legendary: Removed Man of Steel, Fortified Mind, Relentless, Inspiring Presence, Battle Flow. Gained Exude Confidence.
- Ancient Auxiliary:
- - Legendary: Removed Shield Expert, Crippling Strikes, Executioner. Added Phalanx.
- Ancient Honor Guard:
- - Standard: Removed Battleforged. Gained Personal Armor.
- - Legendary: Removed Overwhelm. Added Vigilant, Underdog.
- The Conqueror:
- - Standard: PTRitized! Gained full tree of equipped weapon, full 1h and 2h weapon styles trees, Personal Armor, Fearsome, Man of Steel, Menacing, Resilient.
- - Legendary: PTRitized! In addition to Standard perks listed above, gained Vigilant, Battleheart, Unstoppable and Killing Frenzy.
- Necrosavant:
- - Legendary: Removed Composure.
- Embalmed Noble:
- - Standard: Removed Bloodbath, Slaughter. Gained 2h styles tree.
- Weiderganger:
- - Standard: Removed Overwhelm. Added Onslaught.
- Armored Weiderganger:
- - Standard: Removed Overwhelm. Added Onslaught.
- Fallen Hero:
- - Standard: Removed Mauler, Soft Metal, Executioner. Added all tiers of equipped weapon (except Kata if sword).
- Fallen Betrayer:
- - Standard: Removed Soft Metal.
- - Legendary: Removed Cull.
- Assassin:
- - Standard: Gained Vigorous Assault, Know Their Weakness.
- Barbarian Thrall:
- - Standard: Removed Rush of Battle, Resilient.
- - Legendary: Removed Rush of Battle, Resilient.
- Barbarian Reaver:
- - Standard: Removed Rush of Battle, Bloody Harvest, Reach Advantage, Sweeping Strikes, Formidable Approach, Resilient, Survival Instinct, t5 weapon perks, Bullseye.
- - Legendary: Removed Rush of Battle, Reach Advantage, Formidable Approach, Sweeping Strikes, Resilient, Bullseye, Battleforged, Alert, Balance, Hand to Hand Mastery, Backstabber, Berserk.
- Barbarian Chosen:
- - Standard: Removed Man of Steel, Crippling Strikes, The Rush of Battle, Know Their Weakness, Reach Advantage.
- - Legendary: Removed Lone Wolf, Last Stand, Crippling Strikes, The Rush of Battle, Know Their Weakness, Alert, Balance, Backstabber, Hand to Hand Mastery. Added Menacing.
- Barbarian King:
- - Standard: Removed Devastating Strikes, Bulwark. If Miniboss: Retain Devastating Strikes.
- - Legendary: Removed Devastating Strikes, Last Stand, Balance, Backstabber, Hand to Hand Mastery. Gain Menacing, Batttle Flow. If Miniboss: Retain Devastating Strikes.
- Bounty Hunter:
- - Standard: Removed t5 weapon perks.
- - Legendary: Removed Net Mastery (unless net), Trophy Hunter, Big Game hunter, Back to Basics.
- Bounty Hunter Ranged:
- - Standard: Removed Arrow to the Knee, Flaming Arrows, Iron Sights. Added Eyes Up (bow only), Entrenched (crossbow only).
- - Legendary: Removed Arrow to the Knee, Trophy Hunter, Big Game Hunter, Back to Basics, Know Their Weakness. Added Eyes Up (bow), Entrenched (crossbow only).
- Peasant:
- - Legendary: Removed 1.5x hitpoints (from Legends)
- Armed Peasant:
- - Legendary: Removed 1.5x hitpoints (from Legends)
- Militia:
- - Legendary: Removed Fast Adaptation. Added Colossus.
- Militia Ranged:
- - Standard: Removed Entrenched. Added Strength in Numbers.
- - Legendary: Removed Entrenched. Added Strength in Numbers.
- Militia Guest:
- - Legendary: Removed Fast Adaptation.
- Militia Guest Ranged:
- - Standard: Removed Entrenched. Added Strength in Numbers.
- - Legendary: Removed Entrenched. Added Strength in Numbers.
- Militia Veteran:
- - Standard: +10 rdef, Anticipation, Phalanx (if shield).
- - Legendary: +10 rdef, Anticipation, Phalanx (if shield), Reach Advantage (if 2h), Double Strike (if 1h). Removed Executioner, Back to Basics.
- Militia Captain
- - Standard: Removed Formidable Approach, Reach Advantage, Duelist. Added Strength in Numbers, +10rdef, Anticipation, Survival Instinct, Phalanx.
- - Legendary: Removed Formidable Approach, Reach Advantage, Duelist, Smashing Shields, Back to Basics, Immovable Object. Added Strength in Numbers, +10rdef, Anticipation, Colossus.
- Caravan Hand:
- - Legendary: Removed Fast Adaptation. Added weapon perks t2.
- Caravan Guard:
- - Standard: Removed Survival Instinct, Anticipation.
- - Legendary: Removed Survival Instinct, Assured Conquest, Alert, Anticipation.
- Conscript:
- - Standard: Removed Fast Adaptation, Rush of Battle. Added Phalanx, Pathfinder, Rebound Nimble.
- - Legendary: Removed Fast Adaptation, Rush of Battle, Survival Instinct. Added Pathfinder, Phalanx, Alert, Fresh and Furious, Hale and Hearty, Rebound, Overwhelm, Colossus, Fearless trait, Shield Mastery, Nimble.
- Conscript Polearm:
- - Standard: Full Tree: Equipped weapon tree t4, Brawny, Nimble, Crippling Strikes, Rotation, Recover, Strength in Numbers, Relentless, Pathfinder, Rebound
- - Legendary: Full Tree: Standard perks plus: Equipped weapon tree t7, Fearless Trait, Colossus, Alert, Dodge, Fresh and Furious, Hale and Hearty, Overwhelm
- Officer:
- - Standard: Removed full 1h/2h/sergeant/trained trees, Berserk, Fast Adaptation, Steel Brow, Personal Armor, Know Their Weakness. Added Resilient, Strength in Numbers, Exude Confidence, Underdog, Inspiring presence (force enabled).
- - Legendary: Removed full 1h/2h/sergeant/trained trees, Berserk, Fast Adaptation, Personal Armor, Know Their Weakness, Last Stand. Added Resilient, Strength in Numbers, Exude Confidence, Battleheart, Unstoppable, Phalanx, Survival Instinct.
- Assassin:
- - Legendary: Gained Alert, Pattern Recognition, Unstoppable.
- Indebted:
- - Standard: Added Strength in Numbers.
- Nomad Cutthroat:
- - Standard: Removed Strength in Numbers, Cover Ally.
- - Legendary: Removed Cover Ally.
- Nomad Outlaw:
- - Standard: Removed full 1h/2h styles trees, Duelist (if sword). Added Strength in Numbers, Cover Ally.
- - Legendary: Removed full 1h/2h styles trees, Duelist (if sword), Fast Adaptation, Battleforged. Added Strength in Numbers, Survival Instinct.
- Nomad Slinger:
- - Standard: Replaced Headhunter with Small Target (after day 30).
- - Legendary: Replaced Headhunter with Small Target (after day 30). Removed Dodge. Added Anticipation, Heavy Projectiles (after day 30).
- Nomad Archer:
- - Standard: Removed Target Practice, Ranged Supremacy. Added Eyes Up (if not Flaming Arrows)
- - Legendary: Removed Target Practice, Ranged Supremacy, Onslaught, Anticipation. Added Eyes Up (if not Flaming Arrows), Target Practice (if Flaming Arrows).
- Nomad Leader:
- - Standard: Removed full 2h/1h Second Wind, Know Their Weakness, Rebound, Relentless, Menacing, Battleforged, Personal Armor, Primal Fear, Man of Steel, Added Nimble (at start instead of at day 40).
- - Legendary: Removed full 2h/1h Second Wind, Know Their Weakness, Rebound, Menacing, Battleforged, Personal Armor, Primal Fear, Man of Steel, Pattern Recognition, Fast Adaptation. Added Nimble (at start instead of at day 40), Strength in Numbers.
- Blade Dancer:
- - Standard: Removed Fast Adaptation, Adrenaline, Bloodbath, Relentless, Underdog, Unstoppable, Fresh and Furious, Headhunter, Bloody Harvest, Reach Advantage, t6-t7 of equipped weapon. Added Kata (always). If Miniboss: Removed Double Strike.
- - Legendary: Removed Fast Adaptation, Adrenaline, Bloodbath, Underdog, Feint, Battleheart, Perfect Fit, Second Wind, Unstoppable, Fresh and Furious, Pattern Recognition, Assured Conquest.
- Desert Stalker:
- - Standard: Removed Know Their Weakness, Headhunter, Berserk, Ranged Supremacy, Arrow to the Kneww. Added Steel Brow, Small Target.
- - Legendary: Removed Know Their Weakness, Headhunter, Berserk, Ranged Supremacy, Arrow to the Kneww, Relentless. Added Steel Brow, Small Target, Hair Splitter, Eyes Up, Clarity.
- Executioner:
- - Standard: Removed Fresh and Furious, Pattern Recognition, full trained tree, full one handed tree, full 2h tree, Battle Flow, Relentless, devastating strikes, Fast Adaptation, Crippling Strikes, Executioner. Gained Underdog, Menacing. If miniboss: Removed Reach Advantage. Added Sweeping Strikes.
- - Legendary: Removed Fresh and Furious, Pattern Recognition, full trained tree, full one handed tree, full 2h tree, Battle Flow, Relentless, devastating strikes, Fast Adaptation, Crippling Strikes, Executioner Dodge. Added Battleheart, Bully. If Champion: Added Sweeping Strikes.
- Gladiator:
- - Standard: Removed Smashing Shields, Fast Adaptation, full 2h styles tree. Added Rotation, Steel Brow.
- - Legendary: Removed Smashing Shields, Battleforged, Killing Frenzy, Alert(if sword), Last Stand (if miniboss), full 2h styles tree. Added Colossus, Survival Instinct, Rotation, Duelist (if applicable), Steel Brow, Fearless trait, Reach Advantage (if not Duelist).
- Footman:
- - Standard: Removed t5-6 weapon perks, Fast Adaptation, full 1h style tree, Strength in Numbers, Resilient, Rush of Battle.
- - Legendary: Removed Fast Adaptation, full 1h style tree, Smashing Shields, Strength in Numbers, Resilient, Rush of Battle, Back to Basics, Perfect Focus, Overwhelm, Immovable Object, Colossus, Back to Basics, Rattle. Added Underdog, weapon tree to t6, Clarity.
- Billman:
- - Standard: Removed full 2h tree, full trained tree, t6-7 of equipped weapon, Leverage (on voulge/hammer), Pattern Recognition, Crippling Strikes, Fast Adaptation, Backstabber. Added Follow up.
- - Legendary: Removed 2x hitpoints (from legends), full 2h tree, full trained tree, Leverage (on voulge/hammer), Crippling Strikes, Fast Adaptation, Backstabber, Executioner, Feint, Immovable Object, Berserk, Battle Flow, Unstoppable, Headhunter. Added Anticipation, Clarity, Sundering Strikes.
- Arbalester:
- - Standard: Removed Rush of Battle, Back to Basics.
- - Legendary: Removed Rush of Battle, Assured Conquest, Back to Basics, Feint, Lone Wolf. Added Clarity.
- Greatsword:
- - Standard: Removed Fast Adaptation, Overwhelm, full trained tree, full 2h tree, Versatile Weapon, Exploit Opening, Tempo, en garde, Berserk, Relentless, Fresh and Furious, Battle Flow, Killing Frenzy, Executioner, Man of Steel. Added Underdog, Bloody Harvest.
- - Legendary: Removed Fast Adaptation, Overwhelm, full trained tree, full 2h tree, Berserk, Relentless, Fresh and Furious, Battle Flow, Killing Frenzy, Executioner, Bloody Harvest(legends version), Return Favor, Rattle, Survival Instinct. Added Formidable Approach, Bloody Harvest, Sweeping Strikes, Battle Flow.
- Standard Bearer:
- - Standard: Removed Lithe, Perfect Fit, Back to Basics, The Rush of Battle.
- - Legendary: Removed Lithe, Perfect Fit, Back to Basics, The Rush of Battle. Added Nimble, Long Reach.
- Sergeant:
- - Standard: Removed Fast Adaptation, Know Their Weakness, full 2h/trained/1h/sergeant trees, Mind Over Body, Man of Steel, Personal Armor, Duelist.
- - Legendary: Removed Fast Adaptation, Know Their Weakness, full 2h/trained/1h/sergeant trees, Man of Steel, Personal Armor, Last Stand, Second Wind, Immovable Object, Back to Basics, Feint, Fearless trait. Added Colossus, Reach Advantage (if not Duelist).
- Knight:
- - Standard: Removed Fast Adaptation, full 1h tree, full 2h tree, full trained tree, Personal Armor, Menacing, Unstoppable, Crippling Strikes, Berserk. Added Sundering Strikes.
- - Legendary: Removed Fast Adaptation, full 1h tree, full 2h tree, full trained tree, Personal Armor, Menacing, Unstoppable, Crippling Strikes, Berserk, Immovable Object, Last Stand, Feint, Smashing Shields, Back to Basics, Bloody Harvest (legends version), Bear Down, Colossus, Muscularity. Added Sundering Strikes, Duelist (if applicable) Phalanx (if shield) Formidable Approach (if 2h) Reach Advantage (if no Duelist), Clarity.
- Noble Slinger:
- - Standard: Removed Bullseye, Rotation. Added Footwork.
- - Legendary: Removed Bullseye, Rotation, Death From Afar. Added Footwork, Heavy Projectiles.
- Halberdier:
- - Standard: Removed full 2h tree, full trained tree, Backstabber, Footwork, Fast Adaptation, Executioner, Crippling Strikes, Pattern Recognition, Clarity, Leverage (unless halberd), Reach Advantage. Added Bloodlust (voulge).
- - Legendary: Removed full 2h tree, full trained tree, Backstabber, Footwork, Fast Adaptation, Executioner, Assured Conquest, Crippling Strikes, Pattern Recognition, Clarity, Leverage (unless halberd), Unstoppable, Headhunter, Reach Advantage, Removed 2x hitpoints (from legends). Added Bloodlust (voulge), Perfect Fit.
- Fencer:
- - Standard: Removed full 1h/2h styles, full trained tree, Fast Adaptation, Back to Basics, Berserk, Double Strike, Perfect Fit, Pattern Recognition, Lone Wolf.
- - Legendary: Removed full 1h/2h styles, full trained tree, Fast Adaptation, Back to Basics, Berserk, Perfect Fit, Pattern Recognition, 2x hitpoints (from legends), Lone Wolf, Alert. Added, Clarity.
- Hedge Knight:
- - Standard: Removed Personal Armor, Know Their Weakness, devastating strikes, Battle Flow, Fearsome, Fast Adaptation, Crippling Strikes, Survival Instinct, full 1h tree, full 2h tree, Berserk, Killing Frenzy. Added Reach Advantage (if applicable), Bully. If Champion: Removed Pattern Recognition. Added Killing Frenzy.
- - Legendary: Removed Personal Armor, Know Their Weakness, devastating strikes, Battle Flow, Fearsome, Fast Adaptation, Crippling Strikes, Survival Instinct, full 1h tree, full 2h tree, Back to Basics, Feint, Immovable Object, Bloody Harvest (legends version), Adrenaline, Berserk, Smashing Shields (unless axe), Killing Frenzy. Added Reach Advantage, Line Breaker (if shield), Double Strike (if 1h), Bloody Harvest (if 2h), Exude Confidence, Bully. If Champion: Added Killing Frenzy.
- Swordmaster:
- - Standard: Removed Fast Adaptation, Pattern Recognition, Unstoppable, Fresh and Furious, Bloodbath, Overwhelm, Relentless.
- - Legendary: Removed Fast Adaptation, Pattern Recognition, Unstoppable, Fresh and Furious, Bloodbath, Overwhelm, Relentless, Immovable Object, Feint, Headhunter, Return Favor, Second Wind. Added Double Strike.
- Master Archer:
- - Standard: Removed Headhunter, Know Their Weakness, Fast Adaptation, Muscle Memory, Berserk. Added Steel Brow, Iron Sights.
- - Legendary: Removed Headhunter, Know Their Weakness, Fast Adaptation, Berserk. Added Steel Brow, Iron Sights, Eyes Up (if bow), Rebound.
- Mercenary:
- - Standard: Removed full 1h/2h styles trees, Fast Adaptation, Smashing Shields, Know Their Weakness, Killing Frenzy, Berserk, Momentum, Bullseye, Executioner. Added Linebreaker (if shield), Skirmisher
- - Legendary: Removed full 1h/2h styles trees, Fast Adaptation, Smashing Shields, Know Their Weakness, Killing Frenzy, Berserk, Momentum, Bullseye, Executioner, Resilient. Added Linebreaker (if shield), Reach Advantage (if not Duelist)
- Mercenary Low:
- - Standard: Removed Smashing Shields, Know Their Weakness, Reach Advantage, t6 of equipped weapon, Shield Expert, Executioner.
- - Legendary: Removed Smashing Shields, Know Their Weakness, Executioner, Pathfinder, Berserk, Bullseye, full 1h styles tree. Added Survival Instinct
- Mercenary Ranged:
- - Standard: Removed Fast Adaptation, Overwhelm, Ranged Supremacy, Know Their Weakness, Dodge, Pathfinder. Added Primal Fear(crossbow).
- - Legendary: Removed Fast Adaptation, Overwhelm, Know Their Weakness, Pathfinder, Lone Wolf, Onslaught, Assured Conquest, Marksmanship, Relentless, Killing Frenzy, Battle Flow. Added Primal Fear(crossbow), Eyes Up(bow), Anticipation, Perfect Fit.
- == MAJOR ==
- - Improved Trait trees flavor text (in background icon tooltip during recruitment) to make it more clear what tree it is referencing.
- - New mechanic: "Encumbrance" - Wearing heavier armor will now start reducing Fatigue Recovery as well. If this is affecting your bro, a status effect by the name of Encumbrance will appear on your bro.
- - Duelist reworked: Now works with melee attacks with a base Action Point cost of 4 or less regardless of weapon type. For 1H weapons the bonus is 25% while for 2H it is 15%. This also means it no longer requires the offhand to be free.
- - Removed the Marksmanship (Bow t6) perk. Moved Flaming Arrows to Bow t6.
- - New Perk: "Eyes Up" Bow t5 - Every attack from bows applies a stacking debuff on the target reducing their Melee Skill and Ranged Skill by 5 and Melee Defense by 3.
- - Overwhelm now only works with melee attacks.
- - Sundering Strikes reworked: Now grants 20% of your weapon's armor effectiveness as bonus armor effectiveness. Grants a flat 20% when unarmed.
- - Removed Sundering Strikes from the Large tree.
- - Removed the Soft Metal (Hammer t5) perk. Moved Dismantle from Hammer t6 to t5.
- - New perk: "Internal Hemorrhage" Hammer t6. Requires Blunt Damage. Attacks now apply Internal Hemorrhage when hitting a body part which has no armor remaining. Internal Hemorrhage deals 20% of the damage dealt to Hitpoints as Bleeding damage to the target on their turn. Also triggers on the hit which brings the armor to 0 remaining durability.
- - Trait trees are no longer shown in the background icon tooltip in the recruitment screen before Try Out.
- - Strength in Numbers now also gives Resolve equal to number of allies present.
- - Clarity reworked: Now reduces Fatigue build-up by 20%.
- - Moved Clarity to from Calm t5 to Trained t6.
- - Moved The Rush of Battle to from Trained t6 to Unstoppable t4.
- - Close Combat Archer tweaked: For cutting attacks now gain 50% of ranged skill as percentage increase to total damage.
- - Swift Stabs reworked: Now reduces AP costs of all dagger skills after a successful dagger attack, but the effect is lost if you miss an attack or swap your weapon.
- - Vengeance tweaked: Now provides a stacking 25% damage increase for every hit you receive. Lasts until your next attack or the end of your turn.
- - Goblins now have the AP cost of their melee attacks reduced by 1.
- - Inspiring Presence reworked: Now requires Banner. Any ally who is engaged in melee, or is adjacent to an ally engaged in melee, gains +3 Action Points as long as they start their turn adjacent to you.
- - Wears it Well reworked: Now reduces the penalty to Maximum Fatigue from all items equipped in the head, body, mainhand and offhand slots by 20%. Stacks with Brawny.
- - Wears it Well moved from Laborer t6 to t5.
- - New Perk "Hale and Hearty" Laborer t6. Same as what old Wears it Well was i.e. Fatigue Recovery is increased by 5% of Maximum Fatigue after gear.
- - En garde now only casts the free Riposte if there is enough Fatigue left at the end of your turn to use Riposte (still builds no Fatigue and costs no AP).
- - Underdog tweaked: Now reduces the defense malus from being surrounded by 3.
- - Battleheart tweaked: Negates the surrounding defense malus, but does not counter Backstabber. Makes Underdog redundant.
- - Muscularity tweaked: Now grants 7.5% bonus for attacks with a base Action Point cost of <=4 and 15% bonus for attacks with a base Action Point cost of >4.
- - Bear Down tweaked: Now grants a stacking 5% bonus per negative status effect on target. The only valid negative status effects are Stunned, Staggered, Dazed, Baffled.
- - Push It reworked: Requires mace. Successful stuns using maces now Stagger the target.
- - All Resolve Checks are now harder by 5 Resolve for player controlled characters.
- - Reduced Hair Splitter bonus headshot chance to 10%.
- - Rising Star tweaked: Now grants the 2 perk points at 5 levels after picking this perk. During this time the experience gain is increased by 20% (down from 50%), and 5% after that.
- == MINOR ==
- - Renamed "Close Combat Archer" to "Whites of their Eyes".
- - Enemy Champions now boost the Resolve of nearby allies, just like enemy Leaders do.
- - Momentum is no longer lost when switching to/from a throwing weapon after moving.
- - Vigorous Assault is no longer lost when switching to/from a throwing weapon after moving.
- - Old Swordmaster origin can no longer hire Retired Soldiers.
- - Old Swordmaster stat loss now starts at day 30 instead of 50.
- - The Wind Up skill from the Smackdown perk can now be used when engaged in melee.
- - Pattern Recognition +1 scaling now starts after reaching a bonus of 10 (down from 15).
- - The Rush of Battle effect now shows the number of stacks in its name.
- - Slight improvements to AI for using Cover Ally.
- - Immersive Damage System (IDS) now only adds an entry to the combat log if both the attacker and the target are visible to the player. Also Removed the empty line before the combat log entry.
- - Realized Potential can no longer add too many new perks to the perk tree. It is now limited to 13 columns. It now adds 1 Traits tree and 2 Weapon Trees. Any added perks that would overflow the 13 columns limit are shifted to the next row.
- - Removed the extra headshot chance from Estoc.
- - Added Pathfinder to the Devious perk group t1 (in addition to already being on the Agile perk group t1).
- - Buffed Cover Ally bonus initiative for turn order to 50.
- - Professional now also adds the perks to the perk tree.
- - Many commander background perk changes.
- - Deserters can now roll ranged weapon trees.
- - Added Outlanders favored enemy tree to Scaling Beggar as intended.
- - Cover Ally is no longer usable on someone who is stunned or horrified.
- == FIXES ==
- - Fixed Offhand Training sometimes not giving the 0 AP tool use.
- - Fixed formatting in the Swordmaster's Finesse effect tooltip in the Old Swordmaster origin.
- - Fixed a mistake in Battleheart toolip.
- - Fixed Kata AI not properly evaluating its use against targets at 2 tiles distance.
- - Fixed the Old Swordmaster scenario not properly reducing the hiring cost and daily wage of Squires and Apprentices.
- - Fixed Vigorous Assault reducing the AP cost for AI characters in some cases where it shouldn't.
- - Fixed Formidable Approach Debuff not updating properly on turn start or turn resume.
- - Fixed Cull having 40% threshold with non-axe two-handed weapons on enemies.
- - Fixed an error in the Old Swordmaster origin student duel event which didn't generate the new candidates list properly if the first candidate died.
- - Fixed the carried over bonus from Tempo not expiring at the end of the next turn.
- - Fixed a bug in Always an Entertainer which allowed multiple bros to earn money from the same settlement in a single day.
- - Fixed a minor bug in the Old Swordmaster origin that could add the free perks to the wrong row upon winning the student's duel event.
- - Fixed wrong ID for entertaiiner class tree in code.
- - Fixed Deep Cuts working even when it wasn't your turn. Updated the tooltip to be clearer.
- - Fixed AI not getting the damage bonus from Lunge.
- - Fixed the hit chance malus from Sword Thrust and Lunge applying to AI when it is supposed to be player only (the AI doesn't get the bonus hit-chance from the Fencer perk either).
- - Fixed Long Reach working with all melee weapons instead of with Polearms only.
- - Typo fix in Back to Basics description.
- - Improved tooltip generation for Sword Thrust and Lunge.
- - The Kingsguard no longer has the Promised Potential perk in his perk tree.
- - Improved Arrow to the Kneww attack effect and active skill tooltips. The tooltips now also mention that the attacks will do reduced damage and have lower chance to hit.
- - Improved the tooltip of the Old Swordmaster origin to now show the free perks that you got.
-
Version 1.0.4
- First Nexus Release
-
WELCOME TO THE LARGEST OVERHAUL MOD FOR LEGENDS
"Let your creativity run wild!"
! Requires Legends 18.1.1 to 18.2.7 - Incompatible with Legends 19.0.0 and later !
We've discontinued support for Perk Trees Rework as we are working on our own overhaul mod Battle Brothers: Reforged, which includes new and improved PTR perks, new weapons, new armors, expanded enemy factions and much more!
FEATURES"Let your creativity run wild!"
! Requires Legends 18.1.1 to 18.2.7 - Incompatible with Legends 19.0.0 and later !
We've discontinued support for Perk Trees Rework as we are working on our own overhaul mod Battle Brothers: Reforged, which includes new and improved PTR perks, new weapons, new armors, expanded enemy factions and much more!
- 115+ exciting new perks with unique mechanics to enable countless new builds.
- Complete overhaul of enemies to include PTR perks.
- Enemy perks are now dynamic depending on their weapon!
- Overhaul of the Legends dynamic perk tree system for player recruits! Likelihood of perk trees appearing is now affected by a weighting system. As perk trees are assigned, these assigned trees affect the weight of subsequent trees appearing. This greatly increases recruit variety while allowing us to keep backgrounds thematic and usable.
- New perk trees: Profession and Fighting Styles.
- Rebalanced Legendary Difficulty.
- Immersive Damage System - Attacks now have a chance to deal reduced damage based on the hit chance of the attack. This means that lucky/unlucky 5% hits are, on average, going to be less lethal. Adds immersive entries to the combat log so you know when hits land well or poorly.
- A detailed list of features is available here.
- Notice: In general, enemies are going to be a bit tougher than in Legends, and substantially tougher on legendary (though more consistent than legendary in legends is). We've made this change due to the added perk combinations PTR gives to players, allowing you more synergistic builds than before.
COMPATIBILITY AND REQUIREMENTS
- Requires the latest test-build of the Legends mod from their Discord server (the Nexus version may be out of date!)
- Already includes the following mods: Weapon Mastery Standardization (WMS), Better Fencing (previously known as Fencer Perk), Duelist Defense. So if you have these mods, delete them.
- Not compatible with: Smart Recruiter, End's Uncapped Perk Points, Autopilot, Settlement Situation Tooltip (the version from Enduriel is compatible).
- Requires a new game! Not save-game compatible.
SUPPORT
- Join us on our Discord server to be a part of the active PTR players community and get the latest test builds! The Nexus version may be out of date!
- We would love to hear your feedback and suggestions for further development of the mod!
PLAYER TESTIMONIALS
"Adds a ton of depth to the perk trees. The character origin perks are very unique and add a lot of interesting possibilities for bros you never would have thought to use. When your vagabond realizes his potential and morphs into a top tier sellsword... chef's kiss" - Lourne
"this mod is really amazing!, it adds so much well considered and much needed contents, not to mention reworks and redistributes existing contents in a much more meaningful way. love it!" - spectre
"PTR furthers the feeling of customizing a mercenary company with all the advantages and disadvantages that Legends brings. No longer are you only looking at the statline of individual characters, you are also looking at which skills they roll and how to best manipulate that into the best brother you can. With over 120 hours of playing with the Perk Tree Rework mod, I can genuinely say I will not be playing Legends without it." - Hanz Gruber
"Good mods leave a good impression, bad mods leave a bad impression. The trick is that after playing a little in the PTR you have no idea how to play Legends without it!" - Anotherslayer
"Makes my head spin without having to drink, very useful mod" - MuffledMagda
"A great addition to enjoy with/without hexe origin" - NgGH707
PLAYTHROUGH BY "THE INDOMITABLE SNOWMAN" ON YOUTUBE
ACKNOWLEDGEMENTS
We would like to extend our deepest thanks to the players who took part in the closed beta and contributed to the development process via their rigorous testing to bring the mod into a polished state! PTR would not exist without your hard work!
Anotherslayer, Basement Jesus, Burnt Pies, deDarxo, Don, Enduriel, Fallen Alpha Male, fireefogo, fjcpe, Floorpills, Hanz Gruber, Kroclebo, Lourne, Luft a Rat, MuffledMagda, NgGH707, OnePunchGuy, PythonessLuna, salmanbabri, TaroEld, The Last with Pagan Blood, Vladonis, yogdog, alij8000, AMariner, Ashunava, Ausente el Oxley, Bnuts, Caradon, Chhaya, curt2020, Decado, Delzammer, For the Empire, hmmm, John Travolto, Loken, ludan, Lukas (Tenshouko), marxismschizo, MasterAtArms, Nitsah, Nuclear Jesus, Redztar, RennanOliveira, spectre, The Indomitable Snowman, Theamson, Vectricity, Vgerpen, wuxiangjinxing