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Changelogs
Version 1.1
Support for ::mods_registerMod and ::mods_queue functions in modding script hooks.
Fixed an issue where an error could occur if another mod was installed that updated the setStartValuesEx function in entity/tactical/player.
All brothers, except Indebted, get at least one default perk. Also, brothers have a 25% chance of getting a second and subsequent default perks. (Up to three.)
Expensive brothers (e.g. Raider) will always have two default perks, plus one with a 25% chance of winning. The most expensive brothers (e.g. Sellsword) always have three default perks.
Indebted may not have a default perk, but like its other brothers, it has a 25% chance of getting one, up to a maximum of three.
Brothers can get all perks except Gifted as default perks regardless of tier. (Gifted has been removed because it is not stable). Also, brothers who get the default perk will have access to higher tier perks at lower levels. (As if the default perks were actually gotten by spending perk points.)
Legends? It works, but only vanilla perks are granted, and a background that doesn't exist in vanilla may only earn one perk, even at high pay. Also, if a perk is not earned in that bro, the behavior seems to be that the perk is not awarded, but the perk points are given. Full-scale support for Legends may be a little while away.
Installation Place the .zip into the Battle Brothers/data/ folder.