A re-written Quicker/Faster with icons, easily adjustable speeds, increased performance, and an event frequency fix. With adjustable keybinds and settings!
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Credit to Vilain Joueur for originally finding the core code that makes this work in his tweaks & fixes, Adam Milazzo for extracting it to make Faster and Sato for reworking Adam's code to make it more reliable
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.1.3
Made some internal values reference the speed values defined in mod_swifter.nut rather than being hardcoded so that the actual speed they changed can be tweaked by changing 2 simple values in the mod.
Version 1.1.2
Fix UI speeds not getting updated except when set during combat
Version 1.1.1
declare incompatibility with autopilot due to it overwriting turn_sequence_bar
declare incompatibility with all the other quicker/faster mods
fix issue where setting a new combat speed could sometimes throw errors
Version 1.1.0
adds keybinds f1-f4 (rebindable) to change combat speed to 1x-4x
now also adjusts turn transition speed as appropriate according to current combat speed multiplier
Version 1.0.2
fix disabled buttons still being clickable
fix caravan running away bug
set default speed for caravan escorts to 4x
Version 1.0.1
fix weird keybinds behavior due to the functions returning false and not true
The main improvements over Quicker are the UI improvements that have been added, partially thanks to a reliance on MSU.
If you have the ability to and want to support what I do please
Features
When on the worldmap, your current speed is now visible thanks to the new speed multiplier buttons, there are now 5 buttons, corresponding to the 3 vanilla speeds + the 2 newly added speeds.
The keybinds for those speeds are fully rebindable to whatever combination of keys you'd like thanks to MSU Keybinds.
Combat speed is adjustable with a slider for easy adjustment from 1.0 to 4.0 or the same f1-f4 keybinds (which can be rebound) as with the original faster, this speed is saved with your save file in a non-savebreaking way, and therefore only needs adjustment once per new game.
The event frequency issue that has plagued the vanilla game at higher speeds has been fixed, by increasing how often events get checked per frame proportionally to the game speed.
There is also an event frequency setting to allow the player to additionally adjust event frequency however they wish.
The worldmap speeds of escorting caravans and camping are now also adjustable, unlike with any of the older mods.