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Basically, this mod rounds up or sometimes down the random stats of named items following specific rules to make those numbers look more eye-pleasing without totally breaking the balance. The details are down below.
Weapons: Durability round to the nearest 2 Regular Damage round to the nearest 5 Additional Armor Ignore can be either 10% or 15% (8~16% in vanilla) Additional Armor Damage can be 10%, 15%, 20%, 25% or 30% (10~30% in vanilla) Shield Splitting Damage round to the nearest 2 Additional Headshot Chance can be 10%, 15% or 20% (10~20% in vanilla) Additional Hit Chance can be 5%, 10% or 15% (5~15% in vanilla) Weight Reduction round to the nearest 2 Fatigue Cost Reduction and Stack Increase remain unchanged
Helmets/Armors: Durability round to the nearest 5 Weight Reduction remains unchanged
Shields: Durability round to the nearest 2 Additional Melee/Ranged Defense round to the nearest 5 Weight Reduction round to the nearest 2 Fatigue Cost Reduction remains unchanged
Known issue: Sometimes you might see named weapons missing 1% of their armor damage, like 104% or 209%, it's actually a display bug in the base game so we can only wait for the devs to fix it.