Forbidden Knowledge adds an origin for Legends where you play as a random Brother who has learned the secrets of necromancy. You may teach others your necromantic secrets, and your avatar has access to a long list of powerful necromancer abilities. If you die, however, the game ends.
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File credits
LoneMind for the perk code and a lot of guidance on how modding works. Abysscrane for the readme format, making ROTU and letting me look at it as an example, and reformatting the mod hooks to have a proper syntax. Luft for the helmet remove/re-add method for the grey hair. The Legends team for the Cabal and Random Solo party start as well as the mod that this one is built off of!
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- Fixed a bug in the Hated Lich location recruitment that caused it to always be skeletons rather than ever recruiting zombies when standing on a location where both were present.
- Updated the mod to BB 1.5.6 and Legends 19.1
Due to many of the changes in the 19.1 codebase, I'm not certain if I caught every possible situation. As a result, if there are any bugs you experience, don't hesitate to reach out. If you want to play on 1.5.0-, use 1.2.3.2.
Version 1.2.3.2
- Fixed the fix for a fixed bug in the Raise Dead hook where zombies purged wouldn't drop their loot because they counted as allies.
Version 1.2.3.1
- Reverted fix to zombies dropping their loot due to crash caused by it.
Version 1.2.3
- Fixed a bug in the Raise Dead hook where zombies purged wouldn't drop their loot because they counted as allies.
- Hated Lich can now recruit zombies and skeletons from zombie/skeleton faction locations like the Legion can by loitering near them. This event has a 3 day cooldown.
- Version number actually updated to 1.2.3
- Fixed the fix for a bug in the Raise Dead hook where zombies purged wouldn't drop their loot because they counted as allies.
Version 1.2.2
- Fixed a bug in the Hated Lich origin causing undead fights to freeze.
- Fixed a bug in the Raise Dead hook to cause it to function in v19 of Legends.
Version 1.2.1
- Fixed a bug in the lich event.
Version 1.2.0
- You now have access to the Hated Lich origin. You begin as a lich and may recruit followers after fights. Every human faction hates you.
Version 1.1.2
- Hemomancy perk has been added. The Hemomancy perk gives you an active skill that allows you to drain your life to drain some of your enemies, or drain your life to get rid of some of your fatigue.
Version 1.1.1
- There is now the Necrotic Scythe perk, which allows you to maximize the potential of using a scythe. When holding a scythe, you add a portion of your Initiative, Resolve and Health stats to the damage, gain more armor penetration and armor damage, and every kill reduces the fatigue cost of necromancy skills. Even more kills reduce the AP cost of necromancy skills. You spend kills to gain these benefits. Minor Changes: - Chill Touch has been buffed. - Base legends Horrify isn't that great so its been removed from the necromancer tree. Bugfixes: - Patched Lich so that Chill Touch no longer deletes your melee attack stat.
Version 1.1.0
- Your necromancers can now become liches! For your first lich, your necromancer needs to have 200 kills (250 for non-avatars), be level 11, not be undead already, and you need to have 4+ level 6+ brothers in your company who are also not undead. - You will need to sacrifice two of these brothers to ascend to lichdom. - When you become a lich, you gain access to a spell called "Chill Touch" that deals damage based on your health, resolve and initiative and acts as either a ranged attack or a melee attack depending on which is higher. - The donkey check has been standardized.
Version 1.0.7
- Donkeys are now accounted for. They can become necromancers, can't become undead. - Flags are handled properly.
Version 1.0.6
- Fixed a bug where zombie and skeleton tags were not set correctly, causing strange behavior when an undead character becomes a necromancer.
Version 1.0.5
- Raise Dead now terminates all of the people you raise with it, allowing you to loot their items afterwards. - Horrify has been added to the Necromancer's perks
Version 1.0.4
- When people become necromancers or become skeletons, their hair turns grey. - When people become necromancers, their skin turns pale and they become ugly and thin (they gain one of the two necromancer faces). - The event can now fire every 60 days instead of 80. - Greatly expanded the necromancer perk tree.
Version 1.0.3
- Your necromancer can now teach other members of the party. - The party member to be taught needs to meet the following conditions. - Be one of the following backgrounds: Historian, Witch, Alchemist, Anatomist, Astrologist or have the Scholar perk or Ambitious/Bright trait. - Neither hate nor fear Undead, not be dumb, and not be undead - Not already be a necromancer! - The event can fire every 80 days.
Version 1.0.2
Release Version; Includes the origin, necromancy features, and a random player avatar with necromancer traits.
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You find an arcane tome full of forgotten secrets, granting you awesome power... but should you use it?
Forbidden Knowledge adds an origin that allows you to control a random battle brother who has been given the powers of necromancy. There are no special benefits or weaknesses, you start as a random background who acts as your avatar. When people die, there's a small chance that they'll come back as undead, and the Brink of Death perk greatly increases this chance. Your necromancer can teach the other smart members of your company their secrets, or assemble an undead, tireless army. Later in the game, you have the option of becoming a mighty lich, capable of strangling the soul out of your enemies.
Requirements: Legends 19.1.0+, MSU
Changelog - This can be found in the Changelog tab.