Weapons
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Upgrades the Battle Standard awarded from ambition goals to be on-par with the Pike in damage and fatigue values, and adds the Repel skill.
- 6KB
- 519
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Upgrades the Battle Standard awarded from ambition goals to be on-par with the Pike in damage and fatigue values, and adds the Repel skill.
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Buffed Named Weapons - Blazing Deserts compatible
Buffs named weapons. Currently in vanilla, a named weapon's durability plus 2 of its other attributes are improved. This mod makes it such that durability plus 4 attributes are improved, and increases the degree of the improvement.
- 1KB
- 455
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Buffed Named Weapons - Blazing Deserts compatible
Buffs named weapons. Currently in vanilla, a named weapon's durability plus 2 of its other attributes are improved. This mod makes it such that durability plus 4 attributes are improved, and increases the degree of the improvement.
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Gives the randomly generated named weapons a chance to be more powerful.
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Weapon pack for Battle Brothers. Weapons can be found both in the shop and on the battlefield.
- 2.3MB
- 210
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Weapon pack for Battle Brothers. Weapons can be found both in the shop and on the battlefield.
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Change named weapons' generation rules in order to exclude completely useless outcome.
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3 skins for melee and ranged weapons.
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A revamp on an old and incompatible mod, Q's Matchlocks by qetnaffanteq
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130+ modified weapons in 1 simple .nut file. You may review every individual change in that file if you are curious. Just use notepad++ for best results. Overall most weapons have increased damage, armor damage, armor penetration, and durability. Some have become a different class of weapon, a couple have gone from 2 handed to 1 handed. See read me
- 7KB
- 70
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130+ modified weapons in 1 simple .nut file. You may review every individual change in that file if you are curious. Just use notepad++ for best results. Overall most weapons have increased damage, armor damage, armor penetration, and durability. Some have become a different class of weapon, a couple have gone from 2 handed to 1 handed. See read me
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you can use enchant potion sell in southern alchemist to improve one random stat of your named weapon.
- 55KB
- 60
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you can use enchant potion sell in southern alchemist to improve one random stat of your named weapon.
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This mod adds selected perks as additional properties to named weapons.!! This will require a new save and if removed, saves created with this mod will not work without it !!
- 6KB
- 53
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This mod adds selected perks as additional properties to named weapons.!! This will require a new save and if removed, saves created with this mod will not work without it !!
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A mod that adds an alternative to the crypt cleaver that can be found more commonly amongst human enemies and weaponsmiths as well as the named variants of it.
- 116KB
- 52
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A mod that adds an alternative to the crypt cleaver that can be found more commonly amongst human enemies and weaponsmiths as well as the named variants of it.
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add more arrows and bolts in game. They will deal strong aoe or debuffs.
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Vanilla version of my Named Weapon Perks mod. Grants thematically appropriate perks to weapons which are given to the wielder on equip.
- 6KB
- 49
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Vanilla version of my Named Weapon Perks mod. Grants thematically appropriate perks to weapons which are given to the wielder on equip.
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Automatically reload crossbow on turn end if available
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Add a solo-fight in unhold graveyard location. Win this fight to get unique 2H spear!
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All melee and ranged weapons of civilized nations, ancient empire, goblins, orcs and Wildman's get 3 skins each. Adds some named weapon skins. Works in vanilla version + DLC Blazing Deserts and Warriors of the North
- 4.2MB
- 38
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All melee and ranged weapons of civilized nations, ancient empire, goblins, orcs and Wildman's get 3 skins each. Adds some named weapon skins. Works in vanilla version + DLC Blazing Deserts and Warriors of the North
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Get loot from zombies that you resurrected with the Obsidian Dagger, even if they are still alive when combat ends
- 1KB
- 34
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Get loot from zombies that you resurrected with the Obsidian Dagger, even if they are still alive when combat ends
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Allows player to craft 2 new items: Mortar and Trebuchet. These are siege engines that can be brought in battle but requiring certain conditions to be used.
- 243KB
- 34
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Allows player to craft 2 new items: Mortar and Trebuchet. These are siege engines that can be brought in battle but requiring certain conditions to be used.
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add a new skill for the lute (battle song)
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Craft a legendary fencing sword from a legendary arming sword