Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
-Applebox -R4noo7076
Both helped me by teaching me how to changes skybox textures and gradient colors for lighting.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
This is not a lighting overhaul but rather a lighting tweak of some maps. Some tweaks are subtle while others are more drastic changes.
ALL LIGHTING CHANGES:
-Arras gets more "grittier" lighting and shadows are a tad darker.
-Rotterdam gets more neutral, and brighter lighting with blacker shadows.
-Provence has less orange haze
-Twisted Steel is changed to daytime with a brighter, slight blueish, look.
-Devastation has blue tint removed to a brighter but overcast look.
-Marita gets less orange haze and has a slightly more neutral look.
-Wake Island is changed to a daytime look with less yellowish tint.
-Aerodrome has a slightly more colorful appearance.
Changes were made by using Battlefield 1 and Battlefield V skybox textures and lighting gradient colors.
UPDATE:
This mod is a bit outdated. I recommend you check out these lighting mods: