About this mod
Battle Realms Zen Edition: Unofficial Custom Expansion
My mod is not about adding new units that is ridiculous and does not fit the game of battle realms. But instead my mod focuses on the revamping and overhaul of existing units by improving their stats and qualities. This is mod is somewhat finish.
- Permissions and credits
This is now compatible with the latest version of Battle Realms Zen Edition. If your game displays bugs like crashing etc, when using this mod. Report it to me here in the comment section, especially if it sync drops while playing with other people with the same mod as mine.
!! Attention !!
This mod is intended to completely rebalanced and change battle realms and all of its aspects when it comes to its units and their uniqueness.
This mod will be difficult for some and its approach is vastly different from the original Zen Edition that was balanced and reworked by the developers who took over the project and this game as a whole. I plan on improving this further as of now my knowledge on the Data Editor is still a bit limited, desc and button icon is still out of my reach. Maybe someday I might be able to pull something off that is unheard of and unprecedented changes and reworks on my own image and how I wanted this game to be. Read my mods changes carefully before you players play that way you will be prepared ahead of time of what to expect from my mod. Also some battle gears and abilities have been changed therefore it is imperative that players who use my mod read and memorize the changes made to abilities highlighted with [] and (). For you to know the changes in those aforementioned with those colons and such. Since I do not know how to change and edit the abilities tooltips this is the only solution that I can think of for now. Read this words carefully before anyone decides to use my mod.
Addendum: Please carefully read my docs and changes here in the main mod page to prepare yourself on what's to come from using my mod, for those who do not pay attention. Don't be surprised if the AI or other people will suddenly demolished your base due to the lack of knowledge from the current Zen and Original Battle Realms in my unofficial expansion for this game. The Final Frontier. >:)
Changes
WOTW Units (Guardian, Battle Maiden, Enforcer, Witch, Demoness, Reaper, Overseer, Shambler, Dryad and Digger have been repurpose into special units stronger than tier 1 units and are on par with tier 2 units.)
All tier I units now cost 70 Rice and 50 Water | All tier II units now cost 150 Rice and 100 Water | All tier III units now cost 200 Rice and 150 Water | Sp.Tier units now cost 130 Rice and 70 Water.
All tier IV units now cost 300 Rice and 250 Water and all healer rice cost is now 50 Rice and 150 Water.
AM Resistance - (C/P/B/F/E/M) C-Cutting / P-Piercing / B-Blunt / F-Fire / E-Explosive / M-Magical
General
* Population is increased to 70 on high population setting. In addition 2 new peasants are added on the large option in the starting army setting.
* Population is increased to 50 on normal population setting.
* Population is increased to 30 on low population setting.
* Due to cost increased in training cost all peasants now generate the same at 50% (WIP)
Zen Units
Ninja (Glass Cannon) (Serpent / Lotus)
* Health is increased from 300 to 450
* AM Defenses completely reworked (C-1/P-0.5/B-1/F-1/E-1.25/M-0.35)
* Melee damage is increased from 8 to 12
* Melee strikes now inflict 12 poison damage over 10 seconds with each hit.
* Missile damage is increased from 10 to 13
* Yin damage increment is increased from 0.05 to 0.07
* Stamina when running has been decrease from 2.5 to 1
* Stamina recovery has been increase from 2.5 to 2.85
* Rice cost increased from 50 to 80
* Water cost increased from 50 to 80
* Now affected by the "Iron Sights" upgrade. (Serpent Clan)
* Now affected by the "Silvered Steel & Leaf Bite" upgrade. (Lotus Clan)
* (New Passive) Snake Venom [No longer affected by poison.]
* (New Ability) Nimble [He is less likely to be hit by projectile weapons and increases all MS on all terrain by a 0.1 and by 0.3 increment on water and forest.]
* [Battle Gear] Invisibility ability is changed, now allows running instead of being restrict by it. Move speed is now normalized.
* [Battle Gear] Invisibility no longer drains stamina while active.
Monk (Semi Tank) (Dragon / Wolf)
* Health is increased from 345 to 505
* AM Defenses completely reworked (C-0.5/P-0.5/B-0.35/F-0.75/E-1/M-0.75)
* Damage is increased from 15 to 17
* Slightly decrease all MS on all terrain except water and forest by 0.2
* Yang damage increment is increased from 0.05 to 0.09
* Now affected by the "Trial of Endurance" upgrade. (Dragon Clan)
* Now affected by the "Rite of Freedom" upgrade. (Wolf Clan)
* (New Passive) Tread Lightly [Now recovers stamina when walking.]
* [Battle Gear] Meditation Trance now cost 30 stamina and drains 1 stamina per second.
* (New BG Ability) Deep Meditation [AM resist reduction is decreased to 50% instead of 100% and health recovery to 6 per second.]
* Rice cost increased from 50 to 80
* Water cost increased from 50 to 80
Resource Unit
Horse
* Health is decreased from 430 to 350
* Spawn time decrease from 60 to 30
Clan Traits
Dragon
* Max Rice - 4500 / Max Water - 2000
* Honorable Ways (Increases yang generation by 30%.)
* Dragon's Hoard (Increases max rice capacity to 4500 and water capacity to 2000.)
* Town Square & Royal Academy Upgrade (Increases Rice and Water bonus capacity by 30% and increases max health by 30%.)
* Dragon's Spirit (Watchtower charge recovery is increased by 15%.)
* Watchtower Efficiency (Reduce watchtower building time by 15% and increases max health by 15%.)
Serpent
* Max Rice - 3500 / Max Water - 1500
* Eccentric Technologies (Horse rice and water capacities are increased by 50%.)
* Modified Watchtowers (Watchtowers are drastically improved reducing BG cost by 30%, increases range by 10% and max health by 30%.)
Wolf
* Max Rice - 5000 / Max Water - 3000
* Bigger Storage (Rice Max Capacity increased to 5000 and Water Max Capacity to 3000.)
* Nature's Power (Watchtower energy recover is increased by 30% but increases BG cost by 15%.)
* Hard Working Peasants (Increases max rice and water peasant capacity by 13%.)
* Sturdy Structures (All buildings max health are increased by 30% and watchtower by 50%.)
Lotus
* Max Rice - 3500 / Max Water - 1500
* Peasant Enhancement (Increases peasant generation by 40%.)
* Etheric Manipulation (Increases bonus unit range from watchtowers by 3.)
* Magical Barrier (Increases keep, town square and flesh crucible max health by 30%, increases watchtower AM defenses by 15% and reduce its flammability by 1.)
Battle Gears
Rite of Ascension
* Training time decrease from 40 to 25
* Rice cost increase from 50 to 200
* Water cost increase from 50 to 150
Heroes
[Dragon]
Otomo
* Health is increased from 675 to 750
* AM Magical decrease from 1.5 to 1.35
* Health recovery increase from 1.25 to 1.4
* Stamina when running decrease from 1.75 to 1.45
* Yang damage increment increase from 0.1 to 0.2
* All movement speed in environments are slightly increased.
Kazan (Range Type Hero)
* Health is increased from 525 to 650
* AM Blunt decrease from 1.5 to 0.5
* Max range is increased from 12 to 15 (Makes sense because he is slow.)
* (New BG Ability) Searing Flames [Flame Breath now deals 30 points of fire damage on melee when toggled.]
Arah (Range Type Hero)
* Health is increased from 450 to 600
* AM Cutting decrease from 1.5 to 1
* AM Blunt decrease from 1.5 to 1
* Missile damage is increased from 35 to 40
* Missile range is increased from 25 to 35
* Mounter missile range is increased from 35 to 40
* [Battle Gear] Sight beyond Sight duration increased from 5 to 15 seconds.
* BG magic object is no longer destroyable.
Garrin
* Health is increased from 675 to 730
* AM Magical is decrease from 1.5 to 1.2
* Melee damage is increased from 25 to 28
* [Battle Gear] Call Horse stamina cost decrease from 95% to 30%.
Tao
* Health is increased from 675 to 850
* Melee damage is increased from 18 to 21
* Now affected by the "Trial of Endurance" upgrade.
* Yang damage increment increase from 0.1 to 0.15
* (New Passive) Yin and Yang [Damage resistances are all balanced and equalized therefore all AM Resistance are now 0.5 each.]
* (New Ability) Higher Spiritual Vibration [Gradually recovers stamina while walking.]
* [Battle Gear] Reversal of Fortune is now omnipresent at all times when being hit by melee attacks.
* [New BG Ability] Around & Around [damage reflected increased from 15 to 40 and Damages attackers stamina by 10% with each counter.]
Teppo (Range Type Hero)
* Health is increased from 450 to 550
* (New Ability) Healing Herbs [When idling, sometimes scatters healing herbs to triple nearby allies' regeneration rates and range is increased from 6 to 10.]
* [Battle Gear] Magic Negation stamina cost decrease from 20% to 10% and stamina drain per second while active is decrease from 5 to 2.5.
[Serpent]
Shinja
* Health is increased from 675 to 750
* Melee poison damage is increased from 5 to 7 and poison time from 5 to 10
* Yang damage increment increase from 0.1 to 0.2
* [Battle Gear] Intimidation stamina cost decrease from 60% to 50%.
Utara
* Health is increased from 675 to 700
* Pain and Pleasure stun effect increased from 1 seconds to 2 seconds.
* Defenses completely reworked 0.5/0.7/0.5/1.1/0.5/0.2 (C/P/B/F/E/M)
* [Battle Gear] Song of Sorrow stamina cost decrease from 60% to 50%. Range increase from 6 to 8. Magical damage decreased from 150 to 135.
* (New BG Ability) Hypnotic Voice [Song of Sorrow now hypnotizes and paralyze nearby enemies with a range of 8 for 2 seconds.]
Budo
* Health is increased from 675 to 1100
* Melee damage is decrease from 15 to 13
* Defenses completely reworked 1.5/1.3/0.1/1.3/1/0.25 (C/P/B/F/E/M) (Makes sense because he is a fat ass.)
* Note about his battle gear it can be used on all clan peasants not just the serpent.
Vetkin
* Defenses completely reworked 0.5/0.35/1.25/1.3/0.25/1 (C/P/B/F/E/M)
* Melee damage is increased from 16 to 18.5
* Melee strikes now absorbs 0.35 stamina but it doesn't damage the engaged enemies stamina.
* (New Passive) Cursed Dual Sai Weapons [his melee attacks now deal 5 poison damage over 15 seconds while it heals him for the dps inflicted per second.]
Taro (Gay Lord)
* Health is increased from 675 to 700
* Melee damage is increased from 20 to 22.5
* AM Cutting decrease from 1.25 to 0.5
* AM Blunt decrease from 1.5 to 0.5
* AM Explosive increase from 0.5 to 1.25
* Melee attacks deals slight fire damage 0.06
* All movement speed on all environments are slightly increased.
* (New Ability) Magical Enchanted Blade [Her attack speed is increased slightly increased due to the magic imbued in her blade.]
* [Battle Gear] Insidious Hex stamina cost decrease from 60% to 50%.
* (New BG Ability) Forbidden Magic [Insidious Hex BG now also slows affected enemies attack speed by 0.75 for 20 seconds and deals additonal 60 magical damage.]
[Lotus]
Zymeth (Master of Death) (Range Type Hero)
* Health is increased from 750 to 800
* AM Cutting decrease from 1.5 to 1.35
* AM Explosive decrease from 1.5 to 1.25
* Missile damage is increased from 27 to 29
* All movement speed types increase from 1 to 1.1
* Melee attacks now absorb 0.5 HP of the inflicted damage.
* He no longer spend stamina when running as he is floating instead of running so essentially he does not technically tire. (Logically)
Yvaine (Range Type Hero)
* Health is increased from 575 to 750
* Melee damage is increased from 22 to 25
* Melee attacks now drain 0.3 life per hit.
* (New Passive) Ice Barrier [Increases all physical resistance by 30%]
* (New Passive) Numbing Frost [Missile damage increase by 20% and melee by 30%. Range and melee attacks damages enemy stamina by 6.5 per hit.]
* [Battle Gear] Prison of Ice stamina cost decrease from 60% to 50%.
* (New Ability) Freezing Strike [Each time she is hit by enemies her attackers are stunned for 2 second with frost.]
Issyl (Master of Time)
* Health is increased from 500 to 650
* Melee damage is increased from 21 to 24
* AM Cutting decrease from 1.5 to 1.25
* AM Blunt decrease from 2 to 1.35
* Stamina recovery is increased from 2.5 to 3
* Stamina when running is decrease from 1.75 to 1
* Health regeneration is increased from 2 to 2.7
* Yin increment is reduced from 0.1 to 0.05%
* (New Passive) Poison Immunity [Due to his enhanced regeneration poisons no longer has any effect on his body.]
* (New Passive) Temporal Movement [Movement speed is greatly increased in all environments.]
* (New Passive) Fleeting Seconds [Melee attacks now absorbs 0.45 health and 0.35 stamina at the same time damages an enemies stamina by 6.5]
* (New Ability) Unnatural Speed [Attack speed slightly increased and damage is increased by 50%,] reworked DESC
* [Battle Gear] Haste stamina cost has been decrease from 70% to 50%.
* (New BG Ability) Tempus Fugit [Health and stamina regen increased to 1.5 and haste duration increased from 15 to 25 seconds. ]
* Rice cost decreased from 600 to 500
* Water cost increased from 0 to 350
Soban (Master of Golemancy) [He is now closest to a tank that a lotus hero can get.]
* Health is increased from 675 to 950
* Melee damage is increased from 20 to 23
* Stamina regeneration is increased from 2.5 to 3
* AM Blunt decrease from 1.5 to 0.8
* AM Magical decrease from 1.5 to 0.95
* Rice cost increased from 150 to 350
* Water cost decreased from 650 to 400
* [Battle Gear] Golem Creation stamina cost decrease from 75 to 30.
Koril (Master of Space)
* Health is increased from 675 to 720
* Yang damage increment increase from 0.1 to 0.25
* (New Passive) Spatial Reaping [Melee attacks now deal 6.5 stamina damage and steals 0.35 stamina with each hit.]
* (New Passive) Spatial Field [Running no longer cost stamina for he bends space around him while sprinting.]
* (New Passive) Spatial Barrier [All AM resist are increased by 70% except for magical.]
* [Battle Gear] Teleport stamina cost has been decrease from 60% to 40%.
* Rice cost increased by 500 from 250
* Water cost increased by 300 from 250.
[Wolf]
Grayback
* Health is increased from 1012 to 1200
* Melee damage is increased from 30 to 35
* All speed increase except water from 1 to 1.15
* Water speed increase from 0.75 to 0.95
* Yang damage increment increase from 0.1 to 0.15
* Owned wolves is increased from 2 to 6
* [Battle Gear] Wolf's Howl stamina cost decrease from 60% to 50%.
* (New Passive) Perfect Physique [Stamina when running is greatly reduced and fatigue recovery is greatly increased.]
Gaihla
* Melee damage type restored to magical.
* Health is increased from 675 to 685
* Health regeneration is increased from 2 to 2.5
* Melee damage is increased from 20 to 23
* Yang damage increment increase from 0.1 to 0.2
* Owned wolves is increased from 2 to 4
Wildeye
* Health is increased from 675 to 730
* AM Blunt decrease from 1.5 to 1.15
* Melee damage is decrease from 18.5 to 15
* Owned wolves is increased from 3 to 5
* [Battle Gear] Ancestral Call stamina cost decrease from 50% to 20%. Max created spirit wolves increase from 3 to 5.
* (New Ability) Drums of War [While he is fighting, has a chance to give bonus damage to nearby allied units for 7.5 seconds. Range increase from 6 to 8.]
Longtooth (Range Type Hero)
* Health is increased from 450 to 600
* AM Blunt decrease from 1.5 to 1.15
* Max range increase from 23 to 25
* Max watchtower range increase from 22 to 26
* Owned wolves is increased from 2 to 3
Shale Lord
* Health is increased from 750 to 900
* Melee damage is increased from 30 to 32
* Owned wolves is increased from 2 to 4
Units
[Wolf Clan]
Peasant (Wolf)
* Health is increased from 180 to 210 (Because they are strong and hardy.)
* All AM resistance has been increased for they take extra time to generate.
* (New Passive) Athletic Body [Stamina when running is heavily reduced.]
Druidess (Tier-I)
* Health is increase from 260 to 300
* AM Defenses completely reworked (C-0.85/P-1/B-0.95/F-1/E-1/M-1)
* All speed except water is increased from 1 to 1.05
* Water speed increase from 0.75 to 0.85
* Missile range increase from 8 to 10
* Watchtower range increase from 9 to 11
* Missile damage increase from 12.5 to 14
* Owned wolves is increased from 1 to 2
* Melee damage type changed from Magic to Blunt to better align with her combat style.
Mauler (Tier-I)
* Health is increased from 280 to 315 (378 HP when upgraded)
* Training time decreases from 25 to 20 seconds.
* [Battle Gear] Wrecking Ball Stamina cost to use is removed and stamina drain rate for this BG is reduced from 20% to 10%.
* [Battle Gear] Wrecking Ball Damage increase from 10 to 13.5
Hurler (Tier-I)
* Health is increased from 290 to 345
* AM Cutting decrease from 1 to 0.9
* AM Blunt decrease from 1 to 0.85
* [Battle Gear] Lava Rock no longer cost stamina to maintain and use and damage increase from 25 to 27.
Brawler (Tier-I)
* Health is increased from 280 to 300 (390 HP when upgraded)
Pitch Slinger (Tier-II)
* Health is increased from 310 to 410
* [Battle Gear] Scorched Earth is no longer limited and now cost 50% stamina to use.
Sledger (Tier-II)
* Health is increased from 340 to 440 (528 HP when fully upgraded)
* AM Blunt decrease from 1.25 to 0.85
* AM Cutting increase from 0.5 to 0.85
* AM Magical decrease from 1.5 to 1.25
* (New BG Ability) Pulverize [Hammer Slam BG now deals 100 blunt damage on impact in an AoE. Has a new particle effect.]
Ballistaman (Tier-II)
* Health is increased from 330 to 430
* Missile damage increased from 35 to 38
* AM Defenses completely reworked 1/0.5/0.65/1.5/0.85/0.65 (C/P/B/F/E/M)
* Battlegear totem projectile is no longer destroyable.
* (New BG Ability) Exhaustion [Totems effects on affected enemy targets now damages their stamina by 50%.]
Pack Master (Tier-II)
* Health is increased from 300 to 350 (455 HP when upgraded)
* AM Cutting decrease from 0.75 to 0.65
* AM Magical decrease from 1.5 to 1.25
* AM Fire increased from 0.75 to 1.25
* Damage is increased from 10 to 13
* Water speed increase from 0.75 to 0.85
* Training time decreases from 25 to 20 seconds.
* Owned wolves is increased from 2 to 4
Berserker (Tank) (Tier-III)
* Health is increased from 470 to 520
* Damage is increased from 20 to 21.5
* AM Defenses completely reworked (C-0.25/P-0.75/B-1.2/F-1/E-0.5/M-1)
* Owned wolves is increased from 2 to 3
Werewolf (Tier-IV)
* Health is increased from 480 to 550
* Damage is increased from 20 to 23
* AM Defenses completely reworked (C-0.2/P-0.5/B-0.15/F-1.35/E-1/M-0.5)
* All speed except on water are slightly increased from 1.05 to 1.1
* Movement in water increased from 0.75 to 0.85
* Owned wolves is increased from 3 to 4
* Now affected by the "Rite of Freedom" upgrade.
* [Battle Gear] Wolf's Bite stamina cost decrease from 60% to 50% and now inflicts 70 Cutting and Piercing damage.
* (New Passive) Thrill of the Hunt [Melee attacks now regenerate 0.35 of stamina per hit.]
* (New Passive) Voracious Hunger [His melee attacks will now will absorb 0.25 HP of the inflicted damage.]
Dryad (Sp.Tier)
* Health is increased from 350 to 480
* Defenses completely reworked 0.85/0.5/0.25/1.25/1/0.25 (C/P/B/F/E/M)
* All speed are slightly increased in all environments
* Melee attacks now steals 0.35 stamina per hit
* (New Passive) Nature's Wrath [Melee attacks now deal 10 poison damage over 5 seconds with each hit.]
* [Battle Gear] Howling Winds no longer needs a nearby watchtower to be used.
* [Battle Gear] Howling Winds minimum stamina required has been increased from 10 to 50
* (New BG Ability) Empowering Aura [Howling Winds is now an aura that no longer cost stamina to maintain.]
Digger (Sp.Tier)
* Health increased from 350 to 495
* Defenses completely reworked 0.75/1/1/0.25/1/0.5 (C/P/B/F/E/M)
Wolf
* Health is increased from 200 to 231
* AM defenses completely reworked (C-1/P-0.65/1/F-1.25/E-1.15/M-0.75)
* Stamina when running decrease from 1.75 to 1.5
White Wolf (Wildeye's Summoned Unit)
* Health is increased from 275 to 290
[Dragon Clan]
Trained Horse (Dragon)
* Health is increase from 380 to 400 (520 HP when fully upgraded)
* Defenses completely reworked (C-1/P-1.35/B-0.5/F-1/E-0.75/M-1)
* All movement speed on all environments are slightly increased.
* Now gains stamina while walking.
Peasant (Dragon)
* Health is decrease from 150 to 135
* Max health recovery is increased from 0.75 to 0.9
* Health regeneration increased from 1.25 to 1.35
* Dirt speed increased from 0.95 to 1.05
* Forest speed increased from 0.65 to 0.9
* Grass speed increased from 0.9 to 1.05
* Rock speed increased from 0.9 to 1.05
* Snow speed increased 0.9 to 1.05
* Water speed increased from 0.65 to 0.85
Geisha (Tier-I)
* Health is increase from 200 to 330
* Max health recovery increase from 0.75 to 0.95
* Health regeneration is increase from 1.5 to 1.75
* AM Fire decrease from 1 to 0.8
* Healing range increase from 18 to 20
* Superiority rank reverted from 70 to 10
* (New Passive) Athletics [Increases all speed on all terrain to 1.15 and for water and forest to 1, stamina cost when running is also decreased.]
* [Battle Gear] Fire Shield stamina cost and drain rate completely removed.
* [Battle Gear] Sacrifice [range increased from 5 to 10.]
* (New BG Ability) Reincarnation & Invigoration [Sacrifice BG now resurrects the geisha upon used, but the BG is lost after doing so. Replenishes the stamina of affected units by 100%.]
Archer (Tier-I)
* Health is decreased from 335 to 325
* AM Defenses completely reworked (C-1.1/P-0.5/B-1/F-1/E-1.1/M-0.5)
* (New Passive) Quick Feet [Increases all speed on all terrain except forest and water to 1.02 due them being quick on their feet.]
* [Battle Gear] Fire Arrows no longer have limited charges instead it also no longer cost stamina to maintain and used and is damage increase from 10 to 20.
* [Battle Gear] Zen Arrows no longer drains stamina but still requires at least 10% stamina to use and BG magic object is no longer destroyable.
Spearman (Tier-I)
* Health is increased from 240 to 300 (390 HP when fully upgraded)
* (New Passive) All Rounder [All AM resistance are increased.] (C-0.75/P-0.75/B-0.75/F0.75-/E-0.75/M-0.75)
* [Battle Gear] Whirling Spear stamina cost is decrease from 60% to 50% and magical damage increased from 45 to 60 and range increased from 5 to 7.
* (New BG Ability) Searing Sparks [Whirling Spear BG Now deals extra 30 fire damage and 20 piercing damage on targets hit by the spear. AoE is also increased from 3 to 5.]
* [Battle Gear] Stun Strike stamina cost reduced from 60% to 50%.
* (New BG Ability) Debilitating Wound [Stun duration is now increased to 15 seconds longer and lowers targets AM Piercing resist by 1.1 for the entire duration.]
Chemist (Tier-I)
* Health is increased from 230 to 300
* AM Defenses completely reworked (C-1.25/P-1/B-0.35/F-1/E-0.75/M-0.75)
* (Ability) Healing Herbs [Range increase from 6 to 10]
* (New Passive) Quick Feet [Slightly increases all MS on all environments by 0.2]
* [Battle Gear] Starburst Rockets quantity increased from 1 to 5.
* [Battle Gear] Mandrake Spores Powder removed limited charge and stamina cost changed from 0% to 60%. AoE range increase from 6 to 8.
Dragon Warrior (Tier-II)
* Health is increased from 340 to 430 (516 HP when upgraded)
* AM Defenses completely reworked (C-1.25/P-1/B-0.5/F-0.75/E-1/M-0.25)
* Missile damage increase from 15 to 18
* Now affected by the "Trial of Endurance" upgrade.
* Training time decreases from 25 to 20 seconds.
* [Battle Gear] Burning Sword no longer cost stamina to maintain and to used.
* [Battle Gear] Chi Shield stamina drain rate decrease from 5 to 3.
Kabuki Warrior (Tier-II)
* Health is increased from 385 to 425 (510 HP when upgraded)
* AM Defenses completely reworked (C-0.5/P-1/B-1.25/F-1/E-0.25/M-0.75)
* Stamina regeneration increased from 2.5 to 2.75
* (New Ability) Swift Strikes [His mastery over illusion makes his strikes faster thereby increasing his attack speed slightly.]
* [Battle Gear] Stardust Powder stamina cost decrease from 60% to 50%, AoE range increase from 5 to 8 and duration increase from 15 to 20 seconds.
* (New BG Ability) Hazy Dream [Stardust BG now slows attack speed of enemies caught inside the dust illusion by 0.95 until the duration expires and damages their stamina by 50%.]
* [Battle Gear] Flash Powder limited charges removed instead now cost 50% and stamina and duration increased from 15 to 20.
* (New BG Ability) Numbing Dust [Now slows their move and attack speed by 0.9 for the entire duration.]
Powdered Keg Cannoneer (Tier-II)
* Health is increased from 285 to 350 (455 HP when upgraded)
* AM Defenses completely reworked (C-1.25/P-1/B-0.25/F-1/E-1/M-0.75)
* (New Passive) Fat Reserves [fatigue recovery greatly increase, stamina when running slightly decreased and max health is greatly increased.]
* [Battle Gear] Indirect Fire no longer cost stamina to be used.
* [Battle Gear] Shrapnel Keg charge limit removed, now cost 50% stamina to used, damage increase from 60 to 80 and AoE effect increase from 6 to 8.
Samurai (Tier-III)
* Health is increased from 430 to 435 (522 HP when upgraded with Dragon's Fire technique.)
* Stamina when running is decreased from 1.75 to 1.35
* Melee damage is increased from 17 to 20.5
* Melee strikes now restores 0.35 stamina per hit
* Missile damage increase from 18.5 to 20
* AM Magical decrease from 1.25 to 1.2
* Now affected by the "Zen Accuracy" upgrade.
* (Reworked Ability) Kamikaze [Range now increase from 6 to 8, damage type change from explosive to magical and magical damage increase from 60 to 100.]
* (New Passive) Heavy Armor (Explosive & blunt AM resist is to 0.5 and 0.35 respectively. Lowers all MS to all terrain except for forest and water to 0.9 due to heaviness.]
* [Battle Gear] Yang Blade no longer cost stamina to maintain and to used, but still requires 5% stamina to use. Slightly increases attack speed while active.
* [Battle Gear] Dragon Skin ability now drains 5 stamina per seconds instead of 3 and min stamina required to 5.
* (New BG Ability) Draconian Descent [Dragon Skin BG now increases AM magical, cutting, fire and piercing resistances by 0.85 and slightly increases MS on all terrain.]
Guardian (Tank) (Sp.Tier)
* Health is increased from 260 to 400 (Due to passive and 520 HP when upgraded)
* Damage is increased from 12 to 15
* AM Defenses completely reworked 1.05/1/0.25/1/1.05/0.5 (C/P/B/F/E/M)
* (New Passive) Intense Training [His health is increased by 35%.]
* [Battle Gear] Last Stand damage multiplier increase from 1.5 to 2.5, attack speed increase from 1.2 to 1.3 during rage mode.
* [Battle Gear] Concussion Smash now cost 50% stamina and no longer has a limited charge. It now cost 410 health instead of 175, their upgrade is needed for him to survive this ability.
* (New BG Ability) Full Power Runes [Concussion Smash BG explosive damage increased from 40 to 60 and now deals additional 40 fire damage.]
Battle Maiden (Sp.Tier)
* Health is increased from 325 to 475
* Melee damage is increased from 14 to 15
* Missile damage is increased from 20 to 22
* AM Defenses completely reworked (C-0.75/P-1/B-1.25/F-1/E-0.65/M-0.85)
* Training time reduced from 25 to 20 seconds.
* Now affected by the "Spider Silk" upgrade.
* [Battle Gear] Blazing Purity no longer needs a nearby watchtower to be used.
* [Battle Gear] Blazing Purity minimum stamina required has been increased from 10 to 50
* (New BG Ability) Blazing Aura [Blazing purity is now an aura that no longer cost stamina to maintain.]
Battle Maiden Clone (Sp.Tier)
* Health is increased from 325 to 437 (Half of its original self)
* Melee damage is increased from 14 to 15
* Missile damage is increased from 20 to 22
* AM Defenses completely reworked (C-0.75/P-1/B-1.25/F-1/E-0.65/M-0.85)
* Now affected by the "Spider Silk" upgrade same as the original.
[Lotus]
Peasant (Lotus)
* Health is decrease from 150 to 125 (Because they are weak and skinny.)
* (New Passive) Unholy Zeal [Stamina when running is heavily reduced and fatigue recovery is greatly increased.]
* (New Passive) Mind Control [Catching horse chance is now 100%.]
Shadow Steed (Lotus)
* Health is increase from 380 to 400 (520 HP when fully upgraded)
* Defenses completely reworked (C-1/P-1.35/B-0.5/F-1/E-0.75/M-1)
* All movement speed on all environments are slightly increased.
* Now gains stamina while walking.
* [Battle Gear] Shadow Breath damage increased from 20 to 23.5 and range increase from 0.5 to 3.
* (New BG Ability) Corrosive Shadows [Shadow breath BG now inflicts a debilitating poison that deals 5 poison damage over 20 seconds.]
Channeler (Tier-I)
* Health is increased from 250 to 340
* Defenses completely reworked 0.9/0.9/0.9/0.9/0.9/0.9 (C/P/B/F/E/M)
* Healing range increase from 18 to 20
* Superiority rank reverted from 70 to 10
* (New Passive) Athletics [Increases all speed on all terrain to 1.15 and for water and forest to 1, stamina cost when running is also decreased.]
* (New Passive) Gentle Care [Now recovers stamina when walking.]
Blade Acolyte (Tier-I)
* Health is increased from 270 to 305 (396 HP when upgraded)
* Defenses completely reworked 0.35/1/0.85/1/1/0.75 (C/P/B/F/E/M)
* Melee damage increase from 14 to 15.5
* [Battle Gear] Inner Strength stamina cost increase from 25% to 30% and health percent increase from 25% to 30%.
* (New Passive) Unnatural Endurance [Stamina cost when running decreased from 1.75 to 1.25 and fatigue recovery increased from 5 to 6.]
* (New Passive) Supernatural Recovery [Health recovery rate is increased to 1.5 and allows this unit to fully recover its health to 100% when not attacking.]
Leaf Disciple (Tier-I)
* Health is increased from 245 to 258 (335 HP when upgraded)
* Original (C/P/B/F/E/M) AM Resistances 0.75/0.25/0.75/0.75/0.75/0.25 (Stats altered due to passive)
* Training time decreases from 25 to 15 seconds.
* (New Passive) Focused Mind [Takes reduced damaged from all sources by 0.25]
* (New Passive) Unnatural Endurance [Stamina cost when running decreased from 3 to 1.25 and fatigue recovery increased from 5 to 6.]
* (New Ability) Deep Sight [Scrying Leaves BG duration is now extended from 120 seconds to 200 seconds.]
Staff Adept (Semi/Siege Defender) (Tier-I)
* Health is increased from 280 to 310 (403 HP when upgraded)
* Defenses completely reworked 0.5/0.5/0.35/1/1/0.5 (C/P/B/F/E/M)
* [Battle Gear] Dark Canopy stamina cost decrease from 10% to 5% and stamina drain rate from 4 to 3. Range is also increase from 6 to 8.
* (New BG Ability) Veil of Darkness [Dark Canopy now increases cutting, piercing, blunt, fire and magical resistance by 0.15]
* (Reworked Ability) Whirling Staff [The ability now works but it only deals 15 blunt damage with a range of 2 around the staff adept.]
* (New Passive) Unnatural Endurance [Stamina cost when running decreased from 1.75 to 1.25 and fatigue recovery increased from 2.5 to 6.]
Diseased One (Tank) (Tier-II)
* Health is decreased from 440 to 400 (520 HP when upgraded)
* AM Magical decrease from 1.5 to 1.25
* AM Explosive decrease from 1.5 to 1.25
* (New Passive) Siphoning Breath [Melee attacks now absorbs 0.35 stamina and 0.35 health per hit. His poisonous breath now heals him as well.]
* [Battle Gear] Death Wail stamina cost increase from 20% to 60%. Range is also increase from 6 to 9. Stamina damage increase from 50 to 100%.
* (New BG Ability) Terror [Death Wail now slows movement and attack speed of enemies by 0.9 for 10 seconds.]
* [Battle Gear] Projectile Vomit stamina cost decrease from 40% to 30%.
Unclean One (Tier-II)
* Health is decreased from 410 to 375 (507 HP when upgraded)
* AM Blunt decrease from 1.5 to 1.25
* AM Cutting decrease from 1.5 to 1.25
* (New Passive) Corrosive Sludge [The black sludge that he vomits for his range attacks now deals 5 poison damage over 5 seconds.]
* [Reworked Ability] Whirling Staff [Now works properly as intended as its AoE has been increase from 0 to 2 for it to work.]
* [Battle Gear] Spreading Goo stamina cost decrease from 60% to 50%.
* [Battle Gear] Death Sentry BG magic object is no longer destroyable in exchange its duration is now reduced from 60 to 30 seconds.
* [Battle Gear] Death Sentry BG magic damage increased from 10 to 25
Infested One (Tier-II)
* Health is decreased from 430 to 395 (513 HP when upgraded)
* Defenses completely reworked 1.2/0.5/0.25/1/0.75/0.5 (C/P/B/F/E/M)
* Health regeneration is increased from 2 to 2.65
* Can no longer be healed by geishas and channeler.
* (New Passive) Voracious Maggots [Melee attacks now absorbs 0.5 health on each hit.]
* (New Ability) Kamikaze [Range increased to 7, piercing damage increased to 120 and now damages enemies stamina caught in the blast by 50%.]
Lotus Brother Lythis
* Health is increased from 375 to 430
* Yin generation when attacking has been increased from 5 to 7
* Melee damage is increased from 8 to 16
* Melee attacks now absorb 0.5 HP of the inflicted damage and deals 6 poison damage over 8 seconds.
* Defenses completely reworked 0.75/0.75/0.75/0.75/0.75/0.75 (C/P/B/F/E/M)
* (New Ability) Soullick [Same as warlock that absorbs stamina on nearby foes while being attacked with melee.]
* (Ability) Dark Powers [Range increase from 5 to 15.]
Lotus Brother Tausil
* Health is increased from 400 to 450
* Yin generation when attacking has been increased from 5 to 7
* Melee damage is increased from 12.5 to 15
* Melee attacks now absorb 0.3 HP of the inflicted damage
* Defenses completely reworked 0.75/0.75/0.75/0.75/0.75/0.75 (C/P/B/F/E/M)
* (New Ability) Soullick [Same as warlock that absorbs stamina on nearby foes while being attacked with melee.]
* (Ability) Dark Powers [Range increase from 5 to 15.]
Lotus Brother Sehk
* Health is increased from 380 to 430
* Yin generation when attacking has been increased from 1 to 3
* Missile damage is increased from 1.5 to 5 Per leaf and damages stamina by 2 per leaf.
* Missile attacks now absorb 0.35 HP of the inflicted damage and deals 2.5 poison damage over 5 seconds.
* Defenses completely reworked 0.75/0.75/0.75/0.75/0.75/0.75 (C/P/B/F/E/M)
* (New Ability) Soullick [Same as warlock that absorbs stamina on nearby foes while being attacked with melee.]
* (Ability) Dark Powers [Range increase from 5 to 15.]
Warlock (Tier-III)
* Health is increased from 420 to 500
* Movement speed is normalized on all terrain
* AM Defenses completely reworked 1.15/0.75/1.15/0.5/0.75/0.35 (C/P/B/F/E/M)
* Missile damage increased from 17 to 18
* Melee Damage increased from 13 to 15
* Melee attacks now absorbs 0.75 of health per hit, damages stamina by 3.5 per hit and absorbs 0.5 stamina per hit.
* Stamina recovery increased from 2 to 2.3
* They no longer spend stamina when running as they are floating instead of running so essentially they do not tire. (Logically)
* No longer immune to poison as it is reserved towards Master Warlock only.
* Now affected by the "Issyl's Boon" upgrade.
* [New Passive] Dark Knowledge I [Damage now increases by 0.03% per yin points.]
* [Battle Gear] Soul Chill stamina cost increase from 40% to 50%. Range is increase from 6 to 8.
* [Battle Gear] Dark Arson stamina cost decrease from 60% to 50%.
* (New BG Ability) Deep Chill [Soul chill damage increase from 70 to 100 and now deals additional 50 piercing damage as well.]
Master Warlock (Lich) (Tier-IV)
* Health is increased from 518 to 530
* Movement speed is normalized on all terrain
* AM Defenses completely reworked 0.35/0.5/0.5/1.15/0.5/0.25 (C/P/B/F/E/M)
* Asencion time decreases from 45 to 30 seconds.
* Stamina recovery increased from 2.5 to 2.8
* Missile damage is increased from 25 to 27
* Melee damage is increased from 23.5 to 24
* Melee attacks now inflict 5 poison damage for 10 seconds on hit and damage class from cutting to piercing.
* Melee attacks also steal 0.5 of damage inflicted, damages stamina with each hit by 3.5 and absorbs 0.5 stamina per hit.
* They no longer spend stamina when running as they are floating instead of running so essentially they do not tire. (Logically)
* Now immune to poison for they have transcended.
* [New Passive] Dark Knowledge II [Damage now increases by 0.05% per yin points.]
* [Battle Gear] Soul Thresher no longer cost stamina to maintain and to used. Ability damage decreased from 50 to 38 and damage foes stamina by 3.5 with each hit.
* [Battle Gear] Unlife stamina cost decrease from 80% to 50%, health percentage added increased from 50 to 90. Stamina percentage added increased from 50% to 80% and range has been increased from 8 to 14.
* [Battle Gear] Ephemeral Corridor stamina cost decrease from 60% to 40%.
Overseer (Sp.Tier)
* Health is increased from 350 to 385 (500 HP when upgraded)
* AM Defenses completely reworked 0.5/1/0.25/1/1/0.5 (C/P/B/F/E/M)
* Melee damage is increased from 15 to 18.5
* Damage type changed from blunt to cutting
* Training time reduced from 25 to 18 seconds.
* [New Passive] Vicious Whip [Melee attacks now damages the targets stamina by 5 with each hit.]
* [Battle Gear] Vision of Terror no longer needs a nearby watchtower to be used.
* [Battle Gear] Vision of Terror minimum stamina required has been increased from 10 to 50
* (New BG Ability) Painful Presence [Vision of Terror is now an aura that no longer cost stamina to maintain.]
Reaper (Sp.Tier)
* Health is increased from 350 to 380 (494 HP when upgraded)
* AM Defenses completely reworked 0.5/0.5/0.75/1/1/0.35 (C/P/B/F/E/M)
* Weapon type damage class has been changed from cutting to piercing.
* Melee damage has been increased from 20 to 21.5
* Now immune to poison for being undead.
* (New Passive) Soul Feast [Melee attacks will now will absorb 0.25 of health and 0.35 of stamina per hit.]
* (New Passive) Death & Decay [Melee attacks now inflict 7 poison damage over 15 seconds.]
* (New Ability) Soullick [Same as warlock that absorbs stamina on nearby foes while being attacked with melee.]
* [Battle Gear] Servant of Flesh stamina cost decrease from 50% to 40% and range increase from 5 to 12.
* (New BG Ability) Telepathy [Servant of Flesh BG no longer makes the reaper do the summoning ritual instead the shambler will immediately rise from the corpse.]
Shambler
* Health is decreased from 430 to 400
* Melee damage has been decreased from 35 to 30
* AM Explosive & Fire decreased from 1.5 to 1.25
* AM Magical decreased from 1.5 to 0.5
* Decay rate is decrease from 0.75 to 0.35
* (New Passive) Undead Speed [Increases all MS speed on all terrain by 1.2 and for the water terrain by 1.1 MS.]
* (New Passive) Tainted Claws [Melee attacks will now absorb 0.35 of the inflicted damage as health and damages stamina by 5 per hit. Also deals 5 poison damage over 10 seconds.]
[Serpent]
Trained Horse (Serpent)
* Health is increase from 380 to 400
* Defenses completely reworked (C-1/P-1.35/B-0.5/F-1/E-0.75/M-1)
* All movement speed on all environments are slightly increased.
* Now gains stamina while walking.
Peasant (Serpent)
* Health is increased from 150 to 170
* AM Magical decrease from 1 to 0.75
Fan Geisha (Tier-I)
* Health is increased from 210 to 250 (350 HP when upgraded)
* Melee fan damage is increased from 10 to 13.
* Her fans now inflicts poison per hit dealing 3 poison damage over 6 seconds. (Makes sense because the serpent clan are crafty and dishonorable.)
* AM Cutting decrease from 1 to 0.9
* AM Blunt decrease from 1 to 0.85
* Healing range increase from 18 to 20
* Superiority rank reverted from 70 to 10
* (New Passive) Athletics [Increases all speed on all terrain to 1.15 and for water and forest to 1, stamina cost when running is also decreased.]
* (New Passive) Gentle Care [Now recovers stamina when walking.]
* [Battle Gear] Dark Pact duration increased from 30 to 60 seconds and range increased from 6 to 10.
* [New BG Ability] Allure of Darkness [Dark Pact BG in addition now recovers 1% health for 60 seconds to all allied units affected for the entirety of the duration.]
* [Battle Gear] Razor Fans no longer cost stamina to use but healing receive is decrease from 10% to 4% as compensation.
Swordsman (Tier-I)
* Health is increased from 240 to 293 (380 HP when upgraded)
* Fatigue recovery has been increased from 2.5 to 2.65
* Stamina when running has been decrease from 1.75 to 1.5
* Training time decreases from 25 to 17 seconds.
* [Battle Gear] Glass Sword reverted to original version and health cost increase from 215 to 260.
Crossbowman (Tier-I)
* Health is increased from 230 to 320
* Missile damage increased from 8 to 11
* AM Defenses completely reworked 0.75/0.5/0.65/1/1/0.5 (C/P/B/F/E/M)
* [Battle Gear] Weakness Bolts no longer cost stamina to maintain and to used.
* BG Ability phosphorus bolt magic object is no longer destroyable.
Musketeer (Tier-I)
* Health is increased from 250 to 340
* AM Cutting decrease from 0.5 to 0.35
* AM Piercing increase from 0.75 to 0.9
* Mounted range increase from 13 to 16
* All speed except forest and water increase from 0.8 to 1
* Forest and water speed increase from 0.55 to 0.85
* [Battle Gear] Sniper Scope ability change, now allows running instead of being restrict by it. Movement is now normalized and damage increase 27.5 to 34 Piercing.
* [Battle Gear] Blast Shot damage explosion is increase from 18.75 to 20, fire damage increase from 0.045 to 0.075 and range is increase from 13 to 15.
Bandit (Tank) (Tier-II)
* Health is decreased from 430 to 397 (516 HP when upgraded)
* AM Defenses completely reworked 0.75/0.35/0.25/0.5/0.65/1 (C/P/B/F/E/M)
* Melee damage increase from 15 to 17
* Missile damage increase from 12.5 to 15
* [Battle Gear] Paralysis Dart no longer has charges but instead cost 50% stamina to use.
Raider (Tier-II)
* Health is decreased from 350 to 335 (435 HP when upgraded)
* Damage is increased from 12 to 14
* AM Cutting decreased from 1.5 to 1.25
Cannoneer (Tier-II)
* Health is increase from 365 to 460
* Missile projectile now changed to steel cannonballs.
* Missile range now increase from 14 to 16
* Watchtower max range now increased from 15 to 17
* All speed except forest and water are increased from 1 to 1.03
* AM Cutting decrease from 1.25 to 0.75
* AM Fire increase from 0.25 to 1.25
* AM Blunt decrease from 1.5 to 0.85
* Now affected by the "Fortified Ale" upgrade.
* (New Passive) Bone Shattering Projectiles [His cannonballs now deal 3.5 stamina damage to targets that are hit.]
* [Battle Gear] Smokescreen limited charges removed now cost 50% stamina to use.
Ronin (Tier-III)
* Health is increased from 510 to 525
* AM Explosive decrease from 1.5 to 1.2
* [Battle Gear] Yin Blade no longer cost stamina to maintain and to used, but still requires 5% stamina to use and damage increased from 25 to 31.5
* (New BG Ability) Muramasa Blades [Melee attacks while yin blade is active now absorbs 0.45 health on every hit and damages stamina by 5 each hit.]
* (New BG Ability) Blood Gift [Blood bonded targets will have increased health regeneration and slightly stronger AM resist except for piercing.]
Enforcer (Sp.Tier)
* Health is decreased from 410 to 385 (500 HP when upgraded)
* AM Cutting increase from 0.35 to 0.85
* AM Blunt decrease from 1.5 to 1.05
* AM Magical decreased from 1.25 to 1.05
* (New BG Ability) Heavy Blow [Low Blow BG now deals 100 damage and 50 stamina damage.]
Witch (Sp.Tier)
* Health is increased from 410 to 465
* Melee damage increase from 15 to 18
* Melee attacks now inflict 0.04 fire damage per hit.
* Fire Resistance is increased from 0.25 to 0.75
* AM Cutting decrease from 1.5 to 1.25
* Training time reduced from 25 to 22 seconds.
* (New Passive) Venomous Claws [Melee attacks now deal 5 poison damage over 10 seconds and heals her for the inflicted DPS.]
* [Battle Gear] Gathering Mist no longer needs a nearby watchtower to be used. Heal over time decreased from 5 to 3 to compensate for becoming an aura.
* [Battle Gear] Gathering Mist minimum stamina required has been increased from 10 to 50
* [Battle Gear] Demon's Amulet cost of rice has been increased to 50 and water to 50 from 35 and 15 respectively.
* (New BG Ability) Indefinite Mist [Gathering Mist is now an aura that no longer cost stamina to maintain.]
Demoness
* Health is increased from 450 to 510
* Damage is increased from 15 to 20
* Melee attacks will now will absorb 0.4 HP of the inflicted damage.
* AM Defenses completely reworked (C-0.85/P-0.9/B-0.85/F-0.75/E-0.9/M-0.75)
* (New Passive) Venomous Claws [Melee attacks now deal 5 poison damage over 10 seconds.]
* (New Ability) Soullick [Same as warlock that absorbs stamina on nearby foes while being attacked with melee.]
Necromancer
* Health is increased from 450 to 560
* Damage is increased from 18 to 21.5
* Melee attacks will now will absorb 0.3 HP of the inflicted damage.
* Stamina recovery increased from 2.5 to 3.3
* Running no longer cost stamina for he is tireless and undead.
* [Battle Gear] Summon Spirit Warrior stamina cost decreased from 40 to 30%.
* (New BG Ability) Souls of the Damned [Summon Spirit Warrior BG can now summon 5 spirit warriors instead of 3. If he dies then 2 out of 5 SW will remain.]
Spirit Warrior (Necromancer Summoned Unit)
* Health is increase from 300 to 365
* AM Piercing increased from 0.25 to 1
* Melee damage is increase from 20 to 25
* Running no longer cost stamina for they are tireless spirits so it only makes sense. DUHH!!!
Zombie (Necromancer Raised Dead Unit)
* Health is increase from 170 to 250
Buildings
[Dragon]
Watchtower
* Daze now has a new particle effect.
* (New Ability) Dragon's Wrath [Now deals 130 fire damage on surrounding enemies.]
Dragon Monument
* Omni damage increase from 40 to 60
* (New Ability) Dissonance [Horse riders that are hit with this battle gear are now reared from their horses.]
* Yang increased from 3 to 4
[Wolf]
Watchtower
* (New Ability) Sonic Wave [Now deals 160 piercing damage over affected units.]
[Serpent]
Watchtower
* (New Ability) Explosive Powder [Now inflicts 120 explosive damage to affected targets in addition to its defense reduction effect.]
[Lotus]
Watchtower
* Explosive damage increased from 50 to 100
* Magical damage increased from 50 to 70
Upgrades
[Dragon]
Meditation
* Value increase from 1.2 to 1.3
[Wolf]
Herbalist
* Value increase from 1.2 to 1.3