Changes star systems coordinates in base game to match the Sarna coordinates (based on the Sarna Unified Cartography project - http://www.sarna.net/wiki/BattleTechWiki:System_coordinates )
Adjusted 168 total files from the data/starsystems folder
Includes optional 12 new systems that can be added in - but please read warnings
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Author notes
Please note - all these files are derivative of the original HBS game files and are based off of variants published by Catalyst Games Lab (or Fasa).
File credits
Credit for the original star system map goes to the original authors of the various Battletech Manuals over the many many years Battletech has been around, and HBS for the map in their game.
The extrapolated SUCKos Coordniates are courtesy of VOLT and the Sarna Unified Cartography Society (these guys put a LOT of effort into plotting out these systems to make them match up to the books) - more details here : http://www.sarna.net/wiki/BattleTechWiki:System_coordinates
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Changelogs
Version 1.3.2
Updated to work with ModTek / BTML
Updated 16 new systems to use the new starsystemdef_ formats from 1.3.0 +
Version 1.04
Corrected the spelling of Camadeierre system in the descriptions
Updated individual star system details on all 16 systems to make them more unique and interesting than the earlier generic versions
Added 6 more systems, bringing the total to 16 new star systems
Version 1.01
Moved files into a "mods' folder structure
For my fellow cartographers out there, I modded the starsystem files so they match up to the Sarna Unified Cartography Society coordinates.
Please note - there is nothing wrong with the map in the game as presented. There is just a slight shifting that occurred as various map sources were used in making the map for the game.
In total, I adjusted over 175 of the files (including duplicate systems) to be in line with the Sarna coords. This necessitated also adjusting 2 of the HBS systems to keep their intended Jump paths intact ( Balawat and Tarragona), otherwise I just left the HBS systems with the coordinates the game provided.
This most recent version is now meant to be loaded into the BATTLETECH\mods\ folder
In my experience, the change of coordinates does not impact game play, just OCD aesthetics for those of us used to the Sarna maps.
In addition to the coordinate fixes, the following changes were made:
The starsystemdef_Camadeirre file was editted to have the correct system name appear in game (Camadeierre).
Thank you to Volt - who sent me the systems in map format and I did a screen print from within the game and inversed it for easier viewing (see the images page) - all the systems match up nicely. The HBS systems are a bit offset from the locations they extrapolated.
The green box shows the limits of the game map.
Yellow systems are not yet in the game (I have been able to mod them in - but they casue save game issues). The Orange system could also be added (it is right on the border). The two systems circled in red are special cases - the left being Alamsgordo, the right is Haydes Cluster. I'd be tempted to rewrite the Haydes Cluster as the Menion system and just eliminate it as a location.
The dashed red line was a bad jump route (over 30LY) - as mentioned, I had to move Tarragona to make it work.