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Created by

TommyGunn

Uploaded by

theisey

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About this mod

A simple mod to add target dummies to Skirmish for testing weapons mods. The mechs have max armor and limited weapons so I can hit them repeatedly with new weapons to judge the effect fairly.

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EDIT: If you want to see how I edited the mech files and the mod.json, you can view my informal "How To" on Reddit:
https://www.reddit.com/r/BattleTechMods/comments/r5m9m3/do_your_own_stock_mech_loadouts/

NOTE: This mod only puts the mechs in Skirmish.  They will not appear in Career or Campaign mode.

This is a simple mod to give me some hardened targets in Skirmish to test my weapon mods.  I've selected two mechs from each weight class:
  • King Crab
  • Victor
  • Marauder
  • Rifleman
  • Wolverine
  • Vulcan
  • Jenner
  • Flea

Each mech is stripped of equipment, maxed the armor (then remove enough armor to get to a whole number), added in very limited weapons, and distributed limited ammo in body sections just for fun.  The mechs show up with the tag -TG (FLE-TG).  

Other than changing the weapon & equipment loadouts, the mechs use stock hardpoints, movement, etc.  These mechs will only appear in Skirmish and are not added to Career or Campaign.

Mech layout and mechdef json files created with MasterBLB's Mech Designer
 https://www.nexusmods.com/battletech/mods/449