About this mod
A totally revamped pilot skill tree experience. Choose between new and old skills every two levels to create more diverse pilot builds.
- Requirements
- Permissions and credits
- Mirrors
- Changelogs
Based on Abilifier. Does NOT include any Resolverator code. Uses only Abilifier-NO CAE, which currently lacks that feature.
This is a beta release for people to test things out and hopefully ID bugs/compatibility issues with major modpacks. Please report all bugs here or on Github.
New dependency (from Abilifier): IRModUtils
Mod Install:
- Install IZarc
- Install ModTek if you don't have it
- Find your BATTLETECH/Mods/ folder
- Paste SkillTreeRebuild.zip in BATTLETECH/Mods/
- Right click SkillTreeRebuild.zip and select "Extract Here"
Latest Version:
0.6.5
New Features - see article for more details.
Optional Files Update
Issues to Keep in Mind
-Sensor Lock will NOT work unless the ability is named AbilityDefT5A. You must adjust the skill requirement for the ability in its JSON file before moving it to another location in the skill tree.
-Do NOT include any FloatieEffects with the value "null". This will cause the game to soft crash while trying to load a mission.
Troubleshooting:
BTX:
-Install BTX with CAC bundle and enable CAC Abilities button in mod.json.
FAQ
-Can I use your code for my own mods?
Sure, just give credit to all involved.
-Why did you rename the AbilityDefs from the Abilifier team?
To make it easier for me to figure out what was where in the skill tree, plus with abilities earned every 2 levels, including the
skill level in the name wasn't accurate anymore.
-How come there's two Coolant Vent entries?
I kept the stock Coolant Vent entry so that any mod that replaces it with Juggernaut won't break, then added a new one so you'd
have to choose between them.
-Can I submit a Pull Request to get abilities added to this mod?
Sure, just make sure you give a brief description of what the ability does and what name you want to be credited under in the Pull
Request.
-Why do some icons/parts of icons show up as black?
Not sure, this seems to be some sort of SVG error or problem ModTek has with Inkscape SVGs.
-How do I use the Mech optional download?
Unzip the file in the MechDef folder of any mod that has one. ModTek will load all the ones that have all Def file dependencies (weapons, chassis, mech, etc...).
-Why is Practice Make Perfect an optional download?
Because I'm not sure if people want it to be integrated into the main Skill Tree Rebuild mod! Let me know if you want it as part of the full download in the comments or on Github!