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About this mod

Called shots but Better. Rebuild of AIM code to be independent.

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Better CalledShots is part of the Better Series. 
Better Combat Discord Server (REPORT BUGS HERE)

The Better Series: 
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Better Combat at BattleTech Nexus - Mods and Community (nexusmods.com) (Full Featured all in one mod)
Better LOS at BattleTech Nexus - Mods and Community (nexusmods.com) - Just Line of Sight Changes (Pretty Colors)
Better Weapons at BattleTech Nexus - Mods and Community (nexusmods.com) - Damage Variance, Jamming, LBX/Snub Clustering, Range Variance.
Better Initiative at BattleTech Nexus - Mods and Community (nexusmods.com) - 10 rounds by tonnage, gives turret and vehicles their own Initiative
Better HUD at BattleTech Nexus - Mods and Community (nexusmods.com) - Improved Heads-Up Display. 
Better Called Shots at BattleTech Nexus - Mods and Community (nexusmods.com) - Call shots show armor, prevent shooting at boss heads, various tweaks

Mods Not Included in Better Combat:

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Better Simulation at BattleTech Nexus - Mods and Community (nexusmods.com) - DropCost, AmmoDropCost, Mech Maintenace by Cost/Ton, Dates
Better Vehicles at BattleTech Nexus - Mods and Community (nexusmods.com)
 - Upgrades for "the little guys"
Better Performance at BattleTech Nexus - Mods and Community (nexusmods.com) - Faster Better Stronger Temporary includes fixes from BTPF until the new version is stable. 


Called Shot SettingsPopup Enhancements
Setting: ShowLocationInfoInCalledShot (true/false, default true)
When true, structure and armor of hovering location will be displayed in the called shot window.
This information replaces the name of called location. The location name is instead displayed as window title.

Setting: FixBossHeadCalledShotDisplay (true/false, default true)
When true, boss head will be unselectable in called shot.
Before game version 1.3, any attack on an important NPC (which is headshot immune) will remove the head from the global hit table. As a result, no one's head can be hit. All heads will be greyed out in the called shot popup. This was called the grey head disease by some and can only be cured by loading game or using an earlier version of AIM.
This is fixed in patch 1.3, by cloning the hit table in every hit. Slow, but a working fix nonetheless. But this also mean boss head can now be called, when in fact you will never hit the head. This setting fix that.

Setting: MechCalledShotMultiplier (0 to 1024.0, default 0.33)
This setting let you tune called shot's weight multipliers.

Setting: VehicleCalledShotMultiplier (0 to 1024.0, default 0.75)
Unmodified called shot is pretty powerful on vehicles because of its low number of locations. This setting tries to balance that.
Update and Format Called Shot Display
Setting: ShowRealMechCalledShotChance (true/false, default true)
Setting: ShowRealVehicleCalledShotChance (true/false, default true)
When true, the popups will reflect modded hit distribution such as clustering and multiplier effect.

Setting: CalledChanceFormatSet to "{0:0.0}%" to always show one decimal, or "{0:0.00}%" for two decimals. Leave empty to round them to nearest integer.