After BTA 3062 is installed please follow the instructions in the readme
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version 0.2.3
rewrote script to be less intrusive (though it takes longer to run now)
added comment to Supercharger and Governor that it additionally weighs 10% of base engine weight
Version 0.2.2
adapted changes in BTA to mod (TAG, Artillery)
several minor fixes (ArrowV ammo box sizes for example)
some typos and descriptions fixed (you can now see what size mech the IAES is for, CNARC and VIPR NARC reference correct ammo type)
Version 0.2.1
added a powershell script that moves the FixedEquipment entries from the chassisdef to the Inventory of the mechdef - please refer to the readme
Version 0.1.10
Fixed forbidden range on ER Flamer TL (medium range was unusable)
Version 0.1.9
fixed Supercharger
Version 0.1.8
Fixed Heavy and Assault Targeting Computers
Version 0.1.7
fixed typo for all engine and heatsink type components in the shop list (Heatsink had to be HeatSink type)
Version 0.1.6
fixed massive jump range of Vectored JumpJets
moved the set bonuses of Vectored JJs, Partial Wing, JSRS, and Jump Computer as set bonuses don't work (caused the super jump range of the Vectored JJs)
Version 0.1.5
Petrolia now houses a factory site that currently has all items from this mod
second pass over shop availability of items, with the exception of clan and sanctuary space they can now be found everywhere with varying chances
Version 0.1.4
Fixed Heavy Duty Actuators and Partial Wing System (both were missing the default tag on the linked part)
Fixed accuracy and evasion ignore on all VIPR launchers (both were one short)
That said, this mod currently adds most of the weapons and armor for Mechs PsylentFox made for his story. Though i had to adapt quite a few things to make it work.
This mod requires BTAU.
Please follow the instructions in the readme, as otherwise you will be missing a few things.
If you update this mod (or any, really), delete the ".modtek" folder from your mods folder!
This mod contains non-canon items and weapons (non-canon to BT at least - they're canon to the story as far as i could make them). The power level of the items is somewhere from StarLeague tech equivalent up to and sometimes even slightly past the power level of clan tech.
Credits: - PsylentFox for his story and the work he put into thinking up the items (see link above) - The BTAU-Mod Team and all its contributors for making it possible to make this mod