About this mod
100+ weapons, 70+ mechs Special stores for added weapons and missions for gear like Gauss.
Added JK's Variants support
- Requirements
- Permissions and credits
Check sticky post
From version 1.55 onwards.
No longer supporting manual installs, modtek only.
Major Change
RP Update 1.50
This is not a mod for you if you want items to just magically appear in every store, the items added fit from an RP perspective and have restrictions where applicable.
- All weapons matched to Clan variant stats(read more details)
- All weapons removed from standard stores(read more details)
- All Mechs using added weapons have their own entries in DB etc (25+) no more blackjack starting with pulse lasers.
- Added several variants of a couple of missions.(read more details)
- Added Gauss Rifle + Ammo (read more details)
- New Stores (read more details)
- Added store support for JK's variants, stores will now stock them.
NB. Before upgrading to be safe always strip fittings off mechs to prevent the mech bay loading bug.
Key features
5 new weapon types
Available in nearly 100 varieties (+ models)
All weapons added to loot tables
Optional 50+ new mechs (JK's Variants required)
Optional 20+ mechs that use the new weapons
Added Tutorial mission removal - skip movies and just straight in at first mission.
Added Gauss Rifle and ammo
***Easiest install yet!***
Copy 1 folder (4 with JK's)
Choose your version of the CSV and DB files, replace existing files.
DONE!
Want to uninstall? Copy the provided CSV and DB files and replace modded versions. Vanilla it is.
DONE!
***Important***
If you used the previous version of the mod before 1.10
You will need to sell all weapons from the mod before upgrading.
Inferno
Streak
Blaser
Pulse
ER lasers
(Apologies, this will never happen again, file names will never change again.)
Or you can use 1.08 and keep playing but will not get further updates to support any JK Variant beyond 1.03
You can also revert back to Ver 1.08 in old files to allow downgrade to sell weapons. you can then upgrade to 1.10+ Yes It got me too :( *Not Guaranteed to work!*
More Details
Clan weapons
I have reworked the base damage of all weapons to match the defaults for the era Based on clans weapons because a lot of these weapons did not exist for anybody else.
Source
Sarna.net & Classic battletech Book
Also reduced the stability damage of weapons to make that less common, but there are still weapons with huge stability damage if that suits your play style.
Additions of the following.
- ER Large Laser
- ER Medium Laser
- ER Small Laser
- Pulse Laser (Large)
- Pulse Laser (Medium)
- Pulse Laser (Small)
- Binary Laser (Blazer) Cannon
- Streak LRM-5
- Streak LRM-10
- Streak LRM-15
- Streak LRM-20
- Inferno SRM-2
- Inferno SRM-4
- Inferno SRM-6
- Gauss Rifle
Made stability damage a specific +, ++, +++, ++++ weapon trait.
Made all added weapons available in the shops where you could find the + variants. Streaks will show in normal stores, but so rarely.
Weapons and Stores
All the added weapons have been removed from the stores if they did not exist for IS. You will now only find the added weapons in stores that can be RP'ed into the game.
They have been smuggled out of clan possession to be sold on the open market by pirates.
These weapons will only be found on worlds that are Independent faction with pirate presence.
Streak missiles are prototype stolen tech, they can only be found on 1 world, again pirate presence and black market, Taurian space.
New Missions & Gauss Rifle
Added in several variations of a mission (assassination) that will pit you against a Highlander 732 complete with Gauss Rifle, these missions will only spawn on worlds that are abandoned.
Be warned the mission with the highlander is random. It may not even be in the mission. I found it is roughly 4 out of 10 times personally, you might get lucky.
I wanted to give people the option to use the Gauss, but giving it to you in a store, nah!. You will have to fight for and earn that bad boy, enjoy.
Ammo if required available on Black market worlds.
Weapon+ Optional ver2b
You have 4 flavours of Inferno to choose from. As it seems to unbalance the game the most. I decided to give you a choice how to balance your game.
Flavour B is mod default
Flavour AFlavour BFlavour C
Dmg 0 Dmg 2 Dmg 4
HDmg 8 HDmg 6 HDmg 4
My personal Version I believe is best balanced.
Dmg 0
HDmg 4
Optional to use with JK Variants (Also added to correct stores for purchase)
which will add to skirmish and campaign
- Atlas AS7-RS
- Awesome AWS-8R
- Awesome AWS-8V
- Banshee BNC-3Q
- Banshee BNC-3S
- Battlemaster BLR-1D
- Battlemaster BLR-1S
- Black Knight BL-7-KNT
- Black Knight BL-7-KNT-L
- Blackjack BJ-1DB
- Blackjack BJ-1DC
- Blackjack BJ-1X
- Cataphract CTF-2X
- Cataphract CTF-4X
- Catapult CPLT-A1
- Catapult CPLT-C4
- Centurion CN9-AH
- Cicada CDA-2B
- Commando COM-1C
- Commando COM-1D
- Commando COM-2D-BI
- Commando COM-3A
- Dragon DRG-1C
- Firestarter FS9-A
- Firestarter FS9-K
- Firestarter FS9-M
- Grand Dragon DRG-1G
- Highlander HGN-733C
- Hunchback HBK-4H
- Hunchback HBK-4J
- Hunchback HBK-4N
- Hunchback HBK-4SP
- Jagermech JM6-B
- Jenner JR7-A
- Jenner JR7-F
- Locust LCT-1E
- Locust LCT-3V
- Orion ON1-VA
- Panther PNT-8Z
- Quickdraw QKD-4H
- Shadow Hawk SHD-2K
- Spider SDR-5D
- Spider SDR-5K
- Stalker STK-3H
- Stalker STK-4N
- Stalker STK-4P
- Trebuchet TBT-5J
- Trebuchet TBT-5S
- Trebuchet TBT-7K
- Urbanmech UM-R60L
- Victor VTR-9A
- Victor VTR-9A1
- Vindicator VND-1AA
- Vindicator VND-1X
- Wolverine WVR-6M
- Zeus ZEU-6T
- Zeus ZEU-6Y
- Bulldog AC2
- Bulldog LRM
- AC2 Carrier
- Laser Carrier
- Demolisher MG
- Devastator
- Galleon GAL200
- Mobile HQ LL
- Mobile HQ LRM
- Schrek AC Carrier
- Schrek PPC Carrier MG
- Scorpion LRM
- Scorpion ML
- Scorpion SRM
- Striker LRM
- Striker SRM
Optional Mechs using the weapons that I have added like Inferno's and Pulse lasers. (evil laugh)